31 Oct '16
1
0
31 Oct '16
1
0
Re: [PATCH] wined3d: Invalidate INDEXBUFFER device state when contents of bound index buffer is changed.
by Henri Verbeet 31 Oct '16
by Henri Verbeet 31 Oct '16
31 Oct '16
2
3
Re: [PATCH 2/7] ddraw: Use wined3d_device_process_vertices for execute buffers.
by Henri Verbeet 31 Oct '16
by Henri Verbeet 31 Oct '16
31 Oct '16
1
0
2
2
30 Oct '16
1
0
2
6
Re: [PATCH] d2d1: Use transformed geometry to translate glyph run outline
by Henri Verbeet 28 Oct '16
by Henri Verbeet 28 Oct '16
28 Oct '16
2
1
3
3
1
0