26 Feb '22
1
0
[PATCH 2/2] oleacc/tests: Check if test window has focus in test_default_client_accessible_object tests.
by Piotr Caban 26 Feb '22
by Piotr Caban 26 Feb '22
26 Feb '22
1
0
1
0
[PATCH 1/3] windows.gaming.input: Split RawGameController runtimeclass to separate source.
by Rémi Bernon 26 Feb '22
by Rémi Bernon 26 Feb '22
26 Feb '22
1
2
[PATCH 1/3] winegstreamer: Implement WMA decoder Process(Input|Output) error checks.
by Rémi Bernon 26 Feb '22
by Rémi Bernon 26 Feb '22
26 Feb '22
2
4
[PATCH v2 1/5] include/windows.media.speechrecognition.idl: Add SpeechRecognitionResult.
by Rémi Bernon 26 Feb '22
by Rémi Bernon 26 Feb '22
26 Feb '22
1
4
26 Feb '22
3
14
[PATCH v3] windowscodecs: Correctly handle 8bpp custom conversions
by Alistair Leslie-Hughes 25 Feb '22
by Alistair Leslie-Hughes 25 Feb '22
25 Feb '22
2
1
1
5
[PATCH vkd3d 5/5] vkd3d-utils: Set a value for the VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG option in D3DCompile2().
by Henri Verbeet 25 Feb '22
by Henri Verbeet 25 Feb '22
25 Feb '22
1
0