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April 2022
- 87 participants
- 938 discussions
[PATCH 1/2] oleacc/tests: Add tests for IIS_IsOleaccProxy service on default accessible objects.
by Connor McAdams 25 Apr '22
by Connor McAdams 25 Apr '22
25 Apr '22
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
---
dlls/oleacc/tests/main.c | 29 +++++++++++++++++++++++++++++
1 file changed, 29 insertions(+)
diff --git a/dlls/oleacc/tests/main.c b/dlls/oleacc/tests/main.c
index 5522867b085..2d6a6c4cc2c 100644
--- a/dlls/oleacc/tests/main.c
+++ b/dlls/oleacc/tests/main.c
@@ -27,6 +27,7 @@
#include <ole2.h>
#include <commctrl.h>
#include <oleacc.h>
+#include <servprov.h>
#define DEFINE_EXPECT(func) \
static BOOL expect_ ## func = FALSE, called_ ## func = FALSE
@@ -1409,6 +1410,32 @@ static LRESULT WINAPI test_query_class(HWND hwnd, UINT msg, WPARAM wparam, LPARA
return 0;
}
+#define check_acc_proxy_service( acc ) \
+ check_acc_proxy_service_( (acc), __LINE__)
+static void check_acc_proxy_service_(IAccessible *acc, int line)
+{
+ IServiceProvider *service = NULL;
+ IUnknown *unk = NULL;
+ HRESULT hr;
+
+ hr = IAccessible_QueryInterface(acc, &IID_IServiceProvider, (void **)&service);
+ todo_wine ok(hr == S_OK, "got %#lx\n", hr);
+ if (SUCCEEDED(hr))
+ {
+ hr = IServiceProvider_QueryService(service, &IIS_IsOleaccProxy, &IID_IUnknown, (void **)&unk);
+ ok(hr == S_OK, "got %#lx\n", hr);
+ ok(!!unk, "unk == NULL\n");
+ ok(iface_cmp(unk, (IUnknown*)acc), "unk != acc\n");
+ IUnknown_Release(unk);
+
+ unk = NULL;
+ hr = IServiceProvider_QueryService(service, &IID_IUnknown, &IID_IUnknown, (void **)&unk);
+ ok(hr == E_INVALIDARG, "got %#lx\n", hr);
+ ok(!unk, "unk != NULL\n");
+ IServiceProvider_Release(service);
+ }
+}
+
static void test_CreateStdAccessibleObject_classes(void)
{
static const struct {
@@ -1463,6 +1490,7 @@ static void test_CreateStdAccessibleObject_classes(void)
ok(hr == S_OK, "CreateStdAccessibleObject failed %lx\n", hr);
if (tests[i].client)
CHECK_CALLED(winproc_GETOBJECT);
+ check_acc_proxy_service(acc);
IAccessible_Release(acc);
if (tests[i].window)
@@ -1471,6 +1499,7 @@ static void test_CreateStdAccessibleObject_classes(void)
ok(hr == S_OK, "CreateStdAccessibleObject failed %lx\n", hr);
if (tests[i].window)
CHECK_CALLED(winproc_GETOBJECT);
+ check_acc_proxy_service(acc);
IAccessible_Release(acc);
SetWindowLongPtrW(hwnd, GWLP_WNDPROC, (LONG_PTR)win_proc);
--
2.25.1
2
3
[PATCH v6 1/8] msvcr100: Add _StructuredTaskCollection::_Schedule stub.
by Torge Matthies 25 Apr '22
by Torge Matthies 25 Apr '22
25 Apr '22
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47375
Signed-off-by: Torge Matthies <tmatthies(a)codeweavers.com>
---
dlls/concrt140/concrt140.spec | 6 +++---
dlls/msvcr100/msvcr100.spec | 4 ++--
dlls/msvcr110/msvcr110.spec | 6 +++---
dlls/msvcr120/msvcr120.spec | 6 +++---
dlls/msvcr120_app/msvcr120_app.spec | 6 +++---
dlls/msvcrt/concurrency.c | 27 +++++++++++++++++++++++++++
6 files changed, 41 insertions(+), 14 deletions(-)
diff --git a/dlls/concrt140/concrt140.spec b/dlls/concrt140/concrt140.spec
index 50db9348327b..6bb95661dd11 100644
--- a/dlls/concrt140/concrt140.spec
+++ b/dlls/concrt140/concrt140.spec
@@ -594,9 +594,9 @@
@ stub -arch=arm ?_RunAndWait(a)_TaskCollection@details(a)Concurrency@@QAA?AW4_TaskCollectionStatus(a)23@PAV_UnrealizedChore(a)23@@Z
@ stub -arch=i386 ?_RunAndWait(a)_TaskCollection@details(a)Concurrency@@QAG?AW4_TaskCollectionStatus(a)23@PAV_UnrealizedChore(a)23@@Z
@ stub -arch=win64 ?_RunAndWait(a)_TaskCollection@details(a)Concurrency@@QEAA?AW4_TaskCollectionStatus(a)23@PEAV_UnrealizedChore(a)23@@Z
-@ stub -arch=arm ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAAXPAV_UnrealizedChore(a)23@@Z
-@ stub -arch=i386 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAEXPAV_UnrealizedChore(a)23@@Z
-@ stub -arch=win64 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QEAAXPEAV_UnrealizedChore(a)23@@Z
+@ thiscall -arch=arm ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAAXPAV_UnrealizedChore(a)23@@Z(ptr ptr) StructuredTaskCollection__Schedule
+@ thiscall -arch=i386 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAEXPAV_UnrealizedChore(a)23@@Z(ptr ptr) StructuredTaskCollection__Schedule
+@ thiscall -arch=win64 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QEAAXPEAV_UnrealizedChore(a)23@@Z(ptr ptr) StructuredTaskCollection__Schedule
@ stub -arch=arm ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAAXPAV_UnrealizedChore(a)23@PAVlocation(a)3@@Z
@ stub -arch=i386 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAEXPAV_UnrealizedChore(a)23@PAVlocation(a)3@@Z
@ stub -arch=win64 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QEAAXPEAV_UnrealizedChore(a)23@PEAVlocation(a)3@@Z
diff --git a/dlls/msvcr100/msvcr100.spec b/dlls/msvcr100/msvcr100.spec
index 19b4cbe96d75..2a03df03e33f 100644
--- a/dlls/msvcr100/msvcr100.spec
+++ b/dlls/msvcr100/msvcr100.spec
@@ -363,8 +363,8 @@
@ stub -arch=win64 ?_RunAndWait(a)_StructuredTaskCollection@details(a)Concurrency@@QEAA?AW4_TaskCollectionStatus(a)23@PEAV_UnrealizedChore(a)23@@Z
@ stub -arch=win32 ?_RunAndWait(a)_TaskCollection@details(a)Concurrency@@QAG?AW4_TaskCollectionStatus(a)23@PAV_UnrealizedChore(a)23@@Z
@ stub -arch=win64 ?_RunAndWait(a)_TaskCollection@details(a)Concurrency@@QEAA?AW4_TaskCollectionStatus(a)23@PEAV_UnrealizedChore(a)23@@Z
-@ stub -arch=win32 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAEXPAV_UnrealizedChore(a)23@@Z
-@ stub -arch=win64 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QEAAXPEAV_UnrealizedChore(a)23@@Z
+@ thiscall -arch=win32 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAEXPAV_UnrealizedChore(a)23@@Z(ptr ptr) StructuredTaskCollection__Schedule
+@ thiscall -arch=win64 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QEAAXPEAV_UnrealizedChore(a)23@@Z(ptr ptr) StructuredTaskCollection__Schedule
@ stub -arch=win32 ?_Schedule(a)_TaskCollection@details(a)Concurrency@@QAEXPAV_UnrealizedChore(a)23@@Z
@ stub -arch=win64 ?_Schedule(a)_TaskCollection@details(a)Concurrency@@QEAAXPEAV_UnrealizedChore(a)23@@Z
@ thiscall -arch=win32 ?_SetSpinCount@?$_SpinWait@$00(a)details@Concurrency@@QAEXI(a)Z(ptr long) SpinWait__SetSpinCount
diff --git a/dlls/msvcr110/msvcr110.spec b/dlls/msvcr110/msvcr110.spec
index 23840f85edac..2888bd97e000 100644
--- a/dlls/msvcr110/msvcr110.spec
+++ b/dlls/msvcr110/msvcr110.spec
@@ -614,9 +614,9 @@
@ stub -arch=arm ?_RunAndWait(a)_TaskCollection@details(a)Concurrency@@QAA?AW4_TaskCollectionStatus(a)23@PAV_UnrealizedChore(a)23@@Z
@ stub -arch=i386 ?_RunAndWait(a)_TaskCollection@details(a)Concurrency@@QAG?AW4_TaskCollectionStatus(a)23@PAV_UnrealizedChore(a)23@@Z
@ stub -arch=win64 ?_RunAndWait(a)_TaskCollection@details(a)Concurrency@@QEAA?AW4_TaskCollectionStatus(a)23@PEAV_UnrealizedChore(a)23@@Z
-@ stub -arch=arm ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAAXPAV_UnrealizedChore(a)23@@Z
-@ stub -arch=i386 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAEXPAV_UnrealizedChore(a)23@@Z
-@ stub -arch=win64 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QEAAXPEAV_UnrealizedChore(a)23@@Z
+@ thiscall -arch=arm ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAAXPAV_UnrealizedChore(a)23@@Z(ptr ptr) StructuredTaskCollection__Schedule
+@ thiscall -arch=i386 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAEXPAV_UnrealizedChore(a)23@@Z(ptr ptr) StructuredTaskCollection__Schedule
+@ thiscall -arch=win64 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QEAAXPEAV_UnrealizedChore(a)23@@Z(ptr ptr) StructuredTaskCollection__Schedule
@ stub -arch=arm ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAAXPAV_UnrealizedChore(a)23@PAVlocation(a)3@@Z
@ stub -arch=i386 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAEXPAV_UnrealizedChore(a)23@PAVlocation(a)3@@Z
@ stub -arch=win64 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QEAAXPEAV_UnrealizedChore(a)23@PEAVlocation(a)3@@Z
diff --git a/dlls/msvcr120/msvcr120.spec b/dlls/msvcr120/msvcr120.spec
index 64ddeed42f41..8ddc09bcaf8c 100644
--- a/dlls/msvcr120/msvcr120.spec
+++ b/dlls/msvcr120/msvcr120.spec
@@ -596,9 +596,9 @@
@ stub -arch=arm ?_RunAndWait(a)_TaskCollection@details(a)Concurrency@@QAA?AW4_TaskCollectionStatus(a)23@PAV_UnrealizedChore(a)23@@Z
@ stub -arch=i386 ?_RunAndWait(a)_TaskCollection@details(a)Concurrency@@QAG?AW4_TaskCollectionStatus(a)23@PAV_UnrealizedChore(a)23@@Z
@ stub -arch=win64 ?_RunAndWait(a)_TaskCollection@details(a)Concurrency@@QEAA?AW4_TaskCollectionStatus(a)23@PEAV_UnrealizedChore(a)23@@Z
-@ stub -arch=arm ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAAXPAV_UnrealizedChore(a)23@@Z
-@ stub -arch=i386 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAEXPAV_UnrealizedChore(a)23@@Z
-@ stub -arch=win64 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QEAAXPEAV_UnrealizedChore(a)23@@Z
+@ thiscall -arch=arm ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAAXPAV_UnrealizedChore(a)23@@Z(ptr ptr) StructuredTaskCollection__Schedule
+@ thiscall -arch=i386 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAEXPAV_UnrealizedChore(a)23@@Z(ptr ptr) StructuredTaskCollection__Schedule
+@ thiscall -arch=win64 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QEAAXPEAV_UnrealizedChore(a)23@@Z(ptr ptr) StructuredTaskCollection__Schedule
@ stub -arch=arm ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAAXPAV_UnrealizedChore(a)23@PAVlocation(a)3@@Z
@ stub -arch=i386 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAEXPAV_UnrealizedChore(a)23@PAVlocation(a)3@@Z
@ stub -arch=win64 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QEAAXPEAV_UnrealizedChore(a)23@PEAVlocation(a)3@@Z
diff --git a/dlls/msvcr120_app/msvcr120_app.spec b/dlls/msvcr120_app/msvcr120_app.spec
index 05f408d68847..4eb7cb6a2989 100644
--- a/dlls/msvcr120_app/msvcr120_app.spec
+++ b/dlls/msvcr120_app/msvcr120_app.spec
@@ -592,9 +592,9 @@
@ stub -arch=arm ?_RunAndWait(a)_TaskCollection@details(a)Concurrency@@QAA?AW4_TaskCollectionStatus(a)23@PAV_UnrealizedChore(a)23@@Z
@ stub -arch=i386 ?_RunAndWait(a)_TaskCollection@details(a)Concurrency@@QAG?AW4_TaskCollectionStatus(a)23@PAV_UnrealizedChore(a)23@@Z
@ stub -arch=win64 ?_RunAndWait(a)_TaskCollection@details(a)Concurrency@@QEAA?AW4_TaskCollectionStatus(a)23@PEAV_UnrealizedChore(a)23@@Z
-@ stub -arch=arm ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAAXPAV_UnrealizedChore(a)23@@Z
-@ stub -arch=i386 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAEXPAV_UnrealizedChore(a)23@@Z
-@ stub -arch=win64 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QEAAXPEAV_UnrealizedChore(a)23@@Z
+@ thiscall -arch=arm ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAAXPAV_UnrealizedChore(a)23@@Z(ptr ptr) msvcr120.?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAAXPAV_UnrealizedChore(a)23@@Z
+@ thiscall -arch=i386 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAEXPAV_UnrealizedChore(a)23@@Z(ptr ptr) msvcr120.?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAEXPAV_UnrealizedChore(a)23@@Z
+@ thiscall -arch=win64 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QEAAXPEAV_UnrealizedChore(a)23@@Z(ptr ptr) msvcr120.?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QEAAXPEAV_UnrealizedChore(a)23@@Z
@ stub -arch=arm ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAAXPAV_UnrealizedChore(a)23@PAVlocation(a)3@@Z
@ stub -arch=i386 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAEXPAV_UnrealizedChore(a)23@PAVlocation(a)3@@Z
@ stub -arch=win64 ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QEAAXPEAV_UnrealizedChore(a)23@PEAVlocation(a)3@@Z
diff --git a/dlls/msvcrt/concurrency.c b/dlls/msvcrt/concurrency.c
index 2ca6421b0e74..db6e34ad457d 100644
--- a/dlls/msvcrt/concurrency.c
+++ b/dlls/msvcrt/concurrency.c
@@ -174,6 +174,20 @@ typedef struct cs_queue
#endif
} cs_queue;
+#if _MSVCR_VER >= 100
+
+typedef struct
+{
+ char dummy;
+} UnrealizedChore;
+
+typedef struct
+{
+ char dummy;
+} StructuredTaskCollection;
+
+#endif /* _MSVCR_VER >= 100 */
+
typedef struct
{
ULONG_PTR unk_thread_id;
@@ -1741,6 +1755,19 @@ bool __thiscall SpinWait__SpinOnce(SpinWait *this)
}
}
+#if _MSVCR_VER >= 100
+
+/* ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAAXPAV_UnrealizedChore(a)23@@Z */
+/* ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QAEXPAV_UnrealizedChore(a)23@@Z */
+/* ?_Schedule(a)_StructuredTaskCollection@details(a)Concurrency@@QEAAXPEAV_UnrealizedChore(a)23@@Z */
+DEFINE_THISCALL_WRAPPER(StructuredTaskCollection__Schedule, 8)
+void __thiscall StructuredTaskCollection__Schedule(StructuredTaskCollection *this, UnrealizedChore *chore)
+{
+ FIXME("(%p %p): stub!\n", this, chore);
+}
+
+#endif /* _MSVCR_VER >= 100 */
+
/* ??0critical_section(a)Concurrency@@QAE(a)XZ */
/* ??0critical_section(a)Concurrency@@QEAA(a)XZ */
DEFINE_THISCALL_WRAPPER(critical_section_ctor, 4)
--
2.36.0
2
9
[PATCH] msvcr110: Add _StructuredTaskCollection::_StructuredTaskCollection_ctor stub.
