[PATCH 6/6] wined3d: Implement Vulkan NULL cube image shader resource view descriptors.
by Henri Verbeet 14 May '20
by Henri Verbeet 14 May '20
14 May '20
1
0
[PATCH 5/6] wined3d: Implement Vulkan NULL 3D image shader resource view descriptors.
by Henri Verbeet 14 May '20
by Henri Verbeet 14 May '20
14 May '20
1
0
[PATCH 4/6] wined3d: Implement Vulkan NULL 2D image shader resource view descriptors.
by Henri Verbeet 14 May '20
by Henri Verbeet 14 May '20
14 May '20
1
0
[PATCH 3/6] wined3d: Implement Vulkan NULL 1D image shader resource view descriptors.
by Henri Verbeet 14 May '20
by Henri Verbeet 14 May '20
14 May '20
1
0
[PATCH 2/6] wined3d: Implement Vulkan NULL buffer shader resource view descriptors.
by Henri Verbeet 14 May '20
by Henri Verbeet 14 May '20
14 May '20
1
0
[PATCH 1/6] wined3d: Implement Vulkan unordered access view counter descriptors.
by Henri Verbeet 14 May '20
by Henri Verbeet 14 May '20
14 May '20
1
0
[PATCH 1/2] mf/sar: Use MF_AUDIO_RENDERER_ATTRIBUTE_FLAGS attribute to configure audio client.
by Nikolay Sivov 13 May '20
by Nikolay Sivov 13 May '20
13 May '20
1
1
[v2 PATCH] include/dwrite.idl: Fix typo in DWRITE_INFORMATIONAL_STRING_WWS_FAMILY_NAME member name.
by Nikolay Sivov 13 May '20
by Nikolay Sivov 13 May '20
13 May '20
1
0
[v2 PATCH] include/dwrite_1.idl: Fix typo in DWRITE_PANOSE_STROKE_VARIATION symbol name.
by Nikolay Sivov 13 May '20
by Nikolay Sivov 13 May '20
13 May '20
1
0
13 May '20
1
0