2
1
[PATCH 7/8] wined3d: Try to avoid allocating sysmem for GPU buffers with initial data.
by Józef Kucia 07 Sep '18
by Józef Kucia 07 Sep '18
07 Sep '18
2
1
3
2
2
1
2
1
[PATCH 4/8] wined3d: Allow wined3d_device_update_sub_resource() only on GPU accessible resources.
by Józef Kucia 07 Sep '18
by Józef Kucia 07 Sep '18
07 Sep '18
2
1
[PATCH 3/8] d3d11: Pass normalized D3D11_DEPTH_STENCIL_DESC to wine_rb_put().
by Józef Kucia 07 Sep '18
by Józef Kucia 07 Sep '18
07 Sep '18
2
1
2
1
1
0
1
0