by Piotr Caban 25 Apr '22
by Piotr Caban 25 Apr '22
25 Apr '22
From: Torge Matthies <tmatthies(a)codeweavers.com>
Signed-off-by: Piotr Caban <piotr(a)codeweavers.com>
---
dlls/concrt140/concrt140.spec | 6 +++---
dlls/msvcr110/msvcr110.spec | 6 +++---
dlls/msvcr120/msvcr120.spec | 6 +++---
dlls/msvcr120_app/msvcr120_app.spec | 6 +++---
dlls/msvcrt/concurrency.c | 19 +++++++++++++++++++
5 files changed, 31 insertions(+), 12 deletions(-)
1
0
From: Eric Pouech <eric.pouech(a)gmail.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
dlls/d3d11/Makefile.in | 1 -
dlls/d3d11/async.c | 12 +++----
dlls/d3d11/buffer.c | 8 ++---
dlls/d3d11/d3d11_main.c | 28 +++++++--------
dlls/d3d11/device.c | 76 ++++++++++++++++++++--------------------
dlls/d3d11/inputlayout.c | 10 +++---
dlls/d3d11/shader.c | 46 ++++++++++++------------
dlls/d3d11/state.c | 28 +++++++--------
dlls/d3d11/texture.c | 24 ++++++-------
dlls/d3d11/view.c | 32 ++++++++---------
10 files changed, 132 insertions(+), 133 deletions(-)
diff --git a/dlls/d3d11/Makefile.in b/dlls/d3d11/Makefile.in
index 9e0da6dd07c..5a56faec523 100644
--- a/dlls/d3d11/Makefile.in
+++ b/dlls/d3d11/Makefile.in
@@ -1,4 +1,3 @@
-EXTRADEFS = -DWINE_NO_LONG_TYPES
MODULE = d3d11.dll
IMPORTLIB = d3d11
IMPORTS = dxguid uuid dxgi wined3d
diff --git a/dlls/d3d11/async.c b/dlls/d3d11/async.c
index 3054c0fca0a..32c959d5b12 100644
--- a/dlls/d3d11/async.c
+++ b/dlls/d3d11/async.c
@@ -67,7 +67,7 @@ static ULONG STDMETHODCALLTYPE d3d11_query_AddRef(ID3D11Query *iface)
struct d3d_query *query = impl_from_ID3D11Query(iface);
ULONG refcount = InterlockedIncrement(&query->refcount);
- TRACE("%p increasing refcount to %u.\n", query, refcount);
+ TRACE("%p increasing refcount to %lu.\n", query, refcount);
if (refcount == 1)
{
@@ -83,7 +83,7 @@ static ULONG STDMETHODCALLTYPE d3d11_query_Release(ID3D11Query *iface)
struct d3d_query *query = impl_from_ID3D11Query(iface);
ULONG refcount = InterlockedDecrement(&query->refcount);
- TRACE("%p decreasing refcount to %u.\n", query, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", query, refcount);
if (!refcount)
{
@@ -290,7 +290,7 @@ static void STDMETHODCALLTYPE d3d10_query_Begin(ID3D10Query *iface)
TRACE("iface %p.\n", iface);
if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_BEGIN)))
- ERR("Failed to issue query, hr %#x.\n", hr);
+ ERR("Failed to issue query, hr %#lx.\n", hr);
}
static void STDMETHODCALLTYPE d3d10_query_End(ID3D10Query *iface)
@@ -301,7 +301,7 @@ static void STDMETHODCALLTYPE d3d10_query_End(ID3D10Query *iface)
TRACE("iface %p.\n", iface);
if (FAILED(hr = wined3d_query_issue(query->wined3d_query, WINED3DISSUE_END)))
- ERR("Failed to issue query, hr %#x.\n", hr);
+ ERR("Failed to issue query, hr %#lx.\n", hr);
}
static HRESULT STDMETHODCALLTYPE d3d10_query_GetData(ID3D10Query *iface, void *data, UINT data_size, UINT flags)
@@ -449,7 +449,7 @@ static HRESULT d3d_query_init(struct d3d_query *query, struct d3d_device *device
if (FAILED(hr = wined3d_query_create(device->wined3d_device, query_type_map[desc->Query],
query, &d3d_query_wined3d_parent_ops, &query->wined3d_query)))
{
- WARN("Failed to create wined3d query, hr %#x.\n", hr);
+ WARN("Failed to create wined3d query, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&query->private_store);
wined3d_mutex_unlock();
return hr;
@@ -493,7 +493,7 @@ HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc
if (FAILED(hr = d3d_query_init(object, device, desc, predicate)))
{
- WARN("Failed to initialize predicate, hr %#x.\n", hr);
+ WARN("Failed to initialise predicate, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
diff --git a/dlls/d3d11/buffer.c b/dlls/d3d11/buffer.c
index 5a6ca81dff4..352559322d7 100644
--- a/dlls/d3d11/buffer.c
+++ b/dlls/d3d11/buffer.c
@@ -64,7 +64,7 @@ static ULONG STDMETHODCALLTYPE d3d11_buffer_AddRef(ID3D11Buffer *iface)
struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface);
ULONG refcount = InterlockedIncrement(&buffer->refcount);
- TRACE("%p increasing refcount to %u.\n", buffer, refcount);
+ TRACE("%p increasing refcount to %lu.\n", buffer, refcount);
if (refcount == 1)
{
@@ -80,7 +80,7 @@ static ULONG STDMETHODCALLTYPE d3d11_buffer_Release(ID3D11Buffer *iface)
struct d3d_buffer *buffer = impl_from_ID3D11Buffer(iface);
ULONG refcount = InterlockedDecrement(&buffer->refcount);
- TRACE("%p decreasing refcount to %u.\n", buffer, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", buffer, refcount);
if (!refcount)
{
@@ -452,7 +452,7 @@ static HRESULT d3d_buffer_init(struct d3d_buffer *buffer, struct d3d_device *dev
(const struct wined3d_sub_resource_data *)data, buffer,
&d3d_buffer_wined3d_parent_ops, &buffer->wined3d_buffer)))
{
- WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
+ WARN("Failed to create wined3d buffer, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&buffer->private_store);
wined3d_mutex_unlock();
return hr;
@@ -475,7 +475,7 @@ HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *de
if (FAILED(hr = d3d_buffer_init(object, device, desc, data)))
{
- WARN("Failed to initialize buffer, hr %#x.\n", hr);
+ WARN("Failed to initialise buffer, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
diff --git a/dlls/d3d11/d3d11_main.c b/dlls/d3d11/d3d11_main.c
index dac59d09999..0dd83d53da1 100644
--- a/dlls/d3d11/d3d11_main.c
+++ b/dlls/d3d11/d3d11_main.c
@@ -57,7 +57,7 @@ static HRESULT WINAPI layer_init(enum dxgi_device_layer_id id, DWORD *count, DWO
static UINT WINAPI layer_get_size(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0)
{
- TRACE("id %#x, args %p, unknown0 %#x\n", id, args, unknown0);
+ TRACE("id %#x, args %p, unknown0 %#lx.\n", id, args, unknown0);
if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE)
{
@@ -73,7 +73,7 @@ static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_ba
{
struct d3d_device *object;
- TRACE("id %#x, layer_base %p, unknown0 %#x, device_object %p, riid %s, device_layer %p\n",
+ TRACE("id %#x, layer_base %p, unknown0 %#lx, device_object %p, riid %s, device_layer %p.\n",
id, layer_base, unknown0, device_object, debugstr_guid(riid), device_layer);
if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE)
@@ -119,7 +119,7 @@ HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapte
hr = DXGID3D10CreateDevice(d3d11, factory, adapter, flags, feature_levels, levels, (void **)&dxgi_device);
if (FAILED(hr))
{
- WARN("Failed to create device, returning %#x.\n", hr);
+ WARN("Failed to create device, returning %#lx.\n", hr);
return hr;
}
@@ -176,7 +176,7 @@ static HRESULT d3d11_create_device(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver
hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
if (FAILED(hr))
{
- WARN("Failed to get dxgi factory, returning %#x.\n", hr);
+ WARN("Failed to get dxgi factory, returning %#lx.\n", hr);
return hr;
}
}
@@ -185,7 +185,7 @@ static HRESULT d3d11_create_device(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver
hr = CreateDXGIFactory1(&IID_IDXGIFactory, (void **)&factory);
if (FAILED(hr))
{
- WARN("Failed to create dxgi factory, returning %#x.\n", hr);
+ WARN("Failed to create dxgi factory, returning %#lx.\n", hr);
return hr;
}
@@ -198,7 +198,7 @@ static HRESULT d3d11_create_device(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver
hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
if (FAILED(hr))
{
- WARN("No adapters found, returning %#x.\n", hr);
+ WARN("No adapters found, returning %#lx.\n", hr);
IDXGIFactory_Release(factory);
return hr;
}
@@ -221,7 +221,7 @@ static HRESULT d3d11_create_device(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver
FreeLibrary(refrast);
if (FAILED(hr))
{
- WARN("Failed to create a software adapter, returning %#x.\n", hr);
+ WARN("Failed to create a software adapter, returning %#lx.\n", hr);
IDXGIFactory_Release(factory);
return hr;
}
@@ -239,7 +239,7 @@ static HRESULT d3d11_create_device(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver
hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter);
if (FAILED(hr))
{
- WARN("Failed to create a software adapter, returning %#x.\n", hr);
+ WARN("Failed to create a software adapter, returning %#lx.\n", hr);
IDXGIFactory_Release(factory);
return hr;
}
@@ -263,7 +263,7 @@ static HRESULT d3d11_create_device(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver
IDXGIFactory_Release(factory);
if (FAILED(hr))
{
- WARN("Failed to create a device, returning %#x.\n", hr);
+ WARN("Failed to create a device, returning %#lx.\n", hr);
return hr;
}
@@ -317,7 +317,7 @@ HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_T
if (FAILED(hr = d3d11_create_device(adapter, driver_type, swrast, flags, feature_levels,
levels, sdk_version, &device, obtained_feature_level, immediate_context)))
{
- WARN("Failed to create a device, returning %#x.\n", hr);
+ WARN("Failed to create a device, returning %#lx.\n", hr);
return hr;
}
@@ -325,7 +325,7 @@ HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_T
{
if (FAILED(hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device)))
{
- ERR("Failed to get a dxgi device from the d3d11 device, returning %#x.\n", hr);
+ ERR("Failed to get a dxgi device from the d3d11 device, returning %#lx.\n", hr);
goto cleanup;
}
@@ -333,7 +333,7 @@ HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_T
IDXGIDevice_Release(dxgi_device);
if (FAILED(hr))
{
- ERR("Failed to get the device adapter, returning %#x.\n", hr);
+ ERR("Failed to get the device adapter, returning %#lx.\n", hr);
goto cleanup;
}
@@ -341,7 +341,7 @@ HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_T
IDXGIAdapter_Release(adapter);
if (FAILED(hr))
{
- ERR("Failed to get the adapter factory, returning %#x.\n", hr);
+ ERR("Failed to get the adapter factory, returning %#lx.\n", hr);
goto cleanup;
}
@@ -350,7 +350,7 @@ HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_T
IDXGIFactory_Release(factory);
if (FAILED(hr))
{
- WARN("Failed to create a swapchain, returning %#x.\n", hr);
+ WARN("Failed to create a swapchain, returning %#lx.\n", hr);
goto cleanup;
}
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index e73d6726f5d..ecf45e9ce33 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -99,7 +99,7 @@ static ULONG d3d_device_context_state_private_addref(struct d3d_device_context_s
{
ULONG refcount = InterlockedIncrement(&state->private_refcount);
- TRACE("%p increasing private refcount to %u.\n", state, refcount);
+ TRACE("%p increasing private refcount to %lu.\n", state, refcount);
return refcount;
}
@@ -109,7 +109,7 @@ static ULONG STDMETHODCALLTYPE d3d_device_context_state_AddRef(ID3DDeviceContext
struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
ULONG refcount = InterlockedIncrement(&state->refcount);
- TRACE("%p increasing refcount to %u.\n", state, refcount);
+ TRACE("%p increasing refcount to %lu.\n", state, refcount);
if (refcount == 1)
{
@@ -143,7 +143,7 @@ static void d3d_device_context_state_private_release(struct d3d_device_context_s
struct d3d_device *device;
unsigned int i;
- TRACE("%p decreasing private refcount to %u.\n", state, refcount);
+ TRACE("%p decreasing private refcount to %lu.\n", state, refcount);
if (!refcount)
{
@@ -169,7 +169,7 @@ static ULONG STDMETHODCALLTYPE d3d_device_context_state_Release(ID3DDeviceContex
struct d3d_device_context_state *state = impl_from_ID3DDeviceContextState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
- TRACE("%p decreasing refcount to %u.\n", state, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", state, refcount);
if (!refcount)
{
@@ -361,7 +361,7 @@ static ULONG STDMETHODCALLTYPE d3d11_command_list_AddRef(ID3D11CommandList *ifac
struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
ULONG refcount = InterlockedIncrement(&list->refcount);
- TRACE("%p increasing refcount to %u.\n", list, refcount);
+ TRACE("%p increasing refcount to %lu.\n", list, refcount);
return refcount;
}
@@ -371,7 +371,7 @@ static ULONG STDMETHODCALLTYPE d3d11_command_list_Release(ID3D11CommandList *ifa
struct d3d11_command_list *list = impl_from_ID3D11CommandList(iface);
ULONG refcount = InterlockedDecrement(&list->refcount);
- TRACE("%p decreasing refcount to %u.\n", list, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", list, refcount);
if (!refcount)
{
@@ -504,7 +504,7 @@ static ULONG STDMETHODCALLTYPE d3d11_device_context_AddRef(ID3D11DeviceContext1
struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
ULONG refcount = InterlockedIncrement(&context->refcount);
- TRACE("%p increasing refcount to %u.\n", context, refcount);
+ TRACE("%p increasing refcount to %lu.\n", context, refcount);
if (refcount == 1)
{
@@ -519,7 +519,7 @@ static ULONG STDMETHODCALLTYPE d3d11_device_context_Release(ID3D11DeviceContext1
struct d3d11_device_context *context = impl_from_ID3D11DeviceContext1(iface);
ULONG refcount = InterlockedDecrement(&context->refcount);
- TRACE("%p decreasing refcount to %u.\n", context, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", context, refcount);
if (!refcount)
{
@@ -1416,7 +1416,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_ClearRenderTargetView(ID3D11D
if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(context->wined3d_context, view->wined3d_view, NULL,
WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
- ERR("Failed to clear view, hr %#x.\n", hr);
+ ERR("Failed to clear view, hr %#lx.\n", hr);
}
static void STDMETHODCALLTYPE d3d11_device_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext1 *iface,
@@ -1465,7 +1465,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_ClearDepthStencilView(ID3D11D
if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(context->wined3d_context, view->wined3d_view, NULL,
wined3d_flags, NULL, depth, stencil)))
- ERR("Failed to clear view, hr %#x.\n", hr);
+ ERR("Failed to clear view, hr %#lx.\n", hr);
}
static void STDMETHODCALLTYPE d3d11_device_context_GenerateMips(ID3D11DeviceContext1 *iface,
@@ -2706,7 +2706,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_context_FinishCommandList(ID3D11De
if (FAILED(hr = wined3d_deferred_context_record_command_list(context->wined3d_context,
!!restore, &object->wined3d_list)))
{
- WARN("Failed to record wined3d command list, hr %#x.\n", hr);
+ WARN("Failed to record wined3d command list, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
@@ -3446,7 +3446,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateInputLayout(ID3D11Device2 *i
struct d3d_input_layout *object;
HRESULT hr;
- TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
+ TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %Iu, "
"input_layout %p.\n", iface, element_descs, element_count, shader_byte_code,
shader_byte_code_length, input_layout);
@@ -3466,7 +3466,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateVertexShader(ID3D11Device2 *
struct d3d_vertex_shader *object;
HRESULT hr;
- TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
+ TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
iface, byte_code, byte_code_length, class_linkage, shader);
if (class_linkage)
@@ -3487,7 +3487,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShader(ID3D11Device2
struct d3d_geometry_shader *object;
HRESULT hr;
- TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
+ TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
iface, byte_code, byte_code_length, class_linkage, shader);
if (class_linkage)
@@ -3511,7 +3511,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateGeometryShaderWithStreamOutp
struct d3d_geometry_shader *object;
HRESULT hr;
- TRACE("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
+ TRACE("iface %p, byte_code %p, byte_code_length %Iu, so_entries %p, entry_count %u, "
"buffer_strides %p, strides_count %u, rasterizer_stream %u, class_linkage %p, shader %p.\n",
iface, byte_code, byte_code_length, so_entries, entry_count, buffer_strides, strides_count,
rasterizer_stream, class_linkage, shader);
@@ -3538,7 +3538,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreatePixelShader(ID3D11Device2 *i
struct d3d_pixel_shader *object;
HRESULT hr;
- TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
+ TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
iface, byte_code, byte_code_length, class_linkage, shader);
if (class_linkage)
@@ -3559,7 +3559,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device2 *if
struct d3d11_hull_shader *object;
HRESULT hr;
- TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
+ TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
iface, byte_code, byte_code_length, class_linkage, shader);
if (class_linkage)
@@ -3580,7 +3580,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDomainShader(ID3D11Device2 *
struct d3d11_domain_shader *object;
HRESULT hr;
- TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
+ TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
iface, byte_code, byte_code_length, class_linkage, shader);
if (class_linkage)
@@ -3601,7 +3601,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device2
struct d3d11_compute_shader *object;
HRESULT hr;
- TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
+ TRACE("iface %p, byte_code %p, byte_code_length %Iu, class_linkage %p, shader %p.\n",
iface, byte_code, byte_code_length, class_linkage, shader);
if (class_linkage)
@@ -3774,7 +3774,7 @@ static HRESULT d3d11_deferred_context_create(struct d3d_device *device,
if (FAILED(hr = wined3d_deferred_context_create(device->wined3d_device, &object->wined3d_context)))
{
- WARN("Failed to create wined3d deferred context, hr %#x.\n", hr);
+ WARN("Failed to create wined3d deferred context, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
@@ -3869,7 +3869,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFormatSupport(ID3D11Device2 *
continue;
if (hr != WINED3D_OK)
{
- WARN("Failed to check device format support, hr %#x.\n", hr);
+ WARN("Failed to check device format support, hr %#lx.\n", hr);
wined3d_mutex_unlock();
return E_FAIL;
}
@@ -4018,7 +4018,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2
wined3d_mutex_unlock();
if (FAILED(hr))
{
- WARN("Failed to get device caps, hr %#x.\n", hr);
+ WARN("Failed to get device caps, hr %#lx.\n", hr);
return hr;
}
@@ -4040,7 +4040,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2
wined3d_mutex_unlock();
if (FAILED(hr))
{
- WARN("Failed to get device caps, hr %#x.\n", hr);
+ WARN("Failed to get device caps, hr %#lx.\n", hr);
return hr;
}
@@ -4062,7 +4062,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2
wined3d_mutex_unlock();
if (FAILED(hr))
{
- WARN("Failed to get device caps, hr %#x.\n", hr);
+ WARN("Failed to get device caps, hr %#lx.\n", hr);
return hr;
}
@@ -4129,7 +4129,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2
wined3d_mutex_unlock();
if (FAILED(hr))
{
- WARN("Failed to get device caps, hr %#x.\n", hr);
+ WARN("Failed to get device caps, hr %#lx.\n", hr);
return hr;
}
@@ -4389,7 +4389,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource1(ID3D11Device2
static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResourceByName(ID3D11Device2 *iface, const WCHAR *name,
DWORD access, REFIID iid, void **resource)
{
- FIXME("iface %p, name %s, access %#x, iid %s, resource %p stub!\n", iface, debugstr_w(name), access,
+ FIXME("iface %p, name %s, access %#lx, iid %s, resource %p stub!\n", iface, debugstr_w(name), access,
debugstr_guid(iid), resource);
return E_NOTIMPL;
@@ -4541,7 +4541,7 @@ static ULONG STDMETHODCALLTYPE d3d_device_inner_AddRef(IUnknown *iface)
struct d3d_device *device = impl_from_IUnknown(iface);
ULONG refcount = InterlockedIncrement(&device->refcount);
- TRACE("%p increasing refcount to %u.\n", device, refcount);
+ TRACE("%p increasing refcount to %lu.\n", device, refcount);
return refcount;
}
@@ -4552,7 +4552,7 @@ static ULONG STDMETHODCALLTYPE d3d_device_inner_Release(IUnknown *iface)
ULONG refcount = InterlockedDecrement(&device->refcount);
unsigned int i;
- TRACE("%p decreasing refcount to %u.\n", device, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", device, refcount);
if (!refcount)
{
@@ -5159,7 +5159,7 @@ static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *
if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(device->immediate_context.wined3d_context,
view->wined3d_view, NULL, WINED3DCLEAR_TARGET, &color, 0.0f, 0)))
- ERR("Failed to clear view, hr %#x.\n", hr);
+ ERR("Failed to clear view, hr %#lx.\n", hr);
}
static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *iface,
@@ -5180,7 +5180,7 @@ static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device1 *
if (FAILED(hr = wined3d_device_context_clear_rendertarget_view(device->immediate_context.wined3d_context,
