[PATCH vkd3d 1/8] vkd3d: Assign "heap" and "heap_offset" in more appropriate places.
by Józef Kucia 13 Nov '18
by Józef Kucia 13 Nov '18
13 Nov '18
2
1
1
0
3
2
3
2
1
0
2
6
[PATCH 5/5] wined3d: Introduce a separate structure for OpenGL unordered access view information.
by Henri Verbeet 13 Nov '18
by Henri Verbeet 13 Nov '18
13 Nov '18
2
1
[PATCH 4/5] wined3d: Introduce a separate structure for OpenGL shader resource view information.
by Henri Verbeet 13 Nov '18
by Henri Verbeet 13 Nov '18
13 Nov '18
2
1
[PATCH 3/5] wined3d: Introduce a separate structure for OpenGL rendertarget view information.
by Henri Verbeet 13 Nov '18
by Henri Verbeet 13 Nov '18
13 Nov '18
2
1
[PATCH 2/5] d3d8: Do not add map access indiscriminately in d3d8_device_create_surface().
by Henri Verbeet 13 Nov '18
by Henri Verbeet 13 Nov '18
13 Nov '18
2
1