[PATCH vkd3d 05/12] libs/vkd3d-shader: Require shader signature elements for shader outputs.
by Józef Kucia 16 Aug '18
by Józef Kucia 16 Aug '18
16 Aug '18
2
1
[PATCH vkd3d 12/12] vkd3d: Try to keep current render pass as long as possible.
by Józef Kucia 16 Aug '18
by Józef Kucia 16 Aug '18
16 Aug '18
2
1
[PATCH vkd3d 11/12] vkd3d: Avoid invalidating current framebuffer needlessly.
by Józef Kucia 16 Aug '18
by Józef Kucia 16 Aug '18
16 Aug '18
2
1
[PATCH vkd3d 10/12] vkd3d: Avoid invalidating graphics pipeline and framebuffer.
by Józef Kucia 16 Aug '18
by Józef Kucia 16 Aug '18
16 Aug '18
2
1
[PATCH vkd3d 09/12] vkd3d: Initialize all fields before calling d3d12_command_allocator_allocate_command_buffer().
by Józef Kucia 16 Aug '18
by Józef Kucia 16 Aug '18
16 Aug '18
2
1
16 Aug '18
2
1
[PATCH vkd3d 07/12] vkd3d: Call vkCmdBindDescriptorSets() only with valid descriptor set.
by Józef Kucia 16 Aug '18
by Józef Kucia 16 Aug '18
16 Aug '18
2
1
2
1
[PATCH vkd3d 04/12] programs/vkd3d-compiler: Do not overallocate memory for shader code.
by Józef Kucia 16 Aug '18
by Józef Kucia 16 Aug '18
16 Aug '18
3
2
[PATCH vkd3d 03/12] libs/vkd3d: Add fall-through comment to vkd3d_select_memory_type().
by Józef Kucia 16 Aug '18
by Józef Kucia 16 Aug '18
16 Aug '18
2
1