1
0
1
0
[PATCH v2 3/7] gdi32: Use GetDIBits instead of GetObject in MFDRV_StretchBlt.
by Jacek Caban 12 Aug '21
by Jacek Caban 12 Aug '21
12 Aug '21
1
0
12 Aug '21
1
0
1
0
[PATCH 1/2] d3d10/effect: Get rid of unnecessary cast in ID3D10EffectPass::GetDesc().
by Nikolay Sivov 12 Aug '21
by Nikolay Sivov 12 Aug '21
12 Aug '21
1
1
[PATCH v2] msxml3: use XSD regex quantifier format S{0, m} instead of S{, m}
by Damjan Jovanovic 12 Aug '21
by Damjan Jovanovic 12 Aug '21
12 Aug '21
2
1
[PATCH vkd3d 1/5] vkd3d-shader: Use a designated initializer in debug_expr_op().
by Zebediah Figura 11 Aug '21
by Zebediah Figura 11 Aug '21
11 Aug '21
1
4
2
2
11 Aug '21
2
14