view->wined3d_view, NULL, wined3d_flags, NULL, depth, stencil)))
- ERR("Failed to clear view, hr %#x.\n", hr);
+ ERR("Failed to clear view, hr %#lx.\n", hr);
}
static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device1 *iface,
@@ -6129,7 +6129,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *i
HRESULT hr;
TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
- "shader_byte_code_length %lu, input_layout %p\n",
+ "shader_byte_code_length %Iu, input_layout %p.\n",
iface, element_descs, element_count, shader_byte_code,
shader_byte_code_length, input_layout);
@@ -6149,7 +6149,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device1 *
struct d3d_vertex_shader *object;
HRESULT hr;
- TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
+ TRACE("iface %p, byte_code %p, byte_code_length %Iu, shader %p.\n",
iface, byte_code, byte_code_length, shader);
if (FAILED(hr = d3d_vertex_shader_create(device, byte_code, byte_code_length, &object)))
@@ -6167,7 +6167,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device1
struct d3d_geometry_shader *object;
HRESULT hr;
- TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
+ TRACE("iface %p, byte_code %p, byte_code_length %Iu, shader %p.\n",
iface, byte_code, byte_code_length, shader);
if (FAILED(hr = d3d_geometry_shader_create(device, byte_code, byte_code_length,
@@ -6189,7 +6189,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutp
unsigned int i, stride_count = 1;
HRESULT hr;
- TRACE("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
+ TRACE("iface %p, byte_code %p, byte_code_length %Iu, output_stream_decls %p, "
"output_stream_decl_count %u, output_stream_stride %u, shader %p.\n",
iface, byte_code, byte_code_length, output_stream_decls,
output_stream_decl_count, output_stream_stride, shader);
@@ -6252,7 +6252,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *i
struct d3d_pixel_shader *object;
HRESULT hr;
- TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
+ TRACE("iface %p, byte_code %p, byte_code_length %Iu, shader %p.\n",
iface, byte_code, byte_code_length, shader);
if (FAILED(hr = d3d_pixel_shader_create(device, byte_code, byte_code_length, &object)))
@@ -6808,7 +6808,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
D3D11_TEXTURE2D_DESC desc;
HRESULT hr;
- TRACE("device_parent %p, container_parent %p, wined3d_desc %p, texture_flags %#x, wined3d_texture %p.\n",
+ TRACE("device_parent %p, container_parent %p, wined3d_desc %p, texture_flags %#lx, wined3d_texture %p.\n",
device_parent, container_parent, wined3d_desc, texture_flags, wined3d_texture);
desc.Width = wined3d_desc->width;
@@ -6830,12 +6830,12 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
}
if (texture_flags)
- FIXME("Unhandled flags %#x.\n", texture_flags);
+ FIXME("Unhandled flags %#lx.\n", texture_flags);
if (FAILED(hr = d3d11_device_CreateTexture2D(&device->ID3D11Device2_iface,
&desc, NULL, &texture_iface)))
{
- WARN("Failed to create 2D texture, hr %#x.\n", hr);
+ WARN("Failed to create 2D texture, hr %#lx.\n", hr);
return hr;
}
diff --git a/dlls/d3d11/inputlayout.c b/dlls/d3d11/inputlayout.c
index 520fa0ba7b3..0fae0f2d3f9 100644
--- a/dlls/d3d11/inputlayout.c
+++ b/dlls/d3d11/inputlayout.c
@@ -133,7 +133,7 @@ static ULONG STDMETHODCALLTYPE d3d11_input_layout_AddRef(ID3D11InputLayout *ifac
struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
ULONG refcount = InterlockedIncrement(&layout->refcount);
- TRACE("%p increasing refcount to %u.\n", layout, refcount);
+ TRACE("%p increasing refcount to %lu.\n", layout, refcount);
if (refcount == 1)
{
@@ -149,7 +149,7 @@ static ULONG STDMETHODCALLTYPE d3d11_input_layout_Release(ID3D11InputLayout *ifa
struct d3d_input_layout *layout = impl_from_ID3D11InputLayout(iface);
ULONG refcount = InterlockedDecrement(&layout->refcount);
- TRACE("%p decreasing refcount to %u.\n", layout, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", layout, refcount);
if (!refcount)
{
@@ -336,7 +336,7 @@ static HRESULT d3d_input_layout_init(struct d3d_input_layout *layout, struct d3d
if (FAILED(hr = d3d11_input_layout_to_wined3d_declaration(element_descs, element_count,
shader_byte_code, shader_byte_code_length, &wined3d_elements)))
{
- WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr);
+ WARN("Failed to create wined3d vertex declaration elements, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&layout->private_store);
wined3d_mutex_unlock();
return hr;
@@ -347,7 +347,7 @@ static HRESULT d3d_input_layout_init(struct d3d_input_layout *layout, struct d3d
heap_free(wined3d_elements);
if (FAILED(hr))
{
- WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
+ WARN("Failed to create wined3d vertex declaration, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&layout->private_store);
wined3d_mutex_unlock();
return hr;
@@ -373,7 +373,7 @@ HRESULT d3d_input_layout_create(struct d3d_device *device,
if (FAILED(hr = d3d_input_layout_init(object, device, element_descs, element_count,
shader_byte_code, shader_byte_code_length)))
{
- WARN("Failed to initialize input layout, hr %#x.\n", hr);
+ WARN("Failed to initialise input layout, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c
index eec164a876c..2065e5d121c 100644
--- a/dlls/d3d11/shader.c
+++ b/dlls/d3d11/shader.c
@@ -64,7 +64,7 @@ static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_AddRef(ID3D11VertexShader *if
struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
- TRACE("%p increasing refcount to %u.\n", shader, refcount);
+ TRACE("%p increasing refcount to %lu.\n", shader, refcount);
if (refcount == 1)
{
@@ -80,7 +80,7 @@ static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_Release(ID3D11VertexShader *i
struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
- TRACE("%p decreasing refcount to %u.\n", shader, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", shader, refcount);
if (!refcount)
{
@@ -272,7 +272,7 @@ static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d
if (FAILED(hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
&d3d_vertex_shader_wined3d_parent_ops, &shader->wined3d_shader)))
{
- WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
+ WARN("Failed to create wined3d vertex shader, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
@@ -295,7 +295,7 @@ HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_cod
if (FAILED(hr = d3d_vertex_shader_init(object, device, byte_code, byte_code_length)))
{
- WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
+ WARN("Failed to initialise vertex shader, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
@@ -356,7 +356,7 @@ static ULONG STDMETHODCALLTYPE d3d11_hull_shader_AddRef(ID3D11HullShader *iface)
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
- TRACE("%p increasing refcount to %u.\n", shader, refcount);
+ TRACE("%p increasing refcount to %lu.\n", shader, refcount);
if (refcount == 1)
{
@@ -372,7 +372,7 @@ static ULONG STDMETHODCALLTYPE d3d11_hull_shader_Release(ID3D11HullShader *iface
struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
- TRACE("%p decreasing refcount to %u.\n", shader, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", shader, refcount);
if (!refcount)
{
@@ -469,7 +469,7 @@ static HRESULT d3d11_hull_shader_init(struct d3d11_hull_shader *shader, struct d
if (FAILED(hr = wined3d_shader_create_hs(device->wined3d_device, &desc, shader,
&d3d11_hull_shader_wined3d_parent_ops, &shader->wined3d_shader)))
{
- WARN("Failed to create wined3d hull shader, hr %#x.\n", hr);
+ WARN("Failed to create wined3d hull shader, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
@@ -543,7 +543,7 @@ static ULONG STDMETHODCALLTYPE d3d11_domain_shader_AddRef(ID3D11DomainShader *if
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
- TRACE("%p increasing refcount to %u.\n", shader, refcount);
+ TRACE("%p increasing refcount to %lu.\n", shader, refcount);
if (refcount == 1)
{
@@ -559,7 +559,7 @@ static ULONG STDMETHODCALLTYPE d3d11_domain_shader_Release(ID3D11DomainShader *i
struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
- TRACE("%p decreasing refcount to %u.\n", shader, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", shader, refcount);
if (!refcount)
{
@@ -656,7 +656,7 @@ static HRESULT d3d11_domain_shader_init(struct d3d11_domain_shader *shader, stru
if (FAILED(hr = wined3d_shader_create_ds(device->wined3d_device, &desc, shader,
&d3d11_domain_shader_wined3d_parent_ops, &shader->wined3d_shader)))
{
- WARN("Failed to create wined3d domain shader, hr %#x.\n", hr);
+ WARN("Failed to create wined3d domain shader, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
@@ -740,7 +740,7 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_AddRef(ID3D11GeometryShader
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
- TRACE("%p increasing refcount to %u.\n", shader, refcount);
+ TRACE("%p increasing refcount to %lu.\n", shader, refcount);
if (refcount == 1)
{
@@ -756,7 +756,7 @@ static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShade
struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
- TRACE("%p decreasing refcount to %u.\n", shader, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", shader, refcount);
if (!refcount)
{
@@ -1141,7 +1141,7 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader,
if (FAILED(hr = wined3d_shader_create_gs(device->wined3d_device, &desc, so_entries ? &so_desc : NULL,
shader, &d3d_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader)))
{
- WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr);
+ WARN("Failed to create wined3d geometry shader, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
@@ -1167,7 +1167,7 @@ HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_c
if (FAILED(hr = d3d_geometry_shader_init(object, device, byte_code, byte_code_length,
so_entries, so_entry_count, buffer_strides, buffer_stride_count, rasterizer_stream)))
{
- WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
+ WARN("Failed to initialise geometry shader, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
@@ -1238,7 +1238,7 @@ static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_AddRef(ID3D11PixelShader *ifac
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
- TRACE("%p increasing refcount to %u.\n", shader, refcount);
+ TRACE("%p increasing refcount to %lu.\n", shader, refcount);
if (refcount == 1)
{
@@ -1254,7 +1254,7 @@ static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_Release(ID3D11PixelShader *ifa
struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
- TRACE("%p decreasing refcount to %u.\n", shader, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", shader, refcount);
if (!refcount)
{
@@ -1445,7 +1445,7 @@ static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d
if (FAILED(hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
&d3d_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader)))
{
- WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
+ WARN("Failed to create wined3d pixel shader, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
@@ -1468,7 +1468,7 @@ HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code
if (FAILED(hr = d3d_pixel_shader_init(object, device, byte_code, byte_code_length)))
{
- WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
+ WARN("Failed to initialise pixel shader, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
@@ -1528,7 +1528,7 @@ static ULONG STDMETHODCALLTYPE d3d11_compute_shader_AddRef(ID3D11ComputeShader *
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
- TRACE("%p increasing refcount to %u.\n", shader, refcount);
+ TRACE("%p increasing refcount to %lu.\n", shader, refcount);
if (refcount == 1)
{
@@ -1544,7 +1544,7 @@ static ULONG STDMETHODCALLTYPE d3d11_compute_shader_Release(ID3D11ComputeShader
struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
- TRACE("%p decreasing refcount to %u.\n", shader, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", shader, refcount);
if (!refcount)
{
@@ -1640,7 +1640,7 @@ static HRESULT d3d11_compute_shader_init(struct d3d11_compute_shader *shader, st
if (FAILED(hr = wined3d_shader_create_cs(device->wined3d_device, &desc, shader,
&d3d11_compute_shader_wined3d_parent_ops, &shader->wined3d_shader)))
{
- WARN("Failed to create wined3d compute shader, hr %#x.\n", hr);
+ WARN("Failed to create wined3d compute shader, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
@@ -1713,7 +1713,7 @@ static ULONG STDMETHODCALLTYPE d3d11_class_linkage_AddRef(ID3D11ClassLinkage *if
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
ULONG refcount = InterlockedIncrement(&class_linkage->refcount);
- TRACE("%p increasing refcount to %u.\n", class_linkage, refcount);
+ TRACE("%p increasing refcount to %lu.\n", class_linkage, refcount);
return refcount;
}
@@ -1723,7 +1723,7 @@ static ULONG STDMETHODCALLTYPE d3d11_class_linkage_Release(ID3D11ClassLinkage *i
struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
ULONG refcount = InterlockedDecrement(&class_linkage->refcount);
- TRACE("%p decreasing refcount to %u.\n", class_linkage, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", class_linkage, refcount);
if (!refcount)
{
diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index bb12a93dec5..f67017ff1ef 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -59,7 +59,7 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_AddRef(ID3D11BlendState *iface)
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
ULONG refcount = InterlockedIncrement(&state->refcount);
- TRACE("%p increasing refcount to %u.\n", state, refcount);
+ TRACE("%p increasing refcount to %lu.\n", state, refcount);
if (refcount == 1)
{
@@ -75,7 +75,7 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState *iface
struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
- TRACE("%p decreasing refcount to %u.\n", state, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", state, refcount);
if (!refcount)
{
@@ -413,7 +413,7 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
if (FAILED(hr = wined3d_blend_state_create(device->wined3d_device, &wined3d_desc,
object, &d3d_blend_state_wined3d_parent_ops, &object->wined3d_state)))
{
- WARN("Failed to create wined3d blend state, hr %#x.\n", hr);
+ WARN("Failed to create wined3d blend state, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&object->private_store);
wine_rb_remove(&device->blend_states, &object->entry);
heap_free(object);
@@ -485,7 +485,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_AddRef(ID3D11DepthStenci
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
ULONG refcount = InterlockedIncrement(&state->refcount);
- TRACE("%p increasing refcount to %u.\n", state, refcount);
+ TRACE("%p increasing refcount to %lu.\n", state, refcount);
if (refcount == 1)
{
@@ -501,7 +501,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStenc
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
- TRACE("%p decreasing refcount to %u.\n", state, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", state, refcount);
if (!refcount)
{
@@ -804,7 +804,7 @@ HRESULT d3d_depthstencil_state_create(struct d3d_device *device, const D3D11_DEP
if (FAILED(hr = wined3d_depth_stencil_state_create(device->wined3d_device, &wined3d_desc,
object, &d3d_depthstencil_state_wined3d_parent_ops, &object->wined3d_state)))
{
- WARN("Failed to create wined3d depth/stencil state, hr %#x.\n", hr);
+ WARN("Failed to create wined3d depth/stencil state, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&object->private_store);
wine_rb_remove(&device->depthstencil_states, &object->entry);
heap_free(object);
@@ -882,7 +882,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_AddRef(ID3D11RasterizerSta
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState1(iface);
ULONG refcount = InterlockedIncrement(&state->refcount);
- TRACE("%p increasing refcount to %u.\n", state, refcount);
+ TRACE("%p increasing refcount to %lu.\n", state, refcount);
if (refcount == 1)
{
@@ -898,7 +898,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_Release(ID3D11RasterizerSt
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState1(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
- TRACE("%p decreasing refcount to %u.\n", state, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", state, refcount);
if (!refcount)
{
@@ -1168,7 +1168,7 @@ static HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, str
if (FAILED(hr = wined3d_rasterizer_state_create(device->wined3d_device, &wined3d_desc,
state, &d3d_rasterizer_state_wined3d_parent_ops, &state->wined3d_state)))
{
- WARN("Failed to create wined3d rasterizer state, hr %#x.\n", hr);
+ WARN("Failed to create wined3d rasteriser state, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&state->private_store);
wine_rb_remove(&device->rasterizer_states, &state->entry);
return hr;
@@ -1209,7 +1209,7 @@ HRESULT d3d_rasterizer_state_create(struct d3d_device *device, const D3D11_RASTE
wined3d_mutex_unlock();
if (FAILED(hr))
{
- WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
+ WARN("Failed to initialise rasterizer state, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
@@ -1280,7 +1280,7 @@ static ULONG STDMETHODCALLTYPE d3d11_sampler_state_AddRef(ID3D11SamplerState *if
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
ULONG refcount = InterlockedIncrement(&state->refcount);
- TRACE("%p increasing refcount to %u.\n", state, refcount);
+ TRACE("%p increasing refcount to %lu.\n", state, refcount);
if (refcount == 1)
{
@@ -1296,7 +1296,7 @@ static ULONG STDMETHODCALLTYPE d3d11_sampler_state_Release(ID3D11SamplerState *i
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
- TRACE("%p decreasing refcount to %u.\n", state, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", state, refcount);
if (!refcount)
{
@@ -1572,7 +1572,7 @@ static HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3
if (FAILED(hr = wined3d_sampler_create(device->wined3d_device, &wined3d_desc,
state, &d3d_sampler_wined3d_parent_ops, &state->wined3d_sampler)))
{
- WARN("Failed to create wined3d sampler, hr %#x.\n", hr);
+ WARN("Failed to create wined3d sampler, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&state->private_store);
wine_rb_remove(&device->sampler_states, &state->entry);
return hr;
@@ -1627,7 +1627,7 @@ HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_
wined3d_mutex_unlock();
if (FAILED(hr))
{
- WARN("Failed to initialize sampler state, hr %#x.\n", hr);
+ WARN("Failed to initialise sampler state, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
diff --git a/dlls/d3d11/texture.c b/dlls/d3d11/texture.c
index 87928e638d1..09ba1136f97 100644
--- a/dlls/d3d11/texture.c
+++ b/dlls/d3d11/texture.c
@@ -71,7 +71,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture1d_AddRef(ID3D11Texture1D *iface)
struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
ULONG refcount = InterlockedIncrement(&texture->refcount);
- TRACE("%p increasing refcount to %u.\n", texture, refcount);
+ TRACE("%p increasing refcount to %lu.\n", texture, refcount);
if (refcount == 1)
{
@@ -87,7 +87,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture1d_Release(ID3D11Texture1D *iface)
struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
ULONG refcount = InterlockedDecrement(&texture->refcount);
- TRACE("%p decreasing refcount to %u.\n", texture, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", texture, refcount);
if (!refcount)
{
@@ -463,7 +463,7 @@ HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DE
desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
texture, &d3d_texture1d_wined3d_parent_ops, &texture->wined3d_texture)))
{
- WARN("Failed to create wined3d texture, hr %#x.\n", hr);
+ WARN("Failed to create wined3d texture, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&texture->private_store);
heap_free(texture);
wined3d_mutex_unlock();
@@ -490,7 +490,7 @@ HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DE
IWineDXGIDevice_Release(wine_device);
if (FAILED(hr))
{
- ERR("Failed to create DXGI surface, returning %#.x\n", hr);
+ ERR("Failed to create DXGI surface, returning %#.lx\n", hr);
texture->dxgi_surface = NULL;
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
@@ -550,7 +550,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
ULONG refcount = InterlockedIncrement(&texture->refcount);
- TRACE("%p increasing refcount to %u.\n", texture, refcount);
+ TRACE("%p increasing refcount to %lu.\n", texture, refcount);
if (refcount == 1)
{
@@ -566,7 +566,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
ULONG refcount = InterlockedDecrement(&texture->refcount);
