[PATCH vkd3d v3 11/12] vkd3d-shader/hlsl: Handle mipmap level for texture arrays in sm4 ld instruction.
by Francisco Casas 17 Dec '21
by Francisco Casas 17 Dec '21
17 Dec '21
1
0
[PATCH vkd3d v3 08/12] vkd3d-shader/hlsl: Account for new texture dimension types when writing sm4 definitions.
by Francisco Casas 17 Dec '21
by Francisco Casas 17 Dec '21
17 Dec '21
1
0
17 Dec '21
2
1
17 Dec '21
3
2
[PATCH] server/console: ensure conhost has created the TTY input stream before waiting
by Eric Pouech 17 Dec '21
by Eric Pouech 17 Dec '21
17 Dec '21
2
5
[PATCH] wined3d: Release the allocator lock on error in wined3d_allocator_chunk_vk_map().
by Henri Verbeet 17 Dec '21
by Henri Verbeet 17 Dec '21
17 Dec '21
1
0
17 Dec '21
2
6
17 Dec '21
2
2
3
4
2
1