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1
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Re: wined3d: Correctly display fog for right-handed projection matrix (try 6)
by Stefan Dösinger 10 Oct '14
by Stefan Dösinger 10 Oct '14
10 Oct '14
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10 Oct '14
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1
10 Oct '14
1
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Re: [PATCH 6/6] wined3d: Don't replicate shader limits values for each shader.
by Henri Verbeet 10 Oct '14
by Henri Verbeet 10 Oct '14
10 Oct '14
1
0
Re: [PATCH 5/6] d3d9/tests: Port the unsupported shaders test to D3D9Ex.
by Henri Verbeet 10 Oct '14
by Henri Verbeet 10 Oct '14
10 Oct '14
1
0
Re: [PATCH 1/2] d3d8/tests: Don't check the foreground window if we're not in foreground.
by Francois Gouget 10 Oct '14
by Francois Gouget 10 Oct '14
10 Oct '14
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2
1
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