Henri Verbeet : wined3d: Only store light type counts in struct wined3d_ffp_vs_settings.
Module: wine Branch: master Commit: 7757ecfc702c243028e5bfd1a95955ed08f16164 URL: http://source.winehq.org/git/wine.git/?a=commit;h=7757ecfc702c243028e5bfd1a9... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Jan 26 13:25:21 2017 +0100 wined3d: Only store light type counts in struct wined3d_ffp_vs_settings. The ordering doesn't matter, so this avoids creating some redundant shader variants. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 308 ++++++++++++++++++++++++----------------- dlls/wined3d/utils.c | 24 +++- dlls/wined3d/wined3d_private.h | 12 +- 3 files changed, 207 insertions(+), 137 deletions(-) Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=7757ecfc702c243028e5bf...
participants (1)
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Alexandre Julliard