Henri Verbeet : wined3d: Use the resource access flags in resource_cleanup ().
Module: wine Branch: master Commit: d099e45e461b8b19ccb2e55146e1a83b0ce28f36 URL: https://source.winehq.org/git/wine.git/?a=commit;h=d099e45e461b8b19ccb2e5514... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Jan 31 19:07:37 2018 +0330 wined3d: Use the resource access flags in resource_cleanup(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/resource.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c index 172a054..44f9f00 100644 --- a/dlls/wined3d/resource.c +++ b/dlls/wined3d/resource.c @@ -262,7 +262,7 @@ void resource_cleanup(struct wined3d_resource *resource) if (!(resource->usage & WINED3DUSAGE_PRIVATE)) { - if (resource->pool == WINED3D_POOL_DEFAULT && d3d->flags & WINED3D_VIDMEM_ACCOUNTING) + if (!(resource->access & WINED3D_RESOURCE_ACCESS_CPU) && d3d->flags & WINED3D_VIDMEM_ACCOUNTING) { TRACE("Decrementing device memory pool by %u.\n", resource->size); adapter_adjust_memory(resource->device->adapter, (INT64)0 - resource->size);
participants (1)
-
Alexandre Julliard