[PATCH 01/12] d3d9/tests: Use int for indexes in generate_bumpmap_textures.
by Jacek Caban 28 May '20
by Jacek Caban 28 May '20
28 May '20
2
1
[PATCH 4/4] wined3d: Allow multisample source locations for all colour blits.
by Henri Verbeet 28 May '20
by Henri Verbeet 28 May '20
28 May '20
1
0
[PATCH 3/4] wined3d: Allow multisample destination locations for all colour blits.
by Henri Verbeet 28 May '20
by Henri Verbeet 28 May '20
28 May '20
1
0
[PATCH 2/4] wined3d: Prepare/load the destination resource location in glsl_blitter_blit().
by Henri Verbeet 28 May '20
by Henri Verbeet 28 May '20
28 May '20
1
0
[PATCH 1/4] wined3d: Use a single wined3d_texture_is_full_rect() function.
by Henri Verbeet 28 May '20
by Henri Verbeet 28 May '20
28 May '20
1
0
28 May '20
2
1
28 May '20
2
1
[PATCH] ddraw: Get new window size from the primary output after display mode changes.
by Zhiyi Zhang 28 May '20
by Zhiyi Zhang 28 May '20
28 May '20
3
2
28 May '20
1
1
28 May '20
1
0