- TRACE("%p decreasing refcount to %u.\n", texture, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", texture, refcount);
if (!refcount)
{
@@ -1009,7 +1009,7 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE
desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
texture, &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
{
- WARN("Failed to create wined3d texture, hr %#x.\n", hr);
+ WARN("Failed to create wined3d texture, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&texture->private_store);
heap_free(texture);
wined3d_mutex_unlock();
@@ -1037,7 +1037,7 @@ HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DE
IWineDXGIDevice_Release(wine_device);
if (FAILED(hr))
{
- ERR("Failed to create DXGI surface, returning %#.x\n", hr);
+ ERR("Failed to create DXGI surface, returning %#.lx\n", hr);
texture->dxgi_surface = NULL;
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
@@ -1096,7 +1096,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface)
struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
ULONG refcount = InterlockedIncrement(&texture->refcount);
- TRACE("%p increasing refcount to %u.\n", texture, refcount);
+ TRACE("%p increasing refcount to %lu.\n", texture, refcount);
if (refcount == 1)
{
@@ -1120,7 +1120,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
ULONG refcount = InterlockedDecrement(&texture->refcount);
- TRACE("%p decreasing refcount to %u.\n", texture, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", texture, refcount);
if (!refcount)
{
@@ -1458,7 +1458,7 @@ static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_devi
1, levels, flags, (struct wined3d_sub_resource_data *)data, texture,
&d3d_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
{
- WARN("Failed to create wined3d texture, hr %#x.\n", hr);
+ WARN("Failed to create wined3d texture, hr %#lx.\n", hr);
wined3d_private_store_cleanup(&texture->private_store);
wined3d_mutex_unlock();
if (hr == WINED3DERR_INVALIDCALL)
@@ -1484,7 +1484,7 @@ HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DE
if (FAILED(hr = d3d_texture3d_init(object, device, desc, data)))
{
- WARN("Failed to initialize texture, hr %#x.\n", hr);
+ WARN("Failed to initialise texture, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c
index 89c541fa9ed..3ce9027ed6e 100644
--- a/dlls/d3d11/view.c
+++ b/dlls/d3d11/view.c
@@ -958,7 +958,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_AddRef(ID3D11DepthStencil
struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface);
ULONG refcount = InterlockedIncrement(&view->refcount);
- TRACE("%p increasing refcount to %u.\n", view, refcount);
+ TRACE("%p increasing refcount to %lu.\n", view, refcount);
if (refcount == 1)
{
@@ -974,7 +974,7 @@ static ULONG STDMETHODCALLTYPE d3d11_depthstencil_view_Release(ID3D11DepthStenci
struct d3d_depthstencil_view *view = impl_from_ID3D11DepthStencilView(iface);
ULONG refcount = InterlockedDecrement(&view->refcount);
- TRACE("%p decreasing refcount to %u.\n", view, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", view, refcount);
if (!refcount)
{
@@ -1300,7 +1300,7 @@ static HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, st
view, &d3d_depth_stencil_view_wined3d_parent_ops, &view->wined3d_view)))
{
wined3d_mutex_unlock();
- WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
+ WARN("Failed to create a wined3d rendertarget view, hr %#lx.\n", hr);
return hr;
}
@@ -1323,7 +1323,7 @@ HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *
if (FAILED(hr = d3d_depthstencil_view_init(object, device, resource, desc)))
{
- WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
+ WARN("Failed to initialise depth/stencil view, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
@@ -1396,7 +1396,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_AddRef(ID3D11RenderTarget
struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface);
ULONG refcount = InterlockedIncrement(&view->refcount);
- TRACE("%p increasing refcount to %u.\n", view, refcount);
+ TRACE("%p increasing refcount to %lu.\n", view, refcount);
if (refcount == 1)
{
@@ -1412,7 +1412,7 @@ static ULONG STDMETHODCALLTYPE d3d11_rendertarget_view_Release(ID3D11RenderTarge
struct d3d_rendertarget_view *view = impl_from_ID3D11RenderTargetView(iface);
ULONG refcount = InterlockedDecrement(&view->refcount);
- TRACE("%p decreasing refcount to %u.\n", view, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", view, refcount);
if (!refcount)
{
@@ -1741,7 +1741,7 @@ static HRESULT d3d_rendertarget_view_init(struct d3d_rendertarget_view *view, st
view, &d3d_render_target_view_wined3d_parent_ops, &view->wined3d_view)))
{
wined3d_mutex_unlock();
- WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
+ WARN("Failed to create a wined3d rendertarget view, hr %#lx.\n", hr);
return hr;
}
@@ -1764,7 +1764,7 @@ HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *
if (FAILED(hr = d3d_rendertarget_view_init(object, device, resource, desc)))
{
- WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
+ WARN("Failed to initialise rendertarget view, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
@@ -1838,7 +1838,7 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_AddRef(ID3D11ShaderRes
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
ULONG refcount = InterlockedIncrement(&view->refcount);
- TRACE("%p increasing refcount to %u.\n", view, refcount);
+ TRACE("%p increasing refcount to %lu.\n", view, refcount);
if (refcount == 1)
{
@@ -1854,7 +1854,7 @@ static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_Release(ID3D11ShaderRe
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
ULONG refcount = InterlockedDecrement(&view->refcount);
- TRACE("%p decreasing refcount to %u.\n", view, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", view, refcount);
if (!refcount)
{
@@ -2235,7 +2235,7 @@ static HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *vi
view, &d3d_shader_resource_view_wined3d_parent_ops, &view->wined3d_view)))
{
wined3d_mutex_unlock();
- WARN("Failed to create wined3d shader resource view, hr %#x.\n", hr);
+ WARN("Failed to create wined3d shader resource view, hr %#lx.\n", hr);
return hr;
}
@@ -2258,7 +2258,7 @@ HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resourc
if (FAILED(hr = d3d_shader_resource_view_init(object, device, resource, desc)))
{
- WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
+ WARN("Failed to initialise shader resource view, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
@@ -2317,7 +2317,7 @@ static ULONG STDMETHODCALLTYPE d3d11_unordered_access_view_AddRef(ID3D11Unordere
struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
ULONG refcount = InterlockedIncrement(&view->refcount);
- TRACE("%p increasing refcount to %u.\n", view, refcount);
+ TRACE("%p increasing refcount to %lu.\n", view, refcount);
if (refcount == 1)
{
@@ -2333,7 +2333,7 @@ static ULONG STDMETHODCALLTYPE d3d11_unordered_access_view_Release(ID3D11Unorder
struct d3d11_unordered_access_view *view = impl_from_ID3D11UnorderedAccessView(iface);
ULONG refcount = InterlockedDecrement(&view->refcount);
- TRACE("%p decreasing refcount to %u.\n", view, refcount);
+ TRACE("%p decreasing refcount to %lu.\n", view, refcount);
if (!refcount)
{
@@ -2538,7 +2538,7 @@ static HRESULT d3d11_unordered_access_view_init(struct d3d11_unordered_access_vi
view, &d3d11_unordered_access_view_wined3d_parent_ops, &view->wined3d_view)))
{
wined3d_mutex_unlock();
- WARN("Failed to create wined3d unordered access view, hr %#x.\n", hr);
+ WARN("Failed to create wined3d unordered access view, hr %#lx.\n", hr);
return hr;
}
@@ -2561,7 +2561,7 @@ HRESULT d3d11_unordered_access_view_create(struct d3d_device *device, ID3D11Reso
if (FAILED(hr = d3d11_unordered_access_view_init(object, device, resource, desc)))
{
- WARN("Failed to initialize unordered access view, hr %#x.\n", hr);
+ WARN("Failed to initialise unordered access view, hr %#lx.\n", hr);
heap_free(object);
return hr;
}
--
2.30.2
2
1
[PATCH 1/6] winecoreaudio: Pass a ptr to receive the stream in create_stream.
by Huw Davies 25 Apr '22
by Huw Davies 25 Apr '22
25 Apr '22
This matches the other drivers.
Signed-off-by: Huw Davies <huw(a)codeweavers.com>
---
dlls/winecoreaudio.drv/coreaudio.c | 2 +-
dlls/winecoreaudio.drv/mmdevdrv.c | 16 +++++++++-------
dlls/winecoreaudio.drv/unixlib.h | 2 +-
3 files changed, 11 insertions(+), 9 deletions(-)
diff --git a/dlls/winecoreaudio.drv/coreaudio.c b/dlls/winecoreaudio.drv/coreaudio.c
index f242ebe54a8..5892a0e44f4 100644
--- a/dlls/winecoreaudio.drv/coreaudio.c
+++ b/dlls/winecoreaudio.drv/coreaudio.c
@@ -700,7 +700,7 @@ end:
free(stream->fmt);
free(stream);
} else
- params->stream = stream;
+ *params->stream = stream;
return STATUS_SUCCESS;
}
diff --git a/dlls/winecoreaudio.drv/mmdevdrv.c b/dlls/winecoreaudio.drv/mmdevdrv.c
index 128396fbe29..2ba4e7ee028 100644
--- a/dlls/winecoreaudio.drv/mmdevdrv.c
+++ b/dlls/winecoreaudio.drv/mmdevdrv.c
@@ -666,6 +666,7 @@ static HRESULT WINAPI AudioClient_Initialize(IAudioClient3 *iface,
ACImpl *This = impl_from_IAudioClient3(iface);
struct release_stream_params release_params;
struct create_stream_params params;
+ struct coreaudio_stream *stream;
UINT32 i;
TRACE("(%p)->(%x, %x, %s, %s, %p, %s)\n", This, mode, flags,
@@ -734,10 +735,13 @@ static HRESULT WINAPI AudioClient_Initialize(IAudioClient3 *iface,
params.duration = duration;
params.period = period;
params.fmt = fmt;
- params.stream = NULL;
+ params.stream = &stream;
UNIX_CALL(create_stream, ¶ms);
- if(FAILED(params.result)) goto end;
+ if(FAILED(params.result)){
+ LeaveCriticalSection(&g_sessions_lock);
+ return params.result;
+ }
This->flags = flags;
This->channel_count = fmt->nChannels;
@@ -759,14 +763,12 @@ static HRESULT WINAPI AudioClient_Initialize(IAudioClient3 *iface,
end:
if(FAILED(params.result)){
- if(params.stream){
- release_params.stream = params.stream;
- UNIX_CALL(release_stream, &release_params);
- }
+ release_params.stream = stream;
+ UNIX_CALL(release_stream, &release_params);
HeapFree(GetProcessHeap(), 0, This->vols);
This->vols = NULL;
}else{
- This->stream = params.stream;
+ This->stream = stream;
set_stream_volumes(This, -1);
}
diff --git a/dlls/winecoreaudio.drv/unixlib.h b/dlls/winecoreaudio.drv/unixlib.h
index bd9a5ce03bd..e48670ab2f0 100644
--- a/dlls/winecoreaudio.drv/unixlib.h
+++ b/dlls/winecoreaudio.drv/unixlib.h
@@ -46,7 +46,7 @@ struct create_stream_params
REFERENCE_TIME period;
const WAVEFORMATEX *fmt;
HRESULT result;
- struct coreaudio_stream *stream;
+ struct coreaudio_stream **stream;
};
struct release_stream_params
--
2.23.0
3
2
Signed-off-by: Francois Gouget <fgouget(a)codeweavers.com>
---
We now have Windows 21H2 VMs but their results (likely tomorrow) will be
misclassified without this patch.
---
winetest/build-patterns | 1 +
winetest/dissect | 1 +
winetest/winetest.conf | 2 +-
3 files changed, 3 insertions(+), 1 deletion(-)
diff --git a/winetest/build-patterns b/winetest/build-patterns
index d1d526134..49b08e3cf 100755
--- a/winetest/build-patterns
+++ b/winetest/build-patterns
@@ -428,6 +428,7 @@ my %platform_order = (
win1809 => 1809, win1903 => 1903,
win1909 => 1909, win2004 => 2004,
win2009 => 2009, win21H1 => 2101,
+ win21H2 => 2107,
win10 => 2100, # for backward compatibility
wine => 3000, linux => 3001, mac => 3001,
bsd => 3002, solaris => 3003
diff --git a/winetest/dissect b/winetest/dissect
index fe88cb99d..c66293dfc 100755
--- a/winetest/dissect
+++ b/winetest/dissect
@@ -394,6 +394,7 @@ my @idmatch = (
[ "win2004", 2, 10, 0, 19041, 1, 0 ],
[ "win2009", 2, 10, 0, 19042, 1, 0 ],
[ "win21H1", 2, 10, 0, 19043, 1, 0 ],
+ [ "win21H2", 2, 10, 0, 19044, 1, 0 ],
# [ "ce", 3, undef, undef, undef, undef, 0 ],
[ "unknown", 2, undef, undef, undef, undef, 0 ],
[ "unknown", undef, undef, undef, undef, undef, 1 ],
diff --git a/winetest/winetest.conf b/winetest/winetest.conf
index 0b8fd630b..3623a8d84 100644
--- a/winetest/winetest.conf
+++ b/winetest/winetest.conf
@@ -48,7 +48,7 @@ $fixed_threshold = 0.99;
{ name => "Win1507+", ids => [ "win1507", "win1511", "win1607", "win1703" ] },
{ name => "Win1709+", ids => [ "win1709", "win1803", "win1809", "win1903" ] },
{ name => "Win1909+", ids => [ "win1909" ] },
- { name => "Win10", ids => [ "win2009", "win10" ] }, # win10 for backward compatibility
+ { name => "Win10", ids => [ "win2009", "win21H2", "win10" ] }, # win10 for backward compatibility
{ name => "Win10L", ids => [ "win2004", "win21H1" ] },
{ name => "Other", ids => [ "unknown" ] },
{ name => "Linux", ids => [ "linux" ] },
--
2.30.2
1
1
[PATCH 0/4] wined3d: Better integrate clears with Vulkan renderpasses
by Stefan Dösinger 25 Apr '22
by Stefan Dösinger 25 Apr '22
25 Apr '22
This patches allow us to use VK_ATTACHMENT_LOAD_OP_CLEAR and
VK_ATTACHMENT_LOAD_OP_DONT_CARE for cleared and discarded textures in some
conditions. I wrote them in an attempt to improve improve Rocket League
performance, but in their current state they don't produce a measurable
gain yet. They still seem like the right thing to do.
To matter in Rocket League, support for non-zero clear values needs to be
added. This needs a bit more work on the fallback path (something along the
lines of calling surface_cpu_blt_colour_fill and extending it to support
floats). Rocket League also clears the depth component of a Depth-Stencil
surface without clearing the Stencil part. Vulkan supports that, but it is
not easy to integrate it with our location management.
Stefan Dösinger (4):
wined3d: Invalidate framebuffer locations after setting up the
renderpass.
wined3d: Tell Vulkan about discarded and cleared framebuffer
attachments.
wined3d: Don't explicitly clear the draw location before starting a
renderpass.
wined3d: Set WINED3D_LOCATION_CLEARED for full-subresource clears to
black.
dlls/wined3d/context_vk.c | 94 ++++++++++++++++++++++++++++------
dlls/wined3d/texture.c | 86 ++++++++++++++++++++++++-------
dlls/wined3d/view.c | 23 +++++++++
dlls/wined3d/wined3d_private.h | 9 +++-
4 files changed, 177 insertions(+), 35 deletions(-)
--
2.35.1
3
9
From: Eric Pouech <eric.pouech(a)gmail.com>
Signed-off-by: Eric Pouech <eric.pouech(a)gmail.com>
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
dlls/d3d11/tests/Makefile.in | 1 -
dlls/d3d11/tests/d3d11.c | 2661 +++++++++++++++++-----------------
2 files changed, 1323 insertions(+), 1339 deletions(-)
diff --git a/dlls/d3d11/tests/Makefile.in b/dlls/d3d11/tests/Makefile.in
index 8dbe849673a..9612bb36374 100644
--- a/dlls/d3d11/tests/Makefile.in
+++ b/dlls/d3d11/tests/Makefile.in
@@ -1,4 +1,3 @@
-EXTRADEFS = -DWINE_NO_LONG_TYPES
TESTDLL = d3d11.dll
IMPORTS = d3d11 dxgi user32 gdi32
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 6287855c3a6..6c0ae089f78 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -246,7 +246,7 @@ static HRESULT check_interface_(unsigned int line, void *iface, REFIID riid, BOO
hr = IUnknown_QueryInterface(unknown, riid, (void **)&out);
ok_(__FILE__, line)(hr == expected_hr || broken(is_broken && hr == broken_hr),
- "Got hr %#x, expected %#x.\n", hr, expected_hr);
+ "Got hr %#lx, expected %#lx.\n", hr, expected_hr);
if (SUCCEEDED(hr))
IUnknown_Release(out);
return hr;
@@ -783,7 +783,7 @@ static ID3D11Buffer *create_buffer_(unsigned int line, ID3D11Device *device,
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, data ? &resource_data : NULL, &buffer);
- ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == S_OK, "Failed to create buffer, hr %#lx.\n", hr);
return buffer;
}
@@ -873,7 +873,7 @@ static void init_resource_readback(ID3D11Resource *resource, ID3D11Resource *rea
if (FAILED(hr = ID3D11DeviceContext_Map(rb->immediate_context,
rb->resource, sub_resource_idx, D3D11_MAP_READ, 0, &rb->map_desc)))
{
- trace("Failed to map resource, hr %#x.\n", hr);
+ trace("Failed to map resource, hr %#lx.\n", hr);
ID3D11Resource_Release(rb->resource);
rb->resource = NULL;
ID3D11DeviceContext_Release(rb->immediate_context);
@@ -900,7 +900,7 @@ static void get_buffer_readback(ID3D11Buffer *buffer, struct resource_readback *
buffer_desc.StructureByteStride = 0;
if (FAILED(hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, (ID3D11Buffer **)&rb_buffer)))
{
- trace("Failed to create staging buffer, hr %#x.\n", hr);
+ trace("Failed to create staging buffer, hr %#lx.\n", hr);
ID3D11Device_Release(device);
return;
}
@@ -931,7 +931,7 @@ static void get_texture1d_readback(ID3D11Texture1D *texture, unsigned int sub_re
texture_desc.MiscFlags = 0;
if (FAILED(hr = ID3D11Device_CreateTexture1D(device, &texture_desc, NULL, (ID3D11Texture1D **)&rb_texture)))
{
- trace("Failed to create texture, hr %#x.\n", hr);
+ trace("Failed to create texture, hr %#lx.\n", hr);
ID3D11Device_Release(device);
return;
}
@@ -963,7 +963,7 @@ static void get_texture_readback(ID3D11Texture2D *texture, unsigned int sub_reso
texture_desc.MiscFlags = 0;
if (FAILED(hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, (ID3D11Texture2D **)&rb_texture)))
{
- trace("Failed to create texture, hr %#x.\n", hr);
+ trace("Failed to create texture, hr %#lx.\n", hr);
ID3D11Device_Release(device);
return;
}
@@ -997,7 +997,7 @@ static void get_texture3d_readback(ID3D11Texture3D *texture, unsigned int sub_re
texture_desc.MiscFlags = 0;
if (FAILED(hr = ID3D11Device_CreateTexture3D(device, &texture_desc, NULL, (ID3D11Texture3D **)&rb_texture)))
{
- trace("Failed to create texture, hr %#x.\n", hr);
+ trace("Failed to create texture, hr %#lx.\n", hr);
ID3D11Device_Release(device);
return;
}
@@ -1203,7 +1203,7 @@ static void check_readback_data_u24_(unsigned int line, struct resource_readback
done:
ok_(__FILE__, line)(all_match,
- "Got 0x%06x, expected 0x%06x at (%u, %u, %u), sub-resource %u.\n",
+ "Got 0x%06lx, expected 0x%06lx at (%u, %u, %u), sub-resource %u.\n",
value, expected_value, x, y, z, rb->sub_resource_idx);
}
@@ -1238,7 +1238,7 @@ static void check_readback_data_color_(unsigned int line, struct resource_readba
done:
ok_(__FILE__, line)(all_match,
- "Got 0x%08x, expected 0x%08x at (%u, %u, %u), sub-resource %u.\n",
+ "Got 0x%08lx, expected 0x%08lx at (%u, %u, %u), sub-resource %u.\n",
color, expected_color, x, y, z, rb->sub_resource_idx);
}
@@ -1478,7 +1478,7 @@ static IDXGIAdapter *create_adapter(void)
if (FAILED(hr = CreateDXGIFactory1(&IID_IDXGIFactory, (void **)&factory)))
{
- trace("Failed to create IDXGIFactory, hr %#x.\n", hr);
+ trace("Failed to create IDXGIFactory, hr %#lx.\n", hr);
return NULL;
}
@@ -1492,7 +1492,7 @@ static IDXGIAdapter *create_adapter(void)
}
else
{
- trace("Failed to get IDXGIFactory4, hr %#x.\n", hr);
+ trace("Failed to get IDXGIFactory4, hr %#lx.\n", hr);
}
}
else
@@ -1501,7 +1501,7 @@ static IDXGIAdapter *create_adapter(void)
}
IDXGIFactory_Release(factory);
if (FAILED(hr))
- trace("Failed to get adapter, hr %#x.\n", hr);
+ trace("Failed to get adapter, hr %#lx.\n", hr);
return adapter;
}
@@ -1562,12 +1562,12 @@ static void get_device_adapter_desc(ID3D11Device *device, DXGI_ADAPTER_DESC *ada
HRESULT hr;
hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
- ok(SUCCEEDED(hr), "Failed to query IDXGIDevice interface, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
- ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGIDevice_Release(dxgi_device);
hr = IDXGIAdapter_GetDesc(adapter, adapter_desc);
- ok(SUCCEEDED(hr), "Failed to get adapter desc, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGIAdapter_Release(adapter);
}
@@ -1669,12 +1669,12 @@ static IDXGISwapChain *create_swapchain(ID3D11Device *device, HWND window,
HRESULT hr;
hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
- ok(SUCCEEDED(hr), "Failed to get DXGI device, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
- ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGIDevice_Release(dxgi_device);
hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
- ok(SUCCEEDED(hr), "Failed to get factory, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGIAdapter_Release(adapter);
dxgi_desc.BufferDesc.Width = 640;
@@ -1708,7 +1708,7 @@ static IDXGISwapChain *create_swapchain(ID3D11Device *device, HWND window,
}
hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &dxgi_desc, &swapchain);
- ok(SUCCEEDED(hr), "Failed to create swapchain, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGIFactory_Release(factory);
return swapchain;
@@ -1761,11 +1761,11 @@ static BOOL init_test_context_(unsigned int line, struct d3d11_test_context *con
0, 0, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, NULL, NULL);
context->swapchain = create_swapchain(context->device, context->window, swapchain_desc);
