[PATCH vkd3d 07/10] vkd3d-shader/spirv: Implement support for descriptor array offsets.
by Henri Verbeet 14 Oct '21
by Henri Verbeet 14 Oct '21
14 Oct '21
1
0
[PATCH vkd3d 06/10] vkd3d-shader/spirv: Implement texel offset support for sample_c instructions.
by Henri Verbeet 14 Oct '21
by Henri Verbeet 14 Oct '21
14 Oct '21
1
0
14 Oct '21
1
0
[PATCH vkd3d 04/10] vkd3d: Reject 0 sample count textures in d3d12_resource_validate_desc().
by Henri Verbeet 14 Oct '21
by Henri Verbeet 14 Oct '21
14 Oct '21
1
0
[PATCH vkd3d 03/10] tests: Add a test for 0 sample count resources to test_create_committed_resource().
by Henri Verbeet 14 Oct '21
by Henri Verbeet 14 Oct '21
14 Oct '21
1
0
[PATCH vkd3d 02/10] tests: Add tests for d3d12_command_list_IASetVertexBuffers() calls with NULL views.
by Henri Verbeet 14 Oct '21
by Henri Verbeet 14 Oct '21
14 Oct '21
1
0
[PATCH vkd3d 01/10] vkd3d: Ignore d3d12_command_list_IASetVertexBuffers() calls with NULL views.
by Henri Verbeet 14 Oct '21
by Henri Verbeet 14 Oct '21
14 Oct '21
1
0
[PATCH v2 1/2] server: Return STATUS_IMAGE_INVALID_NOT_MZ on create_mapping for a fake 16 bit dll.
by Oleh Nykyforchyn 14 Oct '21
by Oleh Nykyforchyn 14 Oct '21
14 Oct '21
1
1
[PATCH 1/2] server: Return a fake mapping with WineFakeDll flag set for a fake 16 bit dll.
by Oleh Nykyforchyn 14 Oct '21
by Oleh Nykyforchyn 14 Oct '21
14 Oct '21
2
2
2
1