Re: [PATCH 2/5] wined3d: Handle the SM4 SV_POSITION pixel shader input semantic in the GLSL shader backend.
by Stefan Dösinger 19 Jan '15
by Stefan Dösinger 19 Jan '15
19 Jan '15
2
1
1
0
Re: [PATCH (try 3) 2/2] dpvoice: Turn GetCompressionTypes into a semi-stub.
by Stefan Dösinger 18 Jan '15
by Stefan Dösinger 18 Jan '15
18 Jan '15
2
4
Re: [2/3] msi: Open 32-bit component registry keys with KEY_WOW64_32KEY flag. (try 2)
by Marvin 18 Jan '15
by Marvin 18 Jan '15
18 Jan '15
1
0
Re: user32: Allocate memory based on HICON instead of DWORD to fix 64 bit problems
by Stefan Dösinger 18 Jan '15
by Stefan Dösinger 18 Jan '15
18 Jan '15
1
0
Re: [PATCH (try 3) 2/2] dpvoice: Turn GetCompressionTypes into a semi-stub.
by Stefan Dösinger 16 Jan '15
by Stefan Dösinger 16 Jan '15
16 Jan '15
1
0
16 Jan '15
2
2
Re: [PATCH 4/5] opengl32: Store the OpenGL context version in the handle value.
by Alexandre Julliard 16 Jan '15
by Alexandre Julliard 16 Jan '15
16 Jan '15
1
0
16 Jan '15
1
0
2
1