[PATCH 4/5] d3d8: Pass wined3d parameter types to d3d8_device_create_surface().
by Henri Verbeet 23 Nov '18
by Henri Verbeet 23 Nov '18
23 Nov '18
2
1
[PATCH 3/5] d3d9: Pass wined3d parameter types to d3d9_device_create_surface().
by Henri Verbeet 23 Nov '18
by Henri Verbeet 23 Nov '18
23 Nov '18
2
1
[PATCH 2/5] d3d9: Disallow creating managed 2D textures on d3d9ex devices.
by Henri Verbeet 23 Nov '18
by Henri Verbeet 23 Nov '18
23 Nov '18
2
1
23 Nov '18
3
2
[PATCH 1/5] d3d9: Disallow creating managed cube textures on d3d9ex devices.
by Henri Verbeet 23 Nov '18
by Henri Verbeet 23 Nov '18
23 Nov '18
2
1
1
0
[PATCH 1/3] wined3d: Do not crash when trying to draw to buffer render target.
by Józef Kucia 23 Nov '18
by Józef Kucia 23 Nov '18
23 Nov '18
2
1
[PATCH 3/3] wined3d: Propagate HRESULTs in wined3d_swapchain_resize_target().
by Józef Kucia 23 Nov '18
by Józef Kucia 23 Nov '18
23 Nov '18
2
1
3
2
3
3