[Git][wine/vkd3d][master] vkd3d-shader/d3d-asm: Handle INT_MIN in shader_print_int_literal().
24 Jun
2025
24 Jun
'25
2:33 p.m.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 5452e79a by Elizabeth Figura at 2025-06-24T15:51:31+02:00 vkd3d-shader/d3d-asm: Handle INT_MIN in shader_print_int_literal(). - - - - - 1 changed file: - libs/vkd3d-shader/d3d_asm.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/5452e79a19c0b895d0c2ac22d3da55... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/5452e79a19c0b895d0c2ac22d3da55... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)