[PATCH v2 1/5] wined3d: Introduce a prepare_upload_bo device context operation and use it to upload sub-resource data.
by Zebediah Figura 01 Jul '21
by Zebediah Figura 01 Jul '21
01 Jul '21
4
17
[PATCH v4 1/6] server: Retrieve the object name only when requested to.
by Zebediah Figura 01 Jul '21
by Zebediah Figura 01 Jul '21
01 Jul '21
3
8
[PATCH 5/5] wininet: the buffer is returned from InternetGetLastResponseInfo() even when the error is 0
by Damjan Jovanovic 30 Jun '21
by Damjan Jovanovic 30 Jun '21
30 Jun '21
1
0
[PATCH v3 1/6] server: Retrieve the object name only when requested to.
by Zebediah Figura 30 Jun '21
by Zebediah Figura 30 Jun '21
30 Jun '21
2
8
[PATCH vkd3d 1/5] vkd3d-shader: Allocate the $Params buffer in hlsl_ctx_init().
by Zebediah Figura 30 Jun '21
by Zebediah Figura 30 Jun '21
30 Jun '21
6
9
[PATCH v2 1/6] server: Retrieve the object name only when requested to.
by Zebediah Figura 30 Jun '21
by Zebediah Figura 30 Jun '21
30 Jun '21
2
8
[PATCH v2 1/5] include: Declare KeInitializeSpinLock as static FORCEINLINE.
by Rémi Bernon 30 Jun '21
by Rémi Bernon 30 Jun '21
30 Jun '21
3
8
[PATCH vkd3d 1/2] vkd3d-shader: Introduce shader_read_error() for reporting via vkd3d_shader_verror().
by Conor McCarthy 30 Jun '21
by Conor McCarthy 30 Jun '21
30 Jun '21
2
3
[PATCH vkd3d 1/7] vkd3d-shader: Introduce shader_sm4_read_descriptor_register_range().
by Conor McCarthy 30 Jun '21
by Conor McCarthy 30 Jun '21
30 Jun '21
2
7
[PATCH] ntdll: Don't pretend that the whole address space is reserved on non-i386.
by Roman Pišl 30 Jun '21
by Roman Pišl 30 Jun '21
30 Jun '21
1
0