[PATCH 4/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_normalmatrix_uniform().
by Henri Verbeet 24 Jun '19
by Henri Verbeet 24 Jun '19
24 Jun '19
1
0
[PATCH 3/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_init_transform_feedback().
by Henri Verbeet 24 Jun '19
by Henri Verbeet 24 Jun '19
24 Jun '19
1
0
[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to shader_glsl_load_program_resources().
by Henri Verbeet 24 Jun '19
by Henri Verbeet 24 Jun '19
24 Jun '19
1
0
[PATCH 1/5] wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_destroy_buffer_object().
by Henri Verbeet 24 Jun '19
by Henri Verbeet 24 Jun '19
24 Jun '19
1
0
2
1
1
0
1
0
24 Jun '19
2
1
2
1
24 Jun '19
1
0