[PATCH vkd3d v3 10/12] vkd3d-shader/hlsl: Include new texture dimension types in sampler_dim_count().
by Francisco Casas 19 Jan '22
by Francisco Casas 19 Jan '22
19 Jan '22
3
3
[PATCH vkd3d] vkd3d-shader/hlsl: Support casts between all numeric types on constant folding.
by Francisco Casas 18 Jan '22
by Francisco Casas 18 Jan '22
18 Jan '22
3
8
13 Jan '22
2
6
2
1
[PATCH vkd3d 1/5] vkd3d-shader/hlsl: Use list_empty() instead of comparing list_count() against zero.
by Zebediah Figura 11 Jan '22
by Zebediah Figura 11 Jan '22
11 Jan '22
5
13
[PATCH vkd3d 1/4] vkd3d-shader: Do not validate the target type in vkd3d_shader_scan().
by Zebediah Figura 11 Jan '22
by Zebediah Figura 11 Jan '22
11 Jan '22
5
11
10 Jan '22
4
3
[PATCH v3 1/2] server: Terminating '\' in the registry root name is optional.
by Dmitry Timoshkov 10 Jan '22
by Dmitry Timoshkov 10 Jan '22
10 Jan '22
2
2
10 Jan '22
2
2
[PATCH] d3d10/tests: Increase size of array expected_i_a in test_scalar_array_methods (cppcheck)
by Alex Henrie 07 Jan '22
by Alex Henrie 07 Jan '22
07 Jan '22
2
1