1
0
2
1
[PATCH] ntdll: Also call fsync() for FD_TYPE_CHAR in NtFlushBuffersFile().
by Paul Gofman 23 Jun '20
by Paul Gofman 23 Jun '20
23 Jun '20
1
0
[PATCH vkd3d 1/5] vkd3d-shader: Allow vkd3d_shader_compile() to handle multiple target types.
by Henri Verbeet 23 Jun '20
by Henri Verbeet 23 Jun '20
23 Jun '20
2
1
[PATCH vkd3d 5/5] include: Correct the "vkd3d_shader_binding_flag" type name in some comments.
by Henri Verbeet 23 Jun '20
by Henri Verbeet 23 Jun '20
23 Jun '20
1
0
[PATCH vkd3d 4/5] vkd3d-shader: Allow the name of the SPIR-V entry point to be specified.
by Henri Verbeet 23 Jun '20
by Henri Verbeet 23 Jun '20
23 Jun '20
1
0
[PATCH vkd3d 3/5] vkd3d-shader: Rename the vkd3d_tessellator_partitioning enumeration.
by Henri Verbeet 23 Jun '20
by Henri Verbeet 23 Jun '20
23 Jun '20
1
0
[PATCH vkd3d 2/5] vkd3d-shader: Rename the vkd3d_tessellator_output_primitive enumeration.
by Henri Verbeet 23 Jun '20
by Henri Verbeet 23 Jun '20
23 Jun '20
1
0
[PATCH 3/3] directmanipulation: Implement IDirectManipulationContent stub interface.
by Vijay Kiran Kamuju 23 Jun '20
by Vijay Kiran Kamuju 23 Jun '20
23 Jun '20
1
0
23 Jun '20
1
0