[PATCH vkd3d] vkd3d-shader/hlsl: Write dimension for constant buffer registers.
by Giovanni Mascellani 15 Sep '21
by Giovanni Mascellani 15 Sep '21
15 Sep '21
2
1
[PATCH vkd3d] vkd3d-shader/hlsl: Write constant buffer offsets in bytes.
by Giovanni Mascellani 15 Sep '21
by Giovanni Mascellani 15 Sep '21
15 Sep '21
2
1
15 Sep '21
2
1
[PATCH v5] dsound: Commit next audio chunk between play cursor and write cursor to playing.
by Eduard Permyakov 15 Sep '21
by Eduard Permyakov 15 Sep '21
15 Sep '21
2
6
2
1
[PATCH v2 1/7] wined3d: Make wined3d_texture_update_map_binding() backend-independent.
by Jan Sikorski 15 Sep '21
by Jan Sikorski 15 Sep '21
15 Sep '21
2
13
15 Sep '21
2
9
[PATCH] sechost: Fix argument pointers array allocation size (Coverity).
by Nikolay Sivov 15 Sep '21
by Nikolay Sivov 15 Sep '21
15 Sep '21
1
0
[PATCH vkd3d] vkd3d-shader/glsl: Explicitly initialise "buffer" in vkd3d_glsl_generator_create().
by Henri Verbeet 15 Sep '21
by Henri Verbeet 15 Sep '21
15 Sep '21
1
0
4
27