[PATCH vkd3d v4 1/5] vkd3d-shader: Allocate the $Params buffer in hlsl_ctx_init().
by Zebediah Figura 22 Jul '21
by Zebediah Figura 22 Jul '21
22 Jul '21
6
14
[PATCH vkd3d] vkd3d: Do not call vkCmdPushConstants() with a count of zero (KHRONOS_validation).
by Zebediah Figura 22 Jul '21
by Zebediah Figura 22 Jul '21
22 Jul '21
3
2
[PATCH 1/5] winegstreamer: Inline query_duration() into wg_parser_connect().
by Anton Baskanov 22 Jul '21
by Anton Baskanov 22 Jul '21
22 Jul '21
2
9
22 Jul '21
3
7
[PATCH 1/2] mfmediaengine: Handle Play() when called before topology is set.
by Nikolay Sivov 22 Jul '21
by Nikolay Sivov 22 Jul '21
22 Jul '21
1
1
[PATCH 4/4] include: Add IN6_IS_ADDR_LINKLOCAL() and IN6_IS_ADDR_SITELOCAL().
by Huw Davies 22 Jul '21
by Huw Davies 22 Jul '21
22 Jul '21
1
0
[PATCH 3/4] iphlpapi: Retrieve the IPv4 addresses using an export rather than a helper.
by Huw Davies 22 Jul '21
by Huw Davies 22 Jul '21
22 Jul '21
1
0
[PATCH 2/4] iphlpapi: Implement AllocateAndGetIpAddrTableFromStack() on top of GetIpAddrTable().
by Huw Davies 22 Jul '21
by Huw Davies 22 Jul '21
22 Jul '21
1
0
1
0
[PATCH 11/11] gdi32: Use NtGdiPolyPolyDraw for PolyBezierTo implementation.
by Jacek Caban 22 Jul '21
by Jacek Caban 22 Jul '21
22 Jul '21
2
1