2
2
3
7
1
4
1
0
[PATCH] d3d11: Correctly handle optional arguments in OMGetDepthStencilState().
by Nikolay Sivov 19 Oct '21
by Nikolay Sivov 19 Oct '21
19 Oct '21
2
1
[PATCH v2 1/3] wined3d: End transform feedback on SO buffer destruction even if the d3d buffer isn't bound.
by Zebediah Figura 19 Oct '21
by Zebediah Figura 19 Oct '21
19 Oct '21
3
6
[PATCH] wined3d: End transform feedback on SO buffer destruction even if the D3D buffer isn't bound.
by Henri Verbeet 19 Oct '21
by Henri Verbeet 19 Oct '21
19 Oct '21
1
0
[PATCH v2] winex11.drv: Add VRAM size to GPU hardware information if available.
by Paul Gofman 19 Oct '21
by Paul Gofman 19 Oct '21
19 Oct '21
1
0
[PATCH] winex11.drv: Add VRAM size to GPU hardware information if available.
by Paul Gofman 19 Oct '21
by Paul Gofman 19 Oct '21
19 Oct '21
2
3
2
3