3
4
1
0
2
1
2
1
[PATCH 1/2] windowscodecs: Use common base structure for component info implementations.
by Jacek Caban 30 Mar '18
by Jacek Caban 30 Mar '18
30 Mar '18
2
3
30 Mar '18
1
0
1
0
[PATCH 3/5] wined3d: Avoid a FIXME about 0 back-buffer usage in wined3d_device_reset().
by Henri Verbeet 30 Mar '18
by Henri Verbeet 30 Mar '18
30 Mar '18
1
0
30 Mar '18
1
0
[PATCH 1/5] ddraw: Copy the entire front-buffer surface after a buffer swap.
by Henri Verbeet 30 Mar '18
by Henri Verbeet 30 Mar '18
30 Mar '18
1
0