Józef Kucia : d3d11: Avoid magic number in d3d10_device_SOSetTargets().
Module: wine Branch: master Commit: a1ef2347b16e17f4a3ac8a1fcf1e5a5de4844e43 URL: http://source.winehq.org/git/wine.git/?a=commit;h=a1ef2347b16e17f4a3ac8a1fcf... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Wed Mar 22 09:40:56 2017 +0100 d3d11: Avoid magic number in d3d10_device_SOSetTargets(). Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index c641ccf..b0b4045 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -3706,7 +3706,7 @@ static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device1 *iface, TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface, target_count, targets, offsets); - count = min(target_count, 4); + count = min(target_count, D3D10_SO_BUFFER_SLOT_COUNT); wined3d_mutex_lock(); for (i = 0; i < count; ++i) {
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Alexandre Julliard