3
3
[PATCH] mfreadwrite/tests: Fix testing of a source with one stream.
by Giovanni Mascellani 05 Apr '21
by Giovanni Mascellani 05 Apr '21
05 Apr '21
3
2
[PATCH vkd3d 1/5] vkd3d-shader: Allocate temporary registers for variables.
by Zebediah Figura 02 Apr '21
by Zebediah Figura 02 Apr '21
02 Apr '21
3
10
[PATCH v2 2/2] ole32: Always initialize storage header before writing it.
by Dmitry Timoshkov 02 Apr '21
by Dmitry Timoshkov 02 Apr '21
02 Apr '21
3
2
[PATCH v2 1/2] ole32/tests: Add more tests for custom ILockBytes implementation.
by Dmitry Timoshkov 02 Apr '21
by Dmitry Timoshkov 02 Apr '21
02 Apr '21
3
2
[PATCH] jscript: Force base type of _jsval_t to be ULONGLONG instead of double.
by Dmitry Timoshkov 02 Apr '21
by Dmitry Timoshkov 02 Apr '21
02 Apr '21
3
10
[PATCH 1/2] gdi32: Move the loop through each clipped rectangle to the primitive blend funcs.
by Gabriel Ivăncescu 02 Apr '21
by Gabriel Ivăncescu 02 Apr '21
02 Apr '21
2
6
[PATCH 1/5] wined3d: Check for a valid index buffer in d3d[89]_device_DrawIndexedPrimitive().
by Zebediah Figura 01 Apr '21
by Zebediah Figura 01 Apr '21
01 Apr '21
4
11
2
1
31 Mar '21
1
0