[PATCH v2 1/3] d3d9: Keep track of D3DUSAGE_AUTOGENMIPMAP textures in the d3d9 device.
by Matteo Bruni 06 Feb '19
by Matteo Bruni 06 Feb '19
06 Feb '19
4
8
[PATCH] ws2_32: Use heap_realloc instead of HeapReAlloc to avoid an invalid realloc (Valgrind).
by Sven Baars 06 Feb '19
by Sven Baars 06 Feb '19
06 Feb '19
1
0
1
0
06 Feb '19
1
0
06 Feb '19
1
0
1
0
1
0
[PATCH vkd3d 5/7] vkd3d-shader: Generate functions for hull shader phases.
by Józef Kucia 06 Feb '19
by Józef Kucia 06 Feb '19
06 Feb '19
3
3
[PATCH vkd3d 7/7] vkd3d-shader: Allocate temporary registers per shader phase.
by Józef Kucia 06 Feb '19
by Józef Kucia 06 Feb '19
06 Feb '19
2
1
[PATCH vkd3d 6/7] vkd3d-shader: Do not generate shader epilogue for fork and join shader phases.
by Józef Kucia 06 Feb '19
by Józef Kucia 06 Feb '19
06 Feb '19
2
1