[PATCH v2] winedbg: Try to load debug symbols for executable in gdb mode.
by Bernhard Übelacker 25 Jun '21
by Bernhard Übelacker 25 Jun '21
25 Jun '21
1
0
[PATCH resend] winedbg: Try to load debug symbols for executable in gdb mode.
by Bernhard Übelacker 25 Jun '21
by Bernhard Übelacker 25 Jun '21
25 Jun '21
2
2
2
7
[PATCH v2 1/3] wined3d: Use a wined3d_resource operation to retrieve the resource dimensions in wined3d_device_context_update_sub_resource().
by Zebediah Figura 25 Jun '21
by Zebediah Figura 25 Jun '21
25 Jun '21
2
5
[PATCH 5/5] wined3d: Use wined3d_mask_from_size() in find_draw_buffers_mask().
by Henri Verbeet 25 Jun '21
by Henri Verbeet 25 Jun '21
25 Jun '21
1
0
[PATCH 4/5] wined3d: Use wined3d_mask_from_size() in wined3d_context_gl_enable_clip_distances().
by Henri Verbeet 25 Jun '21
by Henri Verbeet 25 Jun '21
25 Jun '21
1
0
[PATCH 3/5] wined3d: Use wined3d_mask_from_size() in glsl_blitter_blit().
by Henri Verbeet 25 Jun '21
by Henri Verbeet 25 Jun '21
25 Jun '21
1
0
[PATCH 2/5] wined3d: Use wined3d_mask_from_size() in arbfp_blitter_blit().
by Henri Verbeet 25 Jun '21
by Henri Verbeet 25 Jun '21
25 Jun '21
1
0
[PATCH 1/5] wined3d: Only invalidate valid state IDs in wined3d_cs_exec_reset_state().
by Henri Verbeet 25 Jun '21
by Henri Verbeet 25 Jun '21
25 Jun '21
1
0
[PATCH 1/3] reg/tests: Modify delete_tree() to support the use of registry views
by Hugh McMaster 25 Jun '21
by Hugh McMaster 25 Jun '21
25 Jun '21
1
2