hr = IDXGISwapChain_GetBuffer(context->swapchain, 0, &IID_ID3D11Texture2D, (void **)&context->backbuffer);
- ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == S_OK, "Failed to get backbuffer, hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(context->device, (ID3D11Resource *)context->backbuffer,
NULL, &context->backbuffer_rtv);
- ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == S_OK, "Failed to create rendertarget view, hr %#lx.\n", hr);
ID3D11Device_GetImmediateContext(context->device, &context->immediate_context);
@@ -1801,7 +1801,7 @@ static void release_test_context_(unsigned int line, struct d3d11_test_context *
DestroyWindow(context->window);
ref = ID3D11Device_Release(context->device);
- ok_(__FILE__, line)(!ref, "Device has %u references left.\n", ref);
+ ok_(__FILE__, line)(!ref, "Device has %lu references left.\n", ref);
}
#define draw_quad(context) draw_quad_vs_(__LINE__, context, NULL, 0)
@@ -1859,7 +1859,7 @@ static void draw_quad_vs_(unsigned int line, struct d3d11_test_context *context,
{
hr = ID3D11Device_CreateInputLayout(device, default_layout_desc, ARRAY_SIZE(default_layout_desc),
vs_code, vs_code_size, &context->input_layout);
- ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == S_OK, "Failed to create input layout, hr %#lx.\n", hr);
}
if (context->vs_code != vs_code)
@@ -1868,7 +1868,7 @@ static void draw_quad_vs_(unsigned int line, struct d3d11_test_context *context,
ID3D11VertexShader_Release(context->vs);
hr = ID3D11Device_CreateVertexShader(device, vs_code, vs_code_size, NULL, &context->vs);
- ok_(__FILE__, line)(hr == S_OK, "Failed to create vertex shader, hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == S_OK, "Failed to create vertex shader, hr %#lx.\n", hr);
context->vs_code = vs_code;
}
@@ -1962,7 +1962,7 @@ static void draw_color_quad_(unsigned int line, struct d3d11_test_context *conte
if (!context->ps)
{
hr = ID3D11Device_CreatePixelShader(device, ps_color_code, sizeof(ps_color_code), NULL, &context->ps);
- ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == S_OK, "Failed to create pixel shader, hr %#lx.\n", hr);
}
if (!context->ps_cb)
@@ -2013,41 +2013,41 @@ static void test_create_device(void)
ID3D11Device_Release(device);
hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, NULL, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL,
&feature_level, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
feature_level, supported_feature_level);
hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, default_feature_levels,
ARRAY_SIZE(default_feature_levels), D3D11_SDK_VERSION, NULL, &feature_level, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
feature_level, supported_feature_level);
hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION, NULL, NULL,
&immediate_context);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(!!immediate_context, "Expected immediate device context pointer, got NULL.\n");
refcount = get_refcount(immediate_context);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got refcount %lu, expected 1.\n", refcount);
ID3D11DeviceContext_GetDevice(immediate_context, &device);
refcount = ID3D11Device_Release(device);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got refcount %lu, expected 1.\n", refcount);
refcount = ID3D11DeviceContext_Release(immediate_context);
- ok(!refcount, "ID3D11DeviceContext has %u references left.\n", refcount);
+ ok(!refcount, "ID3D11DeviceContext has %lu references left.\n", refcount);
device = (ID3D11Device *)0xdeadbeef;
feature_level = 0xdeadbeef;
immediate_context = (ID3D11DeviceContext *)0xdeadbeef;
hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&device, &feature_level, &immediate_context);
- todo_wine ok(hr == E_INVALIDARG, "D3D11CreateDevice returned %#x.\n", hr);
+ todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(!device, "Got unexpected device pointer %p.\n", device);
ok(!feature_level, "Got unexpected feature level %#x.\n", feature_level);
ok(!immediate_context, "Got unexpected immediate context pointer %p.\n", immediate_context);
@@ -2072,23 +2072,23 @@ static void test_create_device(void)
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&swapchain_desc, NULL, NULL, NULL, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&swapchain_desc, NULL, NULL, &feature_level, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
feature_level, supported_feature_level);
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&swapchain_desc, &swapchain, &device, NULL, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
check_interface(swapchain, &IID_IDXGISwapChain1, TRUE, FALSE);
memset(&obtained_desc, 0, sizeof(obtained_desc));
hr = IDXGISwapChain_GetDesc(swapchain, &obtained_desc);
- ok(SUCCEEDED(hr), "GetDesc failed %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(obtained_desc.BufferDesc.Width == swapchain_desc.BufferDesc.Width,
"Got unexpected BufferDesc.Width %u.\n", obtained_desc.BufferDesc.Width);
ok(obtained_desc.BufferDesc.Height == swapchain_desc.BufferDesc.Height,
@@ -2123,51 +2123,51 @@ static void test_create_device(void)
"Got unexpected Flags %#x.\n", obtained_desc.Flags);
refcount = IDXGISwapChain_Release(swapchain);
- ok(!refcount, "Swapchain has %u references left.\n", refcount);
+ ok(!refcount, "Swapchain has %lu references left.\n", refcount);
feature_level = ID3D11Device_GetFeatureLevel(device);
ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
feature_level, supported_feature_level);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
NULL, NULL, &device, NULL, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Device_Release(device);
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
NULL, NULL, NULL, NULL, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
NULL, NULL, NULL, &feature_level, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
ok(feature_level == supported_feature_level, "Got feature level %#x, expected %#x.\n",
feature_level, supported_feature_level);
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
NULL, NULL, NULL, NULL, &immediate_context);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_Release(immediate_context);
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&swapchain_desc, NULL, NULL, NULL, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&swapchain_desc, &swapchain, NULL, NULL, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGISwapChain_Release(swapchain);
swapchain_desc.OutputWindow = NULL;
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&swapchain_desc, NULL, NULL, NULL, NULL);
- ok(hr == S_FALSE, "D3D11CreateDeviceAndSwapChain returned %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&swapchain_desc, NULL, &device, NULL, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Device_Release(device);
swapchain = (IDXGISwapChain *)0xdeadbeef;
@@ -2177,7 +2177,7 @@ static void test_create_device(void)
swapchain_desc.OutputWindow = NULL;
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&swapchain_desc, &swapchain, &device, &feature_level, &immediate_context);
- ok(hr == DXGI_ERROR_INVALID_CALL, "D3D11CreateDeviceAndSwapChain returned %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain);
ok(!device, "Got unexpected device pointer %p.\n", device);
ok(!feature_level, "Got unexpected feature level %#x.\n", feature_level);
@@ -2191,7 +2191,7 @@ static void test_create_device(void)
swapchain_desc.BufferDesc.Format = DXGI_FORMAT_BC5_UNORM;
hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, NULL, 0, D3D11_SDK_VERSION,
&swapchain_desc, &swapchain, &device, &feature_level, &immediate_context);
- ok(hr == E_INVALIDARG, "D3D11CreateDeviceAndSwapChain returned %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(!swapchain, "Got unexpected swapchain pointer %p.\n", swapchain);
ok(!device, "Got unexpected device pointer %p.\n", device);
ok(!feature_level, "Got unexpected feature level %#x.\n", feature_level);
@@ -2244,7 +2244,7 @@ static void test_device_interfaces(const D3D_FEATURE_LEVEL feature_level)
IDXGIDevice_Release(dxgi_device);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
device_desc.feature_level = &feature_level;
device_desc.flags = D3D11_CREATE_DEVICE_DEBUG;
@@ -2257,7 +2257,7 @@ static void test_device_interfaces(const D3D_FEATURE_LEVEL feature_level)
todo_wine check_interface(device, &IID_ID3D11InfoQueue, TRUE, FALSE);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_immediate_context(void)
@@ -2287,23 +2287,23 @@ static void test_immediate_context(void)
expected_refcount = get_refcount(device) + 1;
ID3D11Device_GetImmediateContext(device, &immediate_context);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu.\n", refcount);
previous_immediate_context = immediate_context;
ID3D11Device_GetImmediateContext(device, &immediate_context);
ok(immediate_context == previous_immediate_context, "Got different immediate device context objects.\n");
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11DeviceContext_Release(previous_immediate_context);
- ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11DeviceContext_Release(immediate_context);
- ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
ID3D11Device_GetImmediateContext(device, &immediate_context);
ok(immediate_context == previous_immediate_context, "Got different immediate device context objects.\n");
refcount = ID3D11DeviceContext_Release(immediate_context);
- ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
ID3D11Device_GetImmediateContext(device, &immediate_context);
expected_refcount = get_refcount(immediate_context) + 1;
@@ -2313,14 +2313,14 @@ static void test_immediate_context(void)
win_skip("ID3D11Multithread is not supported.\n");
goto done;
}
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(immediate_context);
- ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got refcount %lu, expected %lu.\n", refcount, expected_refcount);
expected_refcount = refcount;
refcount = get_refcount(multithread);
- ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got refcount %lu, expected %lu.\n", refcount, expected_refcount);
enabled = ID3D11Multithread_GetMultithreadProtected(multithread);
todo_wine ok(!enabled, "Multithread protection is %#x.\n", enabled);
@@ -2333,7 +2333,7 @@ static void test_immediate_context(void)
ok(!flags, "Got unexpected flags %#x.\n", flags);
hr = ID3D11DeviceContext_FinishCommandList(immediate_context, FALSE, &command_list);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
buffer[0] = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, 16, &buffer_contents[0]);
buffer[1] = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, 16, &buffer_contents[4]);
@@ -2341,7 +2341,7 @@ static void test_immediate_context(void)
ID3D11DeviceContext_CopyResource(immediate_context, (ID3D11Resource *)buffer[1], (ID3D11Resource *)buffer[0]);
hr = ID3D11DeviceContext_FinishCommandList(immediate_context, FALSE, &command_list);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ID3D11Buffer_Release(buffer[1]);
ID3D11Buffer_Release(buffer[0]);
@@ -2349,9 +2349,9 @@ static void test_immediate_context(void)
done:
refcount = ID3D11DeviceContext_Release(immediate_context);
- ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_deferred_context(void)
@@ -2371,12 +2371,12 @@ static void test_create_deferred_context(void)
}
hr = ID3D11Device_CreateDeferredContext(device, 0, &context);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Failed to create deferred context, hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
if (hr == S_OK)
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
if (!(device = create_device(NULL)))
{
@@ -2386,11 +2386,11 @@ static void test_create_deferred_context(void)
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateDeferredContext(device, 0, &context);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got refcount %lu, expected %lu.\n", refcount, expected_refcount);
refcount = get_refcount(context);
- ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
check_interface(context, &IID_IUnknown, TRUE, FALSE);
check_interface(context, &IID_ID3D11DeviceChild, TRUE, FALSE);
@@ -2398,10 +2398,10 @@ static void test_create_deferred_context(void)
check_interface(context, &IID_ID3D11Multithread, FALSE, FALSE);
refcount = ID3D11DeviceContext_Release(context);
- ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_texture1d(void)
@@ -2430,19 +2430,19 @@ static void test_create_texture1d(void)
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture1D(device, &desc, &data, &texture);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Texture1D_GetDevice(texture, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
check_interface(texture, &IID_IDXGISurface, TRUE, FALSE);
@@ -2451,15 +2451,15 @@ static void test_create_texture1d(void)
desc.MipLevels = 0;
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Texture1D_GetDevice(texture, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
ID3D11Texture1D_GetDesc(texture, &desc);
@@ -2478,7 +2478,7 @@ static void test_create_texture1d(void)
desc.MipLevels = 1;
desc.ArraySize = 2;
hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
ID3D11Texture1D_Release(texture);
@@ -2490,13 +2490,13 @@ static void test_create_texture1d(void)
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
- ok(hr == (i ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
+ ok(hr == (i ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#lx.\n", i, hr);
if (SUCCEEDED(hr))
ID3D11Texture1D_Release(texture);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_texture1d_interfaces(void)
@@ -2557,7 +2557,7 @@ static void test_texture1d_interfaces(void)
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
hr = check_interface(texture, &IID_ID3D10Texture1D, TRUE, TRUE); /* Not available on all Windows versions. */
ID3D11Texture1D_Release(texture);
@@ -2586,7 +2586,7 @@ static void test_texture1d_interfaces(void)
hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
/* Shared resources are not supported by REF and WARP devices. */
ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY),
- "Test %u: Failed to create a 1d texture, hr %#x.\n", i, hr);
+ "Test %u: Failed to create a 1d texture, hr %#lx.\n", i, hr);
if (FAILED(hr))
{
win_skip("Failed to create ID3D11Texture1D, skipping test %u.\n", i);
@@ -2635,7 +2635,7 @@ static void test_texture1d_interfaces(void)
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_texture2d(void)
@@ -2771,19 +2771,19 @@ static void test_create_texture2d(void)
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &desc, &data, &texture);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Texture2D_GetDevice(texture, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
check_interface(texture, &IID_IDXGISurface, TRUE, FALSE);
@@ -2792,15 +2792,15 @@ static void test_create_texture2d(void)
desc.MipLevels = 0;
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Texture2D_GetDevice(texture, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
ID3D11Texture2D_GetDesc(texture, &desc);
@@ -2822,30 +2822,30 @@ static void test_create_texture2d(void)
desc.MipLevels = 1;
desc.ArraySize = 2;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
ID3D11Texture2D_Release(texture);
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_level_count);
- ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
desc.ArraySize = 1;
desc.SampleDesc.Count = 2;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
if (quality_level_count)
{
- ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_Release(texture);
desc.SampleDesc.Quality = quality_level_count;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
}
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
/* We assume 15 samples multisampling is never supported in practice. */
desc.SampleDesc.Count = 15;
desc.SampleDesc.Quality = 0;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
desc.SampleDesc.Count = 1;
for (i = 0; i < ARRAY_SIZE(tests); ++i)
@@ -2868,7 +2868,7 @@ static void test_create_texture2d(void)
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
todo_wine_if(todo)
- ok(hr == expected_hr, "Test %u: Got unexpected hr %#x (format %#x).\n",
+ ok(hr == expected_hr, "Test %u: Got unexpected hr %#lx (format %#x).\n",
i, hr, desc.Format);
if (SUCCEEDED(hr))
@@ -2876,7 +2876,7 @@ static void test_create_texture2d(void)
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_texture2d_interfaces(void)
@@ -2945,7 +2945,7 @@ static void test_texture2d_interfaces(void)
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
hr = check_interface(texture, &IID_ID3D10Texture2D, TRUE, TRUE); /* Not available on all Windows versions. */
ID3D11Texture2D_Release(texture);
@@ -2976,8 +2976,7 @@ static void test_texture2d_interfaces(void)
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
/* Shared resources are not supported by REF and WARP devices. */
- ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY),
- "Test %u: Failed to create a 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK || broken(hr == E_OUTOFMEMORY), "Test %u: Got unexpected hr %#lx.\n", i, hr);
if (FAILED(hr))
{
win_skip("Failed to create ID3D11Texture2D, skipping test %u.\n", i);
@@ -3034,7 +3033,7 @@ static void test_texture2d_interfaces(void)
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_texture3d(void)
@@ -3087,19 +3086,19 @@ static void test_create_texture3d(void)
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture3D(device, &desc, &data, &texture);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Texture3D_GetDevice(texture, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
@@ -3108,15 +3107,15 @@ static void test_create_texture3d(void)
desc.MipLevels = 0;
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Texture3D_GetDevice(texture, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
ID3D11Texture3D_GetDesc(texture, &desc);
@@ -3141,14 +3140,14 @@ static void test_create_texture3d(void)
hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
todo_wine_if(tests[i].todo)
- ok(hr == (tests[i].succeeds ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
+ ok(hr == (tests[i].succeeds ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#lx.\n", i, hr);
if (SUCCEEDED(hr))
ID3D11Texture3D_Release(texture);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_texture3d_interfaces(void)
@@ -3210,7 +3209,7 @@ static void test_texture3d_interfaces(void)
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 3d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
hr = check_interface(texture, &IID_ID3D10Texture3D, TRUE, TRUE); /* Not available on all Windows versions. */
ID3D11Texture3D_Release(texture);
@@ -3239,8 +3238,7 @@ static void test_texture3d_interfaces(void)
hr = ID3D11Device_CreateTexture3D(device, &desc, NULL, &texture);
/* Shared resources are not supported by REF and WARP devices. */
- ok(SUCCEEDED(hr) || broken(hr == E_OUTOFMEMORY),
- "Test %u: Failed to create a 3d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK || broken(hr == E_OUTOFMEMORY), "Test %u: Got unexpected hr %#lx.\n", i, hr);
if (FAILED(hr))
{
win_skip("Failed to create ID3D11Texture3D, skipping test %u.\n", i);
@@ -3293,7 +3291,7 @@ static void test_texture3d_interfaces(void)
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_buffer(void)
@@ -3519,7 +3517,7 @@ static void test_create_buffer(void)
hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &buffer);
expected_hr = current->succeeds ? S_OK : E_INVALIDARG;
/* Shared resources are not supported by REF and WARP devices. */
- ok(hr == expected_hr || broken(hr == E_OUTOFMEMORY), "Test %u: Got hr %#x, expected %#x.\n",
+ ok(hr == expected_hr || broken(hr == E_OUTOFMEMORY), "Test %u: Got hr %#lx, expected %#lx.\n",
i, hr, expected_hr);
if (FAILED(hr))
{
@@ -3588,13 +3586,13 @@ static void test_create_buffer(void)
desc.ByteWidth = i;
expected_hr = !i || i % 16 ? E_INVALIDARG : S_OK;
hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &buffer);
- ok(hr == expected_hr, "Got unexpected hr %#x for constant buffer size %u.\n", hr, i);
+ ok(hr == expected_hr, "Got unexpected hr %#lx for constant buffer size %u.\n", hr, i);
if (SUCCEEDED(hr))
ID3D11Buffer_Release(buffer);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_depthstencil_view(void)
@@ -3715,19 +3713,19 @@ static void test_create_depthstencil_view(void)
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &dsview);
- ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11DepthStencilView_GetDevice(dsview, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
