Henri Verbeet : wined3d: Make vp_ffp_states static.
Module: wine Branch: master Commit: 0ef760ef8264be50720dde36944982dacb77d151 URL: http://source.winehq.org/git/wine.git/?a=commit;h=0ef760ef8264be50720dde3694... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Jul 14 10:04:24 2014 +0200 wined3d: Make vp_ffp_states static. --- dlls/wined3d/state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index f450f20..36c4e71 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -5091,7 +5091,7 @@ const struct StateEntryTemplate misc_state_template[] = { {0 /* Terminate */, { 0, 0 }, WINED3D_GL_EXT_NONE }, }; -const struct StateEntryTemplate vp_ffp_states[] = +static const struct StateEntryTemplate vp_ffp_states[] = { { STATE_VDECL, { STATE_VDECL, vertexdeclaration }, WINED3D_GL_EXT_NONE }, { STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX), { STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
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Alexandre Julliard