Zebediah Figura : wined3d: Introduce wined3d_device_context_dispatch_indirect().
Module: wine Branch: master Commit: 794dd70ee03e42cd3fb165d10ddefdbadcf9e495 URL: https://source.winehq.org/git/wine.git/?a=commit;h=794dd70ee03e42cd3fb165d10... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Thu Mar 25 22:09:54 2021 -0500 wined3d: Introduce wined3d_device_context_dispatch_indirect(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/cs.c | 9 ++++----- dlls/wined3d/device.c | 2 +- dlls/wined3d/wined3d.spec | 1 + dlls/wined3d/wined3d_private.h | 2 -- include/wine/wined3d.h | 2 ++ 5 files changed, 8 insertions(+), 8 deletions(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index 12db34d1d0f..390a97a64d3 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -908,22 +908,21 @@ void CDECL wined3d_device_context_dispatch(struct wined3d_device_context *contex wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT); } -void wined3d_cs_emit_dispatch_indirect(struct wined3d_cs *cs, +void CDECL wined3d_device_context_dispatch_indirect(struct wined3d_device_context *context, struct wined3d_buffer *buffer, unsigned int offset) { - const struct wined3d_state *state = cs->c.state; struct wined3d_cs_dispatch *op; - op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); + op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT); op->opcode = WINED3D_CS_OP_DISPATCH; op->parameters.indirect = TRUE; op->parameters.u.indirect.buffer = buffer; op->parameters.u.indirect.offset = offset; - acquire_compute_pipeline_resources(state); + acquire_compute_pipeline_resources(context->state); wined3d_resource_acquire(&buffer->resource); - wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT); + wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT); } static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index b96a0382c6a..7e123661cdb 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4409,7 +4409,7 @@ void CDECL wined3d_device_dispatch_compute_indirect(struct wined3d_device *devic { TRACE("device %p, buffer %p, offset %u.\n", device, buffer, offset); - wined3d_cs_emit_dispatch_indirect(device->cs, buffer, offset); + wined3d_device_context_dispatch_indirect(&device->cs->c, buffer, offset); } void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device, diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index c735587abc6..3b5945076d6 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -167,6 +167,7 @@ @ cdecl wined3d_device_validate_device(ptr ptr) @ cdecl wined3d_device_context_dispatch(ptr long long long) +@ cdecl wined3d_device_context_dispatch_indirect(ptr ptr long) @ cdecl wined3d_device_context_set_blend_state(ptr ptr ptr long) @ cdecl wined3d_device_context_set_constant_buffer(ptr long long ptr) @ cdecl wined3d_device_context_set_depth_stencil_state(ptr ptr long) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index dd6d2cbab5c..f0205a41c7e 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4735,8 +4735,6 @@ void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs, struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value) DECLSPEC_HIDDEN; void wined3d_cs_emit_copy_uav_counter(struct wined3d_cs *cs, struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN; -void wined3d_cs_emit_dispatch_indirect(struct wined3d_cs *cs, - struct wined3d_buffer *buffer, unsigned int offset) DECLSPEC_HIDDEN; void wined3d_cs_emit_draw(struct wined3d_cs *cs, enum wined3d_primitive_type primitive_type, unsigned int patch_vertex_count, int base_vertex_idx, unsigned int start_idx, unsigned int index_count, unsigned int start_instance, unsigned int instance_count, bool indexed) DECLSPEC_HIDDEN; diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index f4fafafa80a..a78590413ac 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2557,6 +2557,8 @@ HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *devi void __cdecl wined3d_device_context_dispatch(struct wined3d_device_context *context, unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z); +void __cdecl wined3d_device_context_dispatch_indirect(struct wined3d_device_context *context, + struct wined3d_buffer *buffer, unsigned int offset); void __cdecl wined3d_device_context_set_blend_state(struct wined3d_device_context *context, struct wined3d_blend_state *state, const struct wined3d_color *blend_factor, unsigned int sample_mask); void __cdecl wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context,
participants (1)
-
Alexandre Julliard