[PATCH 4/5] wined3d: Replace the pool in struct wined3d_sub_resource_desc with resource access flags.
by Henri Verbeet 02 Feb '18
by Henri Verbeet 02 Feb '18
02 Feb '18
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[PATCH 3/5] wined3d: Use the resource access flags in texture_resource_sub_resource_map().
by Henri Verbeet 02 Feb '18
by Henri Verbeet 02 Feb '18
02 Feb '18
1
0
[PATCH 2/5] wined3d: Use the resource access flags in wined3d_texture_unload().
by Henri Verbeet 02 Feb '18
by Henri Verbeet 02 Feb '18
02 Feb '18
1
0
[PATCH 1/5] wined3d: Use the resource access flags in wined3d_texture_set_lod().
by Henri Verbeet 02 Feb '18
by Henri Verbeet 02 Feb '18
02 Feb '18
1
0
02 Feb '18
1
0
02 Feb '18
1
0
[PATCH 2/4] msvcr100: Use scoped_lock internal buffer when locking critical_section
by Piotr Caban 02 Feb '18
by Piotr Caban 02 Feb '18
02 Feb '18
1
0
02 Feb '18
1
0
2
1
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2