[PATCH 1/5] wined3d: Pass a wined3d_shader_context structure to shader_glsl_get_register_name().
by Henri Verbeet 15 Aug '18
by Henri Verbeet 15 Aug '18
15 Aug '18
1
0
[PATCH 6/6] d3d11/tests: Add test for CopySubresourceRegion() with 3D textures.
by Józef Kucia 15 Aug '18
by Józef Kucia 15 Aug '18
15 Aug '18
2
2
15 Aug '18
2
8
[PATCH] dinput/tests: Use GetModuleHandleA() instead of LoadLibraryA() (Coverity).
by Józef Kucia 15 Aug '18
by Józef Kucia 15 Aug '18
15 Aug '18
1
0
1
0
1
0
1
4
14 Aug '18
1
0
2
1
2
1