[PATCH] d3dx9: Use D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY for shader compilation.
by Paul Gofman 14 Jan '20
by Paul Gofman 14 Jan '20
14 Jan '20
1
0
[PATCH] msvcrt: Fix floating point numbers scanning when null-byte is preceding the number.
by Piotr Caban 13 Jan '20
by Piotr Caban 13 Jan '20
13 Jan '20
1
0
13 Jan '20
2
1
13 Jan '20
2
1
[PATCH v5 1/2] user32/tests: Wait for parent thread before checking child window.
by Rémi Bernon 13 Jan '20
by Rémi Bernon 13 Jan '20
13 Jan '20
2
2
[PATCH 3/3] msvcrt: Fix handling tryblocks inside current catch block on nested exception.
by Piotr Caban 13 Jan '20
by Piotr Caban 13 Jan '20
13 Jan '20
1
0
[PATCH 2/3] msvcrt: Pass catch_func_nested_frame struct to call_catch_block.
by Piotr Caban 13 Jan '20
by Piotr Caban 13 Jan '20
13 Jan '20
1
0
[PATCH 1/3] msvcrt: Pass catch_func_nested_frame struct to cxx_frame_handler.
by Piotr Caban 13 Jan '20
by Piotr Caban 13 Jan '20
13 Jan '20
1
0
[PATCH v3 1/2] strmbase: Detach the window from the parent before destroying it.
by Gabriel Ivăncescu 13 Jan '20
by Gabriel Ivăncescu 13 Jan '20
13 Jan '20
2
2
2
1