1
0
[PATCH 1/3] server: Do not allocate a connect_req structure for nonblocking sockets (Valgrind).
by Zebediah Figura 08 Oct '21
by Zebediah Figura 08 Oct '21
08 Oct '21
1
2
2
1
08 Oct '21
2
1
2
5
3
8
[v2 PATCH 1/8] d3d10/effect: Use effect variable pointers to store per-pass shader objects.
by Nikolay Sivov 07 Oct '21
by Nikolay Sivov 07 Oct '21
07 Oct '21
3
19
07 Oct '21
2
3
1
0
07 Oct '21
1
4