Nikolay Sivov : vkd3d-shader/hlsl: Use array element type for array's regset.
Module: vkd3d Branch: master Commit: 193692bbcbaf6fbcd8138ae8f0b0c6995d5b02c8 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/193692bbcbaf6fbcd8138ae8f0b0c6... Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Mar 8 02:47:59 2023 +0100 vkd3d-shader/hlsl: Use array element type for array's regset. Currently this affects SM1 compilation only, with a minimal example like this: float4 var[3]; float4 main() : sv_target { return var[1]; } --- libs/vkd3d-shader/hlsl.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index a62a76de..286c6e60 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -203,6 +203,8 @@ enum hlsl_regset hlsl_type_get_regset(const struct hlsl_type *type) vkd3d_unreachable(); } } + else if (type->type == HLSL_CLASS_ARRAY) + return hlsl_type_get_regset(type->e.array.type); vkd3d_unreachable(); }
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Alexandre Julliard