memset(&dsv_desc, 0, sizeof(dsv_desc));
@@ -3750,7 +3748,7 @@ static void test_create_depthstencil_view(void)
texture_desc.Format = tests[i].texture.format;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
if (tests[i].dsv_desc.dimension == D3D11_DSV_DIMENSION_UNKNOWN)
{
@@ -3764,9 +3762,9 @@ static void test_create_depthstencil_view(void)
expected_refcount = get_refcount(texture);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, current_desc, &dsview);
- ok(SUCCEEDED(hr), "Test %u: Failed to create depth stencil view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
refcount = get_refcount(texture);
- ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got refcount %lu, expected %lu.\n", refcount, expected_refcount);
/* Not available on all Windows versions. */
check_interface(dsview, &IID_ID3D10DepthStencilView, TRUE, TRUE);
@@ -3786,19 +3784,19 @@ static void test_create_depthstencil_view(void)
texture_desc.Format = invalid_desc_tests[i].texture.format;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
dsview = (void *)0xdeadbeef;
get_dsv_desc(&dsv_desc, &invalid_desc_tests[i].dsv_desc);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsview);
- ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
+ ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ok(!dsview, "Unexpected pointer %p.\n", dsview);
ID3D11Texture2D_Release(texture);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_depthstencil_view_interfaces(void)
@@ -3832,7 +3830,7 @@ static void test_depthstencil_view_interfaces(void)
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
dsv_desc.Format = texture_desc.Format;
dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
@@ -3840,12 +3838,12 @@ static void test_depthstencil_view_interfaces(void)
U(dsv_desc).Texture2D.MipSlice = 0;
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsview);
- ok(SUCCEEDED(hr), "Failed to create a depthstencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DepthStencilView_QueryInterface(dsview, &IID_ID3D10DepthStencilView, (void **)&d3d10_dsview);
ID3D11DepthStencilView_Release(dsview);
- ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
- "Depth stencil view should implement ID3D10DepthStencilView.\n");
+ ok(hr == S_OK || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+ "Got unexpected hr %#lx.\n", hr);
if (FAILED(hr))
{
@@ -3866,7 +3864,7 @@ done:
ID3D11Texture2D_Release(texture);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_rendertarget_view(void)
@@ -4030,19 +4028,19 @@ static void test_create_rendertarget_view(void)
buffer_desc.StructureByteStride = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &data, &buffer);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Buffer_GetDevice(buffer, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
rtv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
@@ -4054,21 +4052,21 @@ static void test_create_rendertarget_view(void)
{
rtview = (void *)0xdeadbeef;
hr = ID3D11Device_CreateRenderTargetView(device, NULL, &rtv_desc, &rtview);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(!rtview, "Unexpected pointer %p.\n", rtview);
}
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)buffer, &rtv_desc, &rtview);
- ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11RenderTargetView_GetDevice(rtview, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
/* Not available on all Windows versions. */
@@ -4104,7 +4102,7 @@ static void test_create_rendertarget_view(void)
texture2d_desc.Format = tests[i].texture.format;
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture2d;
}
else
@@ -4114,7 +4112,7 @@ static void test_create_rendertarget_view(void)
texture3d_desc.Format = tests[i].texture.format;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture3d;
}
@@ -4130,9 +4128,9 @@ static void test_create_rendertarget_view(void)
expected_refcount = get_refcount(texture);
hr = ID3D11Device_CreateRenderTargetView(device, texture, current_desc, &rtview);
- ok(SUCCEEDED(hr), "Test %u: Failed to create render target view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
refcount = get_refcount(texture);
- ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got refcount %lu, expected %lu.\n", refcount, expected_refcount);
/* Not available on all Windows versions. */
check_interface(rtview, &IID_ID3D10RenderTargetView, TRUE, TRUE);
@@ -4157,7 +4155,7 @@ static void test_create_rendertarget_view(void)
texture2d_desc.Format = invalid_desc_tests[i].texture.format;
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture2d;
}
else
@@ -4167,21 +4165,21 @@ static void test_create_rendertarget_view(void)
texture3d_desc.Format = invalid_desc_tests[i].texture.format;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture3d;
}
get_rtv_desc(&rtv_desc, &invalid_desc_tests[i].rtv_desc);
rtview = (void *)0xdeadbeef;
hr = ID3D11Device_CreateRenderTargetView(device, texture, &rtv_desc, &rtview);
- ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
+ ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ok(!rtview, "Unexpected pointer %p.\n", rtview);
ID3D11Resource_Release(texture);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_shader_resource_view(void)
@@ -4375,7 +4373,7 @@ static void test_create_shader_resource_view(void)
srview = (void *)0xdeadbeef;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, NULL, &srview);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(!srview, "Unexpected pointer %p.\n", srview);
srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
@@ -4385,20 +4383,20 @@ static void test_create_shader_resource_view(void)
srview = (void *)0xdeadbeef;
hr = ID3D11Device_CreateShaderResourceView(device, NULL, &srv_desc, &srview);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(!srview, "Unexpected pointer %p.\n", srview);
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, &srv_desc, &srview);
- ok(SUCCEEDED(hr), "Failed to create a shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11ShaderResourceView_GetDevice(srview, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
/* Not available on all Windows versions. */
@@ -4413,7 +4411,7 @@ static void test_create_shader_resource_view(void)
srview = (void *)0xdeadbeef;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, &srv_desc, &srview);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(!srview, "Unexpected pointer %p.\n", srview);
ID3D11Buffer_Release(buffer);
@@ -4428,10 +4426,10 @@ static void test_create_shader_resource_view(void)
buffer_desc.StructureByteStride = 4;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, NULL, &srview);
- ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&srv_desc, 0, sizeof(srv_desc));
ID3D11ShaderResourceView_GetDesc(srview, &srv_desc);
@@ -4492,7 +4490,7 @@ static void test_create_shader_resource_view(void)
}
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture2d;
}
else
@@ -4502,7 +4500,7 @@ static void test_create_shader_resource_view(void)
texture3d_desc.Format = tests[i].texture.format;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture3d;
}
@@ -4518,9 +4516,9 @@ static void test_create_shader_resource_view(void)
expected_refcount = get_refcount(texture);
hr = ID3D11Device_CreateShaderResourceView(device, texture, current_desc, &srview);
- ok(SUCCEEDED(hr), "Test %u: Failed to create a shader resource view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
refcount = get_refcount(texture);
- ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got refcount %lu, expected %lu.\n", refcount, expected_refcount);
/* Not available on all Windows versions. */
check_interface(srview, &IID_ID3D10ShaderResourceView, TRUE, TRUE);
@@ -4558,7 +4556,7 @@ static void test_create_shader_resource_view(void)
}
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture2d;
}
else
@@ -4568,21 +4566,21 @@ static void test_create_shader_resource_view(void)
texture3d_desc.Format = invalid_desc_tests[i].texture.format;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture3d;
}
srview = (void *)0xdeadbeef;
get_srv_desc(&srv_desc, &invalid_desc_tests[i].srv_desc);
hr = ID3D11Device_CreateShaderResourceView(device, texture, &srv_desc, &srview);
- ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
+ ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ok(!srview, "Unexpected pointer %p.\n", srview);
ID3D11Resource_Release(texture);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
@@ -4839,37 +4837,36 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
/* level_9 shaders */
hr = ID3D11Device_CreatePixelShader(device, ps_4_0_level_9_0, sizeof(ps_4_0_level_9_0), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_0 shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, ps_4_0_level_9_1, sizeof(ps_4_0_level_9_1), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_1 shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, ps_4_0_level_9_3, sizeof(ps_4_0_level_9_3), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create ps_4_0_level_9_3 shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
ID3D11PixelShader_Release(ps);
/* vertex shader */
hr = ID3D11Device_CreateVertexShader(device, vs_2_0, sizeof(vs_2_0), NULL, &vs);
- ok(hr == E_INVALIDARG, "Created a SM2 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
hr = ID3D11Device_CreateVertexShader(device, vs_3_0, sizeof(vs_3_0), NULL, &vs);
- ok(hr == E_INVALIDARG, "Created a SM3 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
hr = ID3D11Device_CreateVertexShader(device, ps_4_0, sizeof(ps_4_0), NULL, &vs);
- ok(hr == E_INVALIDARG, "Created a SM4 vertex shader from a pixel shader source, hr %#x, feature level %#x.\n",
- hr, feature_level);
+ ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
expected_refcount = get_refcount(device) + (feature_level >= D3D_FEATURE_LEVEL_10_0);
hr = ID3D11Device_CreateVertexShader(device, vs_4_0, sizeof(vs_4_0), NULL, &vs);
if (feature_level >= D3D_FEATURE_LEVEL_10_0)
- ok(SUCCEEDED(hr), "Failed to create SM4 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
else
- ok(hr == E_INVALIDARG, "Created a SM4 vertex shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n",
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n",
refcount, expected_refcount);
if (feature_level >= D3D_FEATURE_LEVEL_10_0)
{
@@ -4878,7 +4875,7 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
ID3D11VertexShader_GetDevice(vs, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n",
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n",
refcount, expected_refcount);
ID3D11Device_Release(tmp);
@@ -4886,22 +4883,20 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
check_interface(vs, &IID_ID3D10VertexShader, TRUE, TRUE);
refcount = ID3D11VertexShader_Release(vs);
- ok(!refcount, "Vertex shader has %u references left.\n", refcount);
+ ok(!refcount, "Vertex shader has %lu references left.\n", refcount);
}
hr = ID3D11Device_CreateVertexShader(device, vs_4_1, sizeof(vs_4_1), NULL, &vs);
if (feature_level >= D3D_FEATURE_LEVEL_10_1)
{
- ok(SUCCEEDED(hr), "Failed to create SM4.1 vertex shader, hr %#x, feature level %#x.\n",
- hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
refcount = ID3D11VertexShader_Release(vs);
- ok(!refcount, "Vertex shader has %u references left.\n", refcount);
+ ok(!refcount, "Vertex shader has %lu references left.\n", refcount);
}
else
{
todo_wine_if(feature_level >= D3D_FEATURE_LEVEL_10_0)
- ok(hr == E_INVALIDARG, "Created a SM4.1 vertex shader, hr %#x, feature level %#x.\n",
- hr, feature_level);
+ ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
if (SUCCEEDED(hr))
ID3D11VertexShader_Release(vs);
}
@@ -4910,12 +4905,12 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
expected_refcount = get_refcount(device) + (feature_level >= D3D_FEATURE_LEVEL_10_0);
hr = ID3D11Device_CreatePixelShader(device, ps_4_0, sizeof(ps_4_0), NULL, &ps);
if (feature_level >= D3D_FEATURE_LEVEL_10_0)
- ok(SUCCEEDED(hr), "Failed to create SM4 pixel shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
else
- ok(hr == E_INVALIDARG, "Created a SM4 pixel shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n",
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n",
refcount, expected_refcount);
if (feature_level >= D3D_FEATURE_LEVEL_10_0)
{
@@ -4924,7 +4919,7 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
ID3D11PixelShader_GetDevice(ps, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n",
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n",
refcount, expected_refcount);
ID3D11Device_Release(tmp);
@@ -4932,21 +4927,20 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
check_interface(ps, &IID_ID3D10PixelShader, TRUE, TRUE);
refcount = ID3D11PixelShader_Release(ps);
- ok(!refcount, "Pixel shader has %u references left.\n", refcount);
+ ok(!refcount, "Pixel shader has %lu references left.\n", refcount);
}
hr = ID3D11Device_CreatePixelShader(device, ps_4_1, sizeof(ps_4_1), NULL, &ps);
if (feature_level >= D3D_FEATURE_LEVEL_10_1)
{
- ok(SUCCEEDED(hr), "Failed to create SM4.1 pixel shader, hr %#x, feature level %#x.\n",
- hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
refcount = ID3D11PixelShader_Release(ps);
- ok(!refcount, "Pixel shader has %u references left.\n", refcount);
+ ok(!refcount, "Pixel shader has %lu references left.\n", refcount);
}
else
{
todo_wine_if(feature_level >= D3D_FEATURE_LEVEL_10_0)
- ok(hr == E_INVALIDARG, "Created a SM4.1 pixel shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
if (SUCCEEDED(hr))
ID3D11PixelShader_Release(ps);
}
@@ -4955,12 +4949,12 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
expected_refcount = get_refcount(device) + (feature_level >= D3D_FEATURE_LEVEL_10_0);
hr = ID3D11Device_CreateGeometryShader(device, gs_4_0, sizeof(gs_4_0), NULL, &gs);
if (feature_level >= D3D_FEATURE_LEVEL_10_0)
- ok(SUCCEEDED(hr), "Failed to create SM4 geometry shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
else
- ok(hr == E_INVALIDARG, "Created a SM4 geometry shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n",
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n",
refcount, expected_refcount);
if (feature_level >= D3D_FEATURE_LEVEL_10_0)
{
@@ -4969,7 +4963,7 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
ID3D11GeometryShader_GetDevice(gs, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n",
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n",
refcount, expected_refcount);
ID3D11Device_Release(tmp);
@@ -4977,28 +4971,26 @@ static void test_create_shader(const D3D_FEATURE_LEVEL feature_level)
check_interface(gs, &IID_ID3D10GeometryShader, TRUE, TRUE);
refcount = ID3D11GeometryShader_Release(gs);
- ok(!refcount, "Geometry shader has %u references left.\n", refcount);
+ ok(!refcount, "Geometry shader has %lu references left.\n", refcount);
}
hr = ID3D11Device_CreateGeometryShader(device, gs_4_1, sizeof(gs_4_1), NULL, &gs);
if (feature_level >= D3D_FEATURE_LEVEL_10_1)
{
- ok(SUCCEEDED(hr), "Failed to create SM4.1 geometry shader, hr %#x, feature level %#x.\n",
- hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
refcount = ID3D11GeometryShader_Release(gs);
- ok(!refcount, "Geometry shader has %u references left.\n", refcount);
+ ok(!refcount, "Geometry shader has %lu references left.\n", refcount);
}
else
{
todo_wine_if(feature_level >= D3D_FEATURE_LEVEL_10_0)
- ok(hr == E_INVALIDARG, "Created a SM4.1 geometry shader, hr %#x, feature level %#x.\n",
- hr, feature_level);
+ ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
if (SUCCEEDED(hr))
ID3D11GeometryShader_Release(gs);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_sampler_state(void)
@@ -5051,7 +5043,7 @@ static void test_create_sampler_state(void)
}
hr = ID3D11Device_CreateSamplerState(device, NULL, &sampler_state1);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
@@ -5069,18 +5061,18 @@ static void test_create_sampler_state(void)
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateSamplerState(device, &desc, &sampler_state1);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateSamplerState(device, &desc, &sampler_state2);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(sampler_state1 == sampler_state2, "Got different sampler state objects.\n");
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11SamplerState_GetDevice(sampler_state1, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
ID3D11SamplerState_GetDesc(sampler_state1, &desc);
@@ -5098,9 +5090,9 @@ static void test_create_sampler_state(void)
ok(desc.MaxLOD == 16.0f, "Got unexpected max LOD %f.\n", desc.MaxLOD);
refcount = ID3D11SamplerState_Release(sampler_state2);
- ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11SamplerState_Release(sampler_state1);
- ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
for (i = 0; i < ARRAY_SIZE(desc_conversion_tests); ++i)
{
@@ -5122,12 +5114,12 @@ static void test_create_sampler_state(void)
desc.MaxLOD = 16.0f;
hr = ID3D11Device_CreateSamplerState(device, &desc, &sampler_state1);
- ok(SUCCEEDED(hr), "Test %u: Failed to create sampler state, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11SamplerState_QueryInterface(sampler_state1, &IID_ID3D10SamplerState,
(void **)&d3d10_sampler_state);
- ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
- "Test %u: Sampler state should implement ID3D10SamplerState.\n", i);
+ ok(hr == S_OK || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+ "Test %u: Got unexpected hr %#lx.\n", i, hr);
if (FAILED(hr))
{
win_skip("Sampler state does not implement ID3D10SamplerState.\n");
@@ -5170,13 +5162,13 @@ static void test_create_sampler_state(void)
"Test %u: Got unexpected max LOD %f.\n", i, d3d10_desc.MaxLOD);
refcount = ID3D10SamplerState_Release(d3d10_sampler_state);
- ok(refcount == 1, "Test %u: Got unexpected refcount %u.\n", i, refcount);
+ ok(refcount == 1, "Test %u: Got unexpected refcount %lu.\n", i, refcount);
refcount = ID3D11SamplerState_Release(sampler_state1);
- ok(!refcount, "Test %u: Got unexpected refcount %u.\n", i, refcount);
+ ok(!refcount, "Test %u: Got unexpected refcount %lu.\n", i, refcount);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_blend_state(void)
@@ -5284,7 +5276,7 @@ static void test_create_blend_state(void)
}
hr = ID3D11Device_CreateBlendState(device, NULL, &blend_state1);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
memset(&desc, 0, sizeof(desc));
desc.AlphaToCoverageEnable = FALSE;
@@ -5294,18 +5286,18 @@ static void test_create_blend_state(void)
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateBlendState(device, &desc, &blend_state1);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateBlendState(device, &desc, &blend_state2);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(blend_state1 == blend_state2, "Got different blend state objects.\n");
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11BlendState_GetDevice(blend_state1, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
ID3D11BlendState_GetDesc(blend_state1, &obtained_desc);
@@ -5346,20 +5338,20 @@ static void test_create_blend_state(void)
check_interface(blend_state1, &IID_ID3D10BlendState1, TRUE, TRUE);
refcount = ID3D11BlendState_Release(blend_state1);
- ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11BlendState_Release(blend_state2);
- ok(!refcount, "Blend state has %u references left.\n", refcount);
+ ok(!refcount, "Blend state has %lu references left.\n", refcount);
for (i = 0; i < ARRAY_SIZE(desc_conversion_tests); ++i)
{
const D3D11_BLEND_DESC *current_desc = &desc_conversion_tests[i];
hr = ID3D11Device_CreateBlendState(device, current_desc, &blend_state1);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11BlendState_QueryInterface(blend_state1, &IID_ID3D10BlendState, (void **)&d3d10_blend_state);
- ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
- "Blend state should implement ID3D10BlendState.\n");
+ ok(hr == S_OK || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+ "Test %u: Got unexpected hr %#lx.\n", i, hr);
if (FAILED(hr))
{
win_skip("Blend state does not implement ID3D10BlendState.\n");
@@ -5397,11 +5389,11 @@ static void test_create_blend_state(void)
ID3D10BlendState_Release(d3d10_blend_state);
refcount = ID3D11BlendState_Release(blend_state1);
- ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_depthstencil_state(void)
@@ -5419,7 +5411,7 @@ static void test_create_depthstencil_state(void)
}
hr = ID3D11Device_CreateDepthStencilState(device, NULL, &ds_state1);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ds_desc.DepthEnable = TRUE;
ds_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
