[PATCH v3 1/5] wined3d: Handle blits to Vulkan swapchains not matching the D3D swapchain.
by Matteo Bruni 22 Mar '21
by Matteo Bruni 22 Mar '21
22 Mar '21
4
13
[PATCH vkd3d 8/8] vkd3d-shader: Set correct dcl masks in vkd3d_dxbc_compiler_emit_hull_shader_inputs().
by Henri Verbeet 22 Mar '21
by Henri Verbeet 22 Mar '21
22 Mar '21
1
0
[PATCH vkd3d 7/8] vkd3d-shader: Avoid redeclaring inputs in vkd3d_dxbc_compiler_emit_default_control_point_phase().
by Henri Verbeet 22 Mar '21
by Henri Verbeet 22 Mar '21
22 Mar '21
1
0
[PATCH vkd3d 6/8] vkd3d-shader: Export patch constants at the end of tessellation control shaders.
by Henri Verbeet 22 Mar '21
by Henri Verbeet 22 Mar '21
22 Mar '21
1
0
[PATCH vkd3d 5/8] vkd3d-shader: Support patch constant inputs in tessellation control shader join phases.
by Henri Verbeet 22 Mar '21
by Henri Verbeet 22 Mar '21
22 Mar '21
1
0
[PATCH vkd3d 4/8] tests: Add a test for patch constant inputs in tessellation control shader join phases.
by Henri Verbeet 22 Mar '21
by Henri Verbeet 22 Mar '21
22 Mar '21
1
0
[PATCH vkd3d 3/8] vkd3d-shader: Use the (potentially) modified write mask as dcl_mask in vkd3d_dxbc_compiler_emit_input().
by Henri Verbeet 22 Mar '21
by Henri Verbeet 22 Mar '21
22 Mar '21
1
0
[PATCH vkd3d 2/8] vkd3d-shader: Use the (potentially) modified write mask as dcl_mask in vkd3d_dxbc_compiler_emit_output().
by Henri Verbeet 22 Mar '21
by Henri Verbeet 22 Mar '21
22 Mar '21
1
0
[PATCH vkd3d 1/8] vkd3d-shader: Properly handle coalesced outputs in vkd3d_dxbc_compiler_emit_store_shader_output().
by Henri Verbeet 22 Mar '21
by Henri Verbeet 22 Mar '21
22 Mar '21
1
0
[PATCH vkd3d 1/2] configure: Use VULKAN_LIBS when looking for the Vulkan library.
by Matteo Bruni 22 Mar '21
by Matteo Bruni 22 Mar '21
22 Mar '21
3
5