Henri Verbeet : wined3d: Don' t bother unsetting texture resources in IWineD3DDeviceImpl_Uninit3D().
Module: wine Branch: master Commit: e30a05748722c0d9d8dc1bd0c6a2e70781463a46 URL: http://source.winehq.org/git/wine.git/?a=commit;h=e30a05748722c0d9d8dc1bd0c6... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Apr 19 00:07:58 2011 +0200 wined3d: Don't bother unsetting texture resources in IWineD3DDeviceImpl_Uninit3D(). Releasing the stateblock already takes care of this. --- dlls/wined3d/device.c | 8 -------- 1 files changed, 0 insertions(+), 8 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 3c1ac76..8c443fe 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2136,7 +2136,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface) const struct wined3d_gl_info *gl_info; struct IWineD3DSurfaceImpl *surface; struct wined3d_context *context; - int sampler; UINT i; TRACE("(%p)\n", This); @@ -2174,13 +2173,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface) This->cursorTexture = 0; } - for (sampler = 0; sampler < MAX_FRAGMENT_SAMPLERS; ++sampler) { - IWineD3DDevice_SetTexture(iface, sampler, NULL); - } - for (sampler = 0; sampler < MAX_VERTEX_SAMPLERS; ++sampler) { - IWineD3DDevice_SetTexture(iface, WINED3DVERTEXTEXTURESAMPLER0 + sampler, NULL); - } - /* Destroy the depth blt resources, they will be invalid after the reset. Also free shader * private data, it might contain opengl pointers */
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Alexandre Julliard