4
3
2
1
2
1
[PATCH 5/6] usp10: Use heap_calloc() in SHAPE_does_GSUB_feature_apply_to_chars().
by Henri Verbeet 13 Mar '18
by Henri Verbeet 13 Mar '18
13 Mar '18
2
1
2
1
3
2
13 Mar '18
3
2
[PATCH 4/6] wined3d: Pass a texture and sub-resource index to texture2d_destroy_dc().
by Henri Verbeet 13 Mar '18
by Henri Verbeet 13 Mar '18
13 Mar '18
1
0
[PATCH 3/6] wined3d: Pass a texture and sub-resource index to texture2d_create_dc().
by Henri Verbeet 13 Mar '18
by Henri Verbeet 13 Mar '18
13 Mar '18
1
0
[PATCH 2/6] wined3d: Pass a texture and sub-resource index to wined3d_surface_blt().
by Henri Verbeet 13 Mar '18
by Henri Verbeet 13 Mar '18
13 Mar '18
1
0