13 Feb '15
2
6
13 Feb '15
1
0
2
2
1
0
1
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6
6
3
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Re: [PATCH 6/6] wined3d: Set z = 0.0 via the projection matrix instead of depth clamping.
by Matteo Bruni 12 Feb '15
by Matteo Bruni 12 Feb '15
12 Feb '15
2
2
1
0
Re: [PATCH 5/6] d3d8/tests: Test rhw depth clip with z enabled but no depth buffer set.
by Marvin 11 Feb '15
by Marvin 11 Feb '15
11 Feb '15
1
0