@@ -5438,27 +5430,27 @@ static void test_create_depthstencil_state(void)
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateDepthStencilState(device, &ds_desc, &ds_state1);
- ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDepthStencilState(device, &ds_desc, &ds_state2);
- ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(ds_state1 == ds_state2, "Got different depthstencil state objects.\n");
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11DepthStencilState_GetDevice(ds_state1, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
/* Not available on all Windows versions. */
check_interface(ds_state1, &IID_ID3D10DepthStencilState, TRUE, TRUE);
refcount = ID3D11DepthStencilState_Release(ds_state2);
- ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11DepthStencilState_Release(ds_state1);
- ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
ds_desc.DepthEnable = FALSE;
ds_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
@@ -5473,7 +5465,7 @@ static void test_create_depthstencil_state(void)
ds_desc.BackFace = ds_desc.FrontFace;
hr = ID3D11Device_CreateDepthStencilState(device, &ds_desc, &ds_state1);
- ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&ds_desc, 0, sizeof(ds_desc));
ID3D11DepthStencilState_GetDesc(ds_state1, &ds_desc);
@@ -5506,7 +5498,7 @@ static void test_create_depthstencil_state(void)
ID3D11DepthStencilState_Release(ds_state1);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_rasterizer_state(void)
@@ -5527,7 +5519,7 @@ static void test_create_rasterizer_state(void)
}
hr = ID3D11Device_CreateRasterizerState(device, NULL, &rast_state1);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
desc.FillMode = D3D11_FILL_SOLID;
desc.CullMode = D3D11_CULL_BACK;
@@ -5542,18 +5534,18 @@ static void test_create_rasterizer_state(void)
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateRasterizerState(device, &desc, &rast_state1);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRasterizerState(device, &desc, &rast_state2);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(rast_state1 == rast_state2, "Got different rasterizer state objects.\n");
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11RasterizerState_GetDevice(rast_state1, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
hr = ID3D11RasterizerState_QueryInterface(rast_state1, &IID_ID3D10RasterizerState, (void **)&d3d10_rast_state);
@@ -5578,7 +5570,7 @@ static void test_create_rasterizer_state(void)
d3d10_desc.AntialiasedLineEnable);
refcount = ID3D10RasterizerState_Release(d3d10_rast_state);
- ok(refcount == 2, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 2, "Got unexpected refcount %lu.\n", refcount);
}
if (ID3D11Device_QueryInterface(device, &IID_ID3D11Device1, (void **)&device1) == S_OK)
@@ -5587,7 +5579,7 @@ static void test_create_rasterizer_state(void)
D3D11_RASTERIZER_DESC1 desc1;
hr = ID3D11RasterizerState_QueryInterface(rast_state1, &IID_ID3D11RasterizerState1, (void **)&state_ex1);
- ok(hr == S_OK, "Got hr %#x.\n", hr);
+ ok(hr == S_OK, "Got hr %#lx.\n", hr);
memset(&desc1, 0xcc, sizeof(desc1));
ID3D11RasterizerState1_GetDesc1(state_ex1, &desc1);
@@ -5599,7 +5591,7 @@ static void test_create_rasterizer_state(void)
memcpy(&desc1, &desc, sizeof(desc));
desc1.ForcedSampleCount = 0;
hr = ID3D11Device1_CreateRasterizerState1(device1, &desc1, &state_ex1);
- ok(hr == S_OK, "Got hr %#x.\n", hr);
+ ok(hr == S_OK, "Got hr %#lx.\n", hr);
ID3D11RasterizerState1_Release(state_ex1);
@@ -5607,12 +5599,12 @@ static void test_create_rasterizer_state(void)
}
refcount = ID3D11RasterizerState_Release(rast_state2);
- ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11RasterizerState_Release(rast_state1);
- ok(!refcount, "Got unexpected refcount %u.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_query(void)
@@ -5662,9 +5654,9 @@ static void test_create_query(void)
feature_level = ID3D11Device_GetFeatureLevel(device);
hr = ID3D11Device_CreateQuery(device, NULL, &query);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePredicate(device, NULL, &predicate);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
@@ -5679,12 +5671,12 @@ static void test_create_query(void)
hr = ID3D11Device_CreateQuery(device, &query_desc, NULL);
todo_wine_if(tests[i].todo)
- ok(hr == S_FALSE, "Got unexpected hr %#x for query type %u.\n", hr, query_desc.Query);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx for query type %u.\n", hr, query_desc.Query);
query_desc.Query = tests[i].query;
hr = ID3D11Device_CreateQuery(device, &query_desc, &query);
todo_wine_if(tests[i].todo)
- ok(hr == S_OK, "Got unexpected hr %#x for query type %u.\n", hr, query_desc.Query);
+ ok(hr == S_OK, "Got unexpected hr %#lx for query type %u.\n", hr, query_desc.Query);
if (FAILED(hr))
continue;
@@ -5693,11 +5685,11 @@ static void test_create_query(void)
expected_hr = tests[i].can_use_create_predicate ? S_FALSE : E_INVALIDARG;
hr = ID3D11Device_CreatePredicate(device, &query_desc, NULL);
- ok(hr == expected_hr, "Got unexpected hr %#x for query type %u.\n", hr, query_desc.Query);
+ ok(hr == expected_hr, "Got unexpected hr %#lx for query type %u.\n", hr, query_desc.Query);
expected_hr = tests[i].can_use_create_predicate ? S_OK : E_INVALIDARG;
hr = ID3D11Device_CreatePredicate(device, &query_desc, &predicate);
- ok(hr == expected_hr, "Got unexpected hr %#x for query type %u.\n", hr, query_desc.Query);
+ ok(hr == expected_hr, "Got unexpected hr %#lx for query type %u.\n", hr, query_desc.Query);
if (SUCCEEDED(hr))
ID3D11Predicate_Release(predicate);
}
@@ -5705,22 +5697,22 @@ static void test_create_query(void)
query_desc.Query = D3D11_QUERY_OCCLUSION_PREDICATE;
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreatePredicate(device, &query_desc, &predicate);
- ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Predicate_GetDevice(predicate, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
/* Not available on all Windows versions. */
check_interface(predicate, &IID_ID3D10Predicate, TRUE, TRUE);
ID3D11Predicate_Release(predicate);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
#define get_query_data(a, b, c, d) get_query_data_(__LINE__, a, b, c, d)
@@ -5736,10 +5728,10 @@ static void get_query_data_(unsigned int line, ID3D11DeviceContext *context,
break;
Sleep(10);
}
- ok_(__FILE__, line)(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(data, 0xff, data_size);
hr = ID3D11DeviceContext_GetData(context, query, data, data_size, 0);
- ok_(__FILE__, line)(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
}
static void test_occlusion_query(void)
@@ -5774,17 +5766,17 @@ static void test_occlusion_query(void)
query_desc.Query = D3D11_QUERY_OCCLUSION;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
data_size = ID3D11Asynchronous_GetDataSize(query);
ok(data_size == sizeof(data), "Got unexpected data size %u.\n", data_size);
memset(&data, 0xff, sizeof(data));
hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ok(data.dword[0] == 0xffffffff && data.dword[1] == 0xffffffff,
- "Data was modified 0x%08x%08x.\n", data.dword[1], data.dword[0]);
+ "Data was modified 0x%08lx%08lx.\n", data.dword[1], data.dword[0]);
ID3D11DeviceContext_End(context, query);
ID3D11DeviceContext_Begin(context, query);
@@ -5792,49 +5784,49 @@ static void test_occlusion_query(void)
memset(&data, 0xff, sizeof(data));
hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(data), 0);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ok(data.dword[0] == 0xffffffff && data.dword[1] == 0xffffffff,
- "Data was modified 0x%08x%08x.\n", data.dword[1], data.dword[0]);
+ "Data was modified 0x%08lx%08lx.\n", data.dword[1], data.dword[0]);
draw_color_quad(&test_context, &red);
ID3D11DeviceContext_End(context, query);
get_query_data(context, query, &data, sizeof(data));
- ok(data.uint == 640 * 480, "Got unexpected query result 0x%08x%08x.\n", data.dword[1], data.dword[0]);
+ ok(data.uint == 640 * 480, "Got unexpected query result 0x%08lx%08lx.\n", data.dword[1], data.dword[0]);
memset(&data, 0xff, sizeof(data));
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(DWORD), 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(WORD), 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(data) - 1, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(data) + 1, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(data.dword[0] == 0xffffffff && data.dword[1] == 0xffffffff,
- "Data was modified 0x%08x%08x.\n", data.dword[1], data.dword[0]);
+ "Data was modified 0x%08lx%08lx.\n", data.dword[1], data.dword[0]);
memset(&data, 0xff, sizeof(data));
hr = ID3D11DeviceContext_GetData(context, query, &data, 0, 0);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(data.dword[0] == 0xffffffff && data.dword[1] == 0xffffffff,
- "Data was modified 0x%08x%08x.\n", data.dword[1], data.dword[0]);
+ "Data was modified 0x%08lx%08lx.\n", data.dword[1], data.dword[0]);
hr = ID3D11DeviceContext_GetData(context, query, NULL, sizeof(DWORD), 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, NULL, sizeof(data), 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_Begin(context, query);
ID3D11DeviceContext_End(context, query);
ID3D11DeviceContext_End(context, query);
get_query_data(context, query, &data, sizeof(data));
- ok(!data.uint, "Got unexpected query result 0x%08x%08x.\n", data.dword[1], data.dword[0]);
+ ok(!data.uint, "Got unexpected query result 0x%08lx%08lx.\n", data.dword[1], data.dword[0]);
hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Width = D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
texture_desc.Height = D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
@@ -5848,9 +5840,9 @@ static void test_occlusion_query(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
set_viewport(context, 0.0f, 0.0f, texture_desc.Width, texture_desc.Height, 0.0f, 1.0f);
@@ -5864,16 +5856,16 @@ static void test_occlusion_query(void)
ok((data.dword[0] == 0x90000000 && data.dword[1] == 0x1)
|| (data.dword[0] == 0xffffffff && !data.dword[1])
|| broken(!data.uint),
- "Got unexpected query result 0x%08x%08x.\n", data.dword[1], data.dword[0]);
+ "Got unexpected query result 0x%08lx%08lx.\n", data.dword[1], data.dword[0]);
hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Asynchronous_Release(query);
/* The following test exercises a code path in wined3d. A wined3d context
* associated with the query is destroyed when the swapchain is released. */
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
set_viewport(context, 0.0f, 0.0f, 64.0f, 64.0f, 0.0f, 1.0f);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white);
@@ -5887,10 +5879,10 @@ static void test_occlusion_query(void)
test_context.swapchain = create_swapchain(device, test_context.window, NULL);
hr = IDXGISwapChain_GetBuffer(test_context.swapchain, 0, &IID_ID3D11Texture2D,
(void **)&test_context.backbuffer);
- ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)test_context.backbuffer,
NULL, &test_context.backbuffer_rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &test_context.backbuffer_rtv, NULL);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white);
@@ -5899,7 +5891,7 @@ static void test_occlusion_query(void)
if (0)
{
todo_wine ok(data.dword[0] == 0x1000 && !data.dword[1],
- "Got unexpected query result 0x%08x%08x.\n", data.dword[1], data.dword[0]);
+ "Got unexpected query result 0x%08lx%08lx.\n", data.dword[1], data.dword[0]);
}
ID3D11Asynchronous_Release(query);
@@ -5934,14 +5926,14 @@ static void test_pipeline_statistics_query(void)
query_desc.Query = D3D11_QUERY_PIPELINE_STATISTICS;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
data_size = ID3D11Asynchronous_GetDataSize(query);
ok(data_size == sizeof(data), "Got unexpected data size %u.\n", data_size);
hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_End(context, query);
ID3D11DeviceContext_Begin(context, query);
@@ -5949,9 +5941,9 @@ static void test_pipeline_statistics_query(void)
memset(&data, 0xff, sizeof(data));
hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(data), 0);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ok(data.IAVertices == ~(UINT64)0, "Data was modified.\n");
draw_quad(&test_context);
@@ -6025,23 +6017,23 @@ static void test_timestamp_query(void)
query_desc.Query = D3D11_QUERY_TIMESTAMP;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)×tamp_query);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
data_size = ID3D11Asynchronous_GetDataSize(timestamp_query);
ok(data_size == sizeof(UINT64), "Got unexpected data size %u.\n", data_size);
query_desc.Query = D3D11_QUERY_TIMESTAMP_DISJOINT;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)×tamp_disjoint_query);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
data_size = ID3D11Asynchronous_GetDataSize(timestamp_disjoint_query);
ok(data_size == sizeof(disjoint), "Got unexpected data size %u.\n", data_size);
disjoint.Frequency = 0xdeadbeef;
disjoint.Disjoint = 0xdeadbeef;
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, NULL, 0, 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, &disjoint, sizeof(disjoint), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ok(disjoint.Frequency == 0xdeadbeef, "Frequency data was modified.\n");
ok(disjoint.Disjoint == 0xdeadbeef, "Disjoint data was modified.\n");
@@ -6051,9 +6043,9 @@ static void test_timestamp_query(void)
disjoint.Frequency = 0xdeadbeef;
disjoint.Disjoint = 0xdeadbeef;
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, NULL, 0, 0);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, &disjoint, sizeof(disjoint), 0);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ok(disjoint.Frequency == 0xdeadbeef, "Frequency data was modified.\n");
ok(disjoint.Disjoint == 0xdeadbeef, "Disjoint data was modified.\n");
@@ -6067,29 +6059,29 @@ static void test_timestamp_query(void)
disjoint.Frequency = 0xdeadbeef;
disjoint.Disjoint = 0xff;
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, &disjoint, sizeof(disjoint) - 1, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, &disjoint, sizeof(disjoint) + 1, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, &disjoint, sizeof(disjoint) / 2, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, &disjoint, sizeof(disjoint) * 2, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(disjoint.Frequency == 0xdeadbeef, "Frequency data was modified.\n");
ok(disjoint.Disjoint == 0xff, "Disjoint data was modified.\n");
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, NULL, 0, 0);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, &disjoint, sizeof(disjoint),
D3D11_ASYNC_GETDATA_DONOTFLUSH);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(disjoint.Frequency == prev_disjoint.Frequency, "Frequency data mismatch.\n");
ok(disjoint.Disjoint == prev_disjoint.Disjoint, "Disjoint data mismatch.\n");
memset(×tamp, 0xff, sizeof(timestamp));
hr = ID3D11DeviceContext_GetData(context, timestamp_query, NULL, 0, 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_query, ×tamp, sizeof(timestamp), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ok(timestamp == ~(UINT64)0, "Timestamp data was modified.\n");
/* Test a TIMESTAMP query inside a TIMESTAMP_DISJOINT query. */
@@ -6097,7 +6089,7 @@ static void test_timestamp_query(void)
memset(×tamp, 0xff, sizeof(timestamp));
hr = ID3D11DeviceContext_GetData(context, timestamp_query, ×tamp, sizeof(timestamp), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ok(timestamp == ~(UINT64)0, "Timestamp data was modified.\n");
draw_color_quad(&test_context, &red);
@@ -6107,22 +6099,22 @@ static void test_timestamp_query(void)
timestamp = 0xdeadbeef;
hr = ID3D11DeviceContext_GetData(context, timestamp_query, ×tamp, sizeof(timestamp) / 2, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(timestamp == 0xdeadbeef, "Timestamp was modified.\n");
hr = ID3D11DeviceContext_GetData(context, timestamp_query, ×tamp, sizeof(timestamp), 0);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(timestamp != 0xdeadbeef, "Timestamp was not modified.\n");
timestamp = 0xdeadbeef;
hr = ID3D11DeviceContext_GetData(context, timestamp_query, ×tamp, sizeof(timestamp) - 1, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_query, ×tamp, sizeof(timestamp) + 1, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_query, ×tamp, sizeof(timestamp) / 2, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, timestamp_query, ×tamp, sizeof(timestamp) * 2, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(timestamp == 0xdeadbeef, "Timestamp was modified.\n");
ID3D11DeviceContext_End(context, timestamp_disjoint_query);
@@ -6130,7 +6122,7 @@ static void test_timestamp_query(void)
disjoint.Frequency = 0xdeadbeef;
disjoint.Disjoint = 0xff;
hr = ID3D11DeviceContext_GetData(context, timestamp_disjoint_query, &disjoint, sizeof(disjoint), 0);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(disjoint.Frequency != 0xdeadbeef, "Frequency data was not modified.\n");
ok(disjoint.Disjoint == TRUE || disjoint.Disjoint == FALSE, "Got unexpected disjoint %#x.\n", disjoint.Disjoint);
@@ -6139,7 +6131,7 @@ static void test_timestamp_query(void)
query_desc.Query = D3D11_QUERY_TIMESTAMP;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)×tamp_query);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
draw_color_quad(&test_context, &red);
@@ -6274,14 +6266,14 @@ static void test_so_statistics_query(void)
query_desc.Query = tests[i].query;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
data_size = ID3D11Asynchronous_GetDataSize(query);
ok(data_size == sizeof(data), "Got unexpected data size %u.\n", data_size);
hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_End(context, query);
ID3D11DeviceContext_Begin(context, query);
@@ -6289,9 +6281,9 @@ static void test_so_statistics_query(void)
memset(&data, 0xff, sizeof(data));
hr = ID3D11DeviceContext_GetData(context, query, NULL, 0, 0);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(context, query, &data, sizeof(data), 0);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ok(data.NumPrimitivesWritten == ~(UINT64)0, "Data was modified.\n");
ok(data.PrimitivesStorageNeeded == ~(UINT64)0, "Data was modified.\n");
@@ -6326,14 +6318,14 @@ static void test_so_statistics_query(void)
/* multiple vertex streams */
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(hr == S_OK, "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_VSSetShader(context, vs, NULL, 0);
hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, gs_code, sizeof(gs_code),
so_declaration, ARRAY_SIZE(so_declaration),
NULL, 0, D3D11_SO_NO_RASTERIZED_STREAM, NULL, &gs);
todo_wine
- ok(hr == S_OK, "Failed to create geometry shader with stream output, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
if (FAILED(hr))
{
ID3D11VertexShader_Release(vs);
@@ -6351,7 +6343,7 @@ static void test_so_statistics_query(void)
query_desc.Query = D3D11_QUERY_SO_STATISTICS;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_Begin(context, query);
ID3D11DeviceContext_Draw(context, 5, 0);
@@ -6437,12 +6429,12 @@ static void test_device_removed_reason(void)
}
hr = ID3D11Device_GetDeviceRemovedReason(device);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_GetDeviceRemovedReason(device);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_private_data(void)
@@ -6486,118 +6478,118 @@ static void test_private_data(void)
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
- ok(SUCCEEDED(hr), "Failed to get IDXGISurface, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_SetPrivateData(device, &test_guid, 0, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_SetPrivateData(device, &test_guid, ~0u, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_SetPrivateData(device, &test_guid, ~0u, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
size = sizeof(ptr) * 2;
ptr = (IUnknown *)0xdeadbeef;
hr = ID3D11Device_GetPrivateData(device, &test_guid, &size, &ptr);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(!ptr, "Got unexpected pointer %p.\n", ptr);
ok(size == sizeof(IUnknown *), "Got unexpected size %u.\n", size);
hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
- ok(SUCCEEDED(hr), "Failed to get DXGI device, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
size = sizeof(ptr) * 2;
ptr = (IUnknown *)0xdeadbeef;
hr = IDXGIDevice_GetPrivateData(dxgi_device, &test_guid, &size, &ptr);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(!ptr, "Got unexpected pointer %p.\n", ptr);
ok(size == sizeof(IUnknown *), "Got unexpected size %u.\n", size);
IDXGIDevice_Release(dxgi_device);
refcount = get_refcount(test_object);
hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, (IUnknown *)test_object);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
expected_refcount = refcount + 1;
refcount = get_refcount(test_object);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, (IUnknown *)test_object);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(test_object);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
--expected_refcount;
refcount = get_refcount(test_object);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, (IUnknown *)test_object);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
size = sizeof(data);
hr = ID3D11Device_SetPrivateData(device, &test_guid, size, data);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(test_object);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
hr = ID3D11Device_SetPrivateData(device, &test_guid, 42, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_SetPrivateData(device, &test_guid, 42, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_SetPrivateDataInterface(device, &test_guid, (IUnknown *)test_object);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
++expected_refcount;
size = 2 * sizeof(ptr);
ptr = NULL;
hr = ID3D11Device_GetPrivateData(device, &test_guid, &size, &ptr);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(size == sizeof(test_object), "Got unexpected size %u.\n", size);
++expected_refcount;
refcount = get_refcount(test_object);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
IUnknown_Release(ptr);
--expected_refcount;
ptr = (IUnknown *)0xdeadbeef;
size = 1;
hr = ID3D11Device_GetPrivateData(device, &test_guid, &size, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(size == sizeof(device), "Got unexpected size %u.\n", size);
size = 2 * sizeof(ptr);
hr = ID3D11Device_GetPrivateData(device, &test_guid, &size, NULL);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(size == sizeof(device), "Got unexpected size %u.\n", size);
refcount = get_refcount(test_object);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
size = 1;
hr = ID3D11Device_GetPrivateData(device, &test_guid, &size, &ptr);
- ok(hr == DXGI_ERROR_MORE_DATA, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_MORE_DATA, "Got unexpected hr %#lx.\n", hr);
ok(size == sizeof(device), "Got unexpected size %u.\n", size);
ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr);
if (!enable_debug_layer)
{
hr = ID3D11Device_GetPrivateData(device, &test_guid2, NULL, NULL);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
size = 0xdeadbabe;
hr = ID3D11Device_GetPrivateData(device, &test_guid2, &size, &ptr);
- ok(hr == DXGI_ERROR_NOT_FOUND, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_NOT_FOUND, "Got unexpected hr %#lx.\n", hr);
ok(size == 0, "Got unexpected size %u.\n", size);
ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr);
hr = ID3D11Device_GetPrivateData(device, &test_guid, NULL, &ptr);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(ptr == (IUnknown *)0xdeadbeef, "Got unexpected pointer %p.\n", ptr);
}
hr = ID3D11Texture2D_SetPrivateDataInterface(texture, &test_guid, (IUnknown *)test_object);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ptr = NULL;
size = sizeof(ptr);
hr = IDXGISurface_GetPrivateData(surface, &test_guid, &size, &ptr);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(ptr == (IUnknown *)test_object, "Got unexpected ptr %p, expected %p.\n", ptr, test_object);
IUnknown_Release(ptr);
@@ -6609,7 +6601,7 @@ static void test_private_data(void)
ptr = NULL;
size = sizeof(ptr);
hr = ID3D10Texture2D_GetPrivateData(d3d10_texture, &test_guid, &size, &ptr);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(ptr == (IUnknown *)test_object, "Got unexpected ptr %p, expected %p.\n", ptr, test_object);
IUnknown_Release(ptr);
ID3D10Texture2D_Release(d3d10_texture);
@@ -6618,9 +6610,9 @@ static void test_private_data(void)
IDXGISurface_Release(surface);
ID3D11Texture2D_Release(texture);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
refcount = ID3D11Device_Release(test_object);
- ok(!refcount, "Test object has %u references left.\n", refcount);
+ ok(!refcount, "Test object has %lu references left.\n", refcount);
}
static void test_state_refcounting(const D3D_FEATURE_LEVEL feature_level)
@@ -6659,30 +6651,30 @@ static void test_state_refcounting(const D3D_FEATURE_LEVEL feature_level)
sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
sampler_desc.MaxLOD = FLT_MAX;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &tmp_sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
ID3D11SamplerState_Release(tmp_sampler);
tmp_sampler = sampler;
refcount = get_refcount(sampler);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got refcount %lu, expected 1.\n", refcount);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler);
refcount = ID3D11SamplerState_Release(sampler);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
sampler = NULL;
ID3D11DeviceContext_PSGetSamplers(context, 0, 1, &sampler);
ok(sampler == tmp_sampler, "Got sampler %p, expected %p.\n", sampler, tmp_sampler);
refcount = ID3D11SamplerState_Release(sampler);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &tmp_sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
refcount = ID3D11SamplerState_Release(tmp_sampler);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
/* ID3D11RasterizerState */
memset(&rasterizer_desc, 0, sizeof(rasterizer_desc));
@@ -6690,16 +6682,16 @@ static void test_state_refcounting(const D3D_FEATURE_LEVEL feature_level)
rasterizer_desc.CullMode = D3D11_CULL_BACK;
rasterizer_desc.DepthClipEnable = TRUE;
hr = ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rasterizer_state);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_RSSetState(context, rasterizer_state);
refcount = ID3D11RasterizerState_Release(rasterizer_state);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
ID3D11DeviceContext_RSGetState(context, &tmp_rasterizer_state);
ok(tmp_rasterizer_state == rasterizer_state, "Got rasterizer state %p, expected %p.\n",
tmp_rasterizer_state, rasterizer_state);
refcount = ID3D11RasterizerState_Release(tmp_rasterizer_state);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
/* ID3D11ShaderResourceView */
memset(&texture_desc, 0, sizeof(texture_desc));
@@ -6712,34 +6704,34 @@ static void test_state_refcounting(const D3D_FEATURE_LEVEL feature_level)
texture_desc.Usage = D3D11_USAGE_DEFAULT;
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_Release(texture);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
refcount = ID3D11ShaderResourceView_Release(srv);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
ID3D11DeviceContext_PSGetShaderResources(context, 0, 1, &tmp_srv);
ok(tmp_srv == srv, "Got SRV %p, expected %p.\n", tmp_srv, srv);
refcount = ID3D11ShaderResourceView_Release(tmp_srv);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
/* ID3D11RenderTargetView */
texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_Release(texture);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
refcount = ID3D11RenderTargetView_Release(rtv);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
ID3D11DeviceContext_OMGetRenderTargets(context, 1, &tmp_rtv, NULL);
ok(tmp_rtv == rtv, "Got RTV %p, expected %p.\n", tmp_rtv, rtv);
refcount = ID3D11RenderTargetView_Release(tmp_rtv);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
/* ID3D11Predicate */
if (feature_level >= D3D_FEATURE_LEVEL_10_0)
@@ -6747,20 +6739,20 @@ static void test_state_refcounting(const D3D_FEATURE_LEVEL feature_level)
predicate_desc.Query = D3D11_QUERY_OCCLUSION_PREDICATE;
predicate_desc.MiscFlags = 0;
hr = ID3D11Device_CreatePredicate(device, &predicate_desc, &predicate);
- ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_SetPredication(context, predicate, TRUE);
refcount = ID3D11Predicate_Release(predicate);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
ID3D11DeviceContext_GetPredication(context, &tmp_predicate, NULL);
ok(tmp_predicate == predicate, "Got predicate %p, expected %p.\n", tmp_predicate, predicate);
refcount = ID3D11Predicate_Release(tmp_predicate);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got refcount %lu, expected 0.\n", refcount);
}
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_device_context_state(void)
@@ -7018,18 +7010,18 @@ static void test_device_context_state(void)
sampler_desc.MinLOD = 0.0f;
sampler_desc.MaxLOD = 16.0f;
hr = ID3D11Device1_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
feature_level = min(feature_level, D3D_FEATURE_LEVEL_11_1);
hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level,
1, D3D11_SDK_VERSION, &IID_ID3D11Device1, NULL, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
selected_feature_level = 0xc0de0000;
hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1,
D3D11_SDK_VERSION, &IID_ID3D11Device1, &selected_feature_level, NULL);
- ok(hr == S_FALSE, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_FALSE, "Got unexpected hr %#lx.\n", hr);
ok(selected_feature_level == feature_level, "Got unexpected feature level %#x, expected %#x.\n",
selected_feature_level, feature_level);
@@ -7037,23 +7029,23 @@ static void test_device_context_state(void)
context_state = (void *)0xc0de0001;
hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 0,
D3D11_SDK_VERSION, &IID_ID3D11Device1, &selected_feature_level, &context_state);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(!selected_feature_level, "Got unexpected feature level %#x.\n", selected_feature_level);
ok(!context_state, "Got unexpected context state %p.\n", context_state);
hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level,
0, D3D11_SDK_VERSION, &IID_ID3D11Device1, NULL, NULL);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device1_CreateDeviceContextState(device, 0, NULL,
0, D3D11_SDK_VERSION, &IID_ID3D11Device1, NULL, NULL);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level,
1, D3D11_SDK_VERSION, &IID_ID3D11Device1, NULL, &context_state);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(context_state);
- ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
context_type = ID3D11DeviceContext1_GetType(context);
ok(context_type == D3D11_DEVICE_CONTEXT_IMMEDIATE, "Unexpected context type %u.\n", context_type);
@@ -7071,33 +7063,33 @@ static void test_device_context_state(void)
sob = create_buffer((ID3D11Device *)device, D3D11_BIND_STREAM_OUTPUT, 1024, NULL);
hr = ID3D11Device1_CreateVertexShader(device, simple_vs, sizeof(simple_vs), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device1_CreateGeometryShader(device, simple_gs, sizeof(simple_gs), NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device1_CreatePixelShader(device, simple_ps, sizeof(simple_ps), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
if (feature_level < D3D_FEATURE_LEVEL_11_0) hs = NULL;
else
{
hr = ID3D11Device1_CreateHullShader(device, simple_hs, sizeof(simple_hs), NULL, &hs);
- ok(SUCCEEDED(hr), "Failed to create hull shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
}
if (feature_level < D3D_FEATURE_LEVEL_11_0) ds = NULL;
else
{
hr = ID3D11Device1_CreateDomainShader(device, simple_ds, sizeof(simple_ds), NULL, &ds);
- ok(SUCCEEDED(hr), "Failed to create domain shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
}
if (feature_level < D3D_FEATURE_LEVEL_11_0) cs = NULL;
else
{
hr = ID3D11Device1_CreateComputeShader(device, simple_cs, sizeof(simple_cs), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
}
srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
@@ -7105,7 +7097,7 @@ static void test_device_context_state(void)
U(srv_desc).Buffer.ElementOffset = 0;
U(srv_desc).Buffer.ElementWidth = 64;
hr = ID3D11Device1_CreateShaderResourceView(device, (ID3D11Resource *)srvb, &srv_desc, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Buffer_Release(srvb);
uav_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
@@ -7114,17 +7106,17 @@ static void test_device_context_state(void)
U(uav_desc).Buffer.NumElements = 4;
U(uav_desc).Buffer.Flags = 0;
hr = ID3D11Device1_CreateUnorderedAccessView(device, (ID3D11Resource *)uavb, &uav_desc, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Buffer_Release(uavb);
uavb = create_buffer((ID3D11Device *)device, D3D11_BIND_UNORDERED_ACCESS, 1024, NULL);
hr = ID3D11Device1_CreateUnorderedAccessView(device, (ID3D11Resource *)uavb, &uav_desc, &ps_uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Buffer_Release(uavb);
hr = ID3D11Device1_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
simple_vs, sizeof(simple_vs), &il);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ib_offset = 16;
vb_offset = 16;
@@ -7143,17 +7135,17 @@ static void test_device_context_state(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device1_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device1_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_Release(texture);
texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device1_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device1_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth/stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_Release(texture);
memset(&blend_desc, 0, sizeof(blend_desc));
@@ -7166,7 +7158,7 @@ static void test_device_context_state(void)
blend_desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
hr = ID3D11Device1_CreateBlendState(device, &blend_desc, &bs);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ds_desc.DepthEnable = TRUE;
ds_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
@@ -7183,7 +7175,7 @@ static void test_device_context_state(void)
ds_desc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
ds_desc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
hr = ID3D11Device1_CreateDepthStencilState(device, &ds_desc, &dss);
- ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rs_desc.FillMode = D3D11_FILL_SOLID;
rs_desc.CullMode = D3D11_CULL_BACK;
@@ -7196,7 +7188,7 @@ static void test_device_context_state(void)
rs_desc.MultisampleEnable = FALSE;
rs_desc.AntialiasedLineEnable = FALSE;
hr = ID3D11Device1_CreateRasterizerState(device, &rs_desc, &rs);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
SetRect(&rect, 0, 0, 1, 2);
vp.TopLeftX = 0;
@@ -7215,7 +7207,7 @@ static void test_device_context_state(void)
ID3D11DeviceContext1_VSSetShader(context, vs, NULL, 0);
ID3D11DeviceContext1_VSSetShaderResources(context, 0, 1, &srv);
refcount = get_refcount(vs);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
ID3D11DeviceContext1_GSSetConstantBuffers(context, 0, 1, &cb);
ID3D11DeviceContext1_GSSetSamplers(context, 0, 1, &sampler);
@@ -7266,18 +7258,18 @@ static void test_device_context_state(void)
ID3D11DeviceContext1_SwapDeviceContextState(context, context_state, &previous_context_state);
ok(previous_context_state != NULL, "Failed to get previous context state\n");
refcount = get_refcount(vs);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
hr = ID3DDeviceContextState_SetPrivateData(context_state, &test_guid, sizeof(constant), &constant);
- ok(hr == S_OK, "Failed to set private data, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = ID3DDeviceContextState_Release(context_state);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
ID3D11DeviceContext1_SwapDeviceContextState(context, previous_context_state, &context_state);
data_size = sizeof(data);
memset(data, 0xa5, sizeof(data));
hr = ID3DDeviceContextState_GetPrivateData(context_state, &test_guid, &data_size, data);
- ok(hr == S_OK, "Failed to get private data, hr %#x.\n", hr);
- ok(data_size == sizeof(constant), "Got private data size %x, expected %x.\n", data_size, sizeof(constant));
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
+ ok(data_size == sizeof(constant), "Got private data size %#x, expected %#Ix.\n", data_size, sizeof(constant));
ok(!memcmp(data, &constant, sizeof(constant)), "Got unexpected private data.\n");
ID3D11DeviceContext1_SwapDeviceContextState(context, context_state, NULL);
@@ -7432,17 +7424,17 @@ static void test_device_context_state(void)
/* updating the device context should also update the device context state */
hr = ID3D11Device1_CreateVertexShader(device, simple_vs, sizeof(simple_vs), NULL, &vs2);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext1_VSSetShader(context, vs2, NULL, 0);
ID3D11DeviceContext1_SwapDeviceContextState(context, context_state, &tmp_context_state);
refcount = ID3DDeviceContextState_Release(tmp_context_state);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
ok(tmp_context_state == context_state, "Got unexpected state pointer.\n");
tmp_vs = (ID3D11VertexShader *)0xdeadbeef;
ID3D11DeviceContext1_VSGetShader(context, &tmp_vs, NULL, NULL);
ok(tmp_vs == vs2, "Got shader %p, expected %p.\n", tmp_vs, vs2);
refcount = ID3D11VertexShader_Release(tmp_vs);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
/* context states may be used with other devices instances too
*
@@ -7461,7 +7453,7 @@ static void test_device_context_state(void)
d3d11_device2 = create_device(NULL);
ok(!!d3d11_device2, "Failed to create device.\n");
hr = ID3D11Device_QueryInterface(d3d11_device2, &IID_ID3D11Device1, (void **)&device2);
- ok(SUCCEEDED(hr), "Failed to query device interface, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Device_Release(d3d11_device2);
ID3D11Device1_GetImmediateContext1(device2, &context2);
ok(!!context2, "Failed to get immediate context.\n");
@@ -7478,13 +7470,13 @@ static void test_device_context_state(void)
ID3D11DeviceContext1_VSGetShader(context, &tmp_vs, NULL, NULL);
ok(tmp_vs == vs2, "Got shader %p, expected %p.\n", tmp_vs, vs2);
refcount = ID3D11VertexShader_Release(tmp_vs);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
ID3D11DeviceContext1_SwapDeviceContextState(context2, tmp_context_state, &context_state2);
refcount = ID3DDeviceContextState_Release(tmp_context_state);
- ok(refcount == 0, "Got refcount %u, expected 1.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3DDeviceContextState_Release(context_state2);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
ok(context_state2 == context_state, "Got unexpected state pointer.\n");
/* swapping the default state on context2 effectively clears the vertex shader */
@@ -7495,17 +7487,17 @@ static void test_device_context_state(void)
ID3D11DeviceContext1_SwapDeviceContextState(context2, context_state, &tmp_context_state);
ok(!!tmp_context_state, "Failed to get context state.\n");
refcount = ID3DDeviceContextState_Release(tmp_context_state);
- ok(refcount == 0, "Got refcount %u, expected 1.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
/* clearing the vertex shader on context doesn't have side effect on context2 */
ID3D11DeviceContext1_VSSetShader(context, NULL, NULL, 0);
refcount = get_refcount(vs2);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
tmp_vs = (ID3D11VertexShader *)0xdeadbeef;
ID3D11DeviceContext1_VSGetShader(context2, &tmp_vs, NULL, NULL);
ok(tmp_vs == vs, "Got shader %p, expected %p.\n", tmp_vs, vs);
refcount = ID3D11VertexShader_Release(tmp_vs);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
/* even after swapping it again */
ID3D11DeviceContext1_SwapDeviceContextState(context2, context_state, NULL);
@@ -7513,7 +7505,7 @@ static void test_device_context_state(void)
ID3D11DeviceContext1_VSGetShader(context2, &tmp_vs, NULL, NULL);
ok(tmp_vs == vs, "Got shader %p, expected %p.\n", tmp_vs, vs);
refcount = ID3D11VertexShader_Release(tmp_vs);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
/* swapping the initial state on context2 doesn't have side effect on context either */
ID3D11DeviceContext1_SwapDeviceContextState(context2, previous_context_state, NULL);
@@ -7522,21 +7514,21 @@ static void test_device_context_state(void)
ok(!tmp_vs, "Got unexpected shader %p.\n", tmp_vs);
refcount = ID3D11DeviceContext1_Release(context2);
- ok(refcount == 0, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3D11Device1_Release(device2);
- ok(refcount == 0, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
}
ID3D11DeviceContext1_SwapDeviceContextState(context, previous_context_state, &tmp_context_state);
refcount = ID3DDeviceContextState_Release(previous_context_state);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3DDeviceContextState_Release(tmp_context_state);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3DDeviceContextState_Release(context_state);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
ok(tmp_context_state == context_state, "Got unexpected state pointer.\n");
refcount = get_refcount(vs);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
/* ID3DDeviceContextState retains the previous state. */
@