2
1
18 Nov '18
1
0
[PATCH 10/10] d3dx9: Try to use IDirect3DDevice9_StretchRect() in D3DXLoadSurfaceFromSurface().
by Henri Verbeet 18 Nov '18
by Henri Verbeet 18 Nov '18
18 Nov '18
2
1
18 Nov '18
1
0
[PATCH 07/10] wined3d: Disallow dynamic rendertarget and depth/stencil resources.
by Henri Verbeet 18 Nov '18
by Henri Verbeet 18 Nov '18
18 Nov '18
2
1
[PATCH 06/10] wined3d: Require exclusive GPU access for rendertarget and depth/stencil resources.
by Henri Verbeet 18 Nov '18
by Henri Verbeet 18 Nov '18
18 Nov '18
2
1
18 Nov '18
2
1
18 Nov '18
2
2
2
1
[PATCH 03/10] wined3d: Validate that the view resource has depth/stencil bind flags in wined3d_device_set_depth_stencil_view().
by Henri Verbeet 18 Nov '18
by Henri Verbeet 18 Nov '18
18 Nov '18
2
1