Henri Verbeet : wined3d: Surfaces always have a container in surface_add_dirty_rect().
Module: wine Branch: master Commit: aa48321ccd5af82b074764524531d4db140928d4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=aa48321ccd5af82b0747645245... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Nov 19 10:28:46 2013 +0100 wined3d: Surfaces always have a container in surface_add_dirty_rect(). --- dlls/wined3d/surface.c | 7 +------ 1 files changed, 1 insertions(+), 6 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 7718186..2999e62 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2421,12 +2421,7 @@ void surface_add_dirty_rect(struct wined3d_surface *surface, const struct wined3 surface->dirtyRect.bottom = surface->resource.height; } - /* if the container is a texture then mark it dirty. */ - if (surface->container) - { - TRACE("Passing to container.\n"); - wined3d_texture_set_dirty(surface->container); - } + wined3d_texture_set_dirty(surface->container); } HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb)
participants (1)
-
Alexandre Julliard