[PATCH vkd3d 4/4] vkd3d: Always return render pass from d3d12_pipeline_state_get_or_create_pipeline().
by Józef Kucia 21 May '19
by Józef Kucia 21 May '19
21 May '19
2
1
[PATCH vkd3d 3/4] tests: Test RTVFormat equal to DXGI_FORMAT_UNKNOWN with depth-stencil.
by Józef Kucia 21 May '19
by Józef Kucia 21 May '19
21 May '19
2
1
21 May '19
2
1
[PATCH vkd3d 1/4] vkd3d-shader: Add enum for minimum-precision data types.
by Józef Kucia 21 May '19
by Józef Kucia 21 May '19
21 May '19
2
1
2
1
21 May '19
2
1
21 May '19
1
2
[PATCH] ddraw: Set table fog state instead of vertex fog in d3d_device3_SetLightState().
by Paul Gofman 21 May '19
by Paul Gofman 21 May '19
21 May '19
3
5
2
2
21 May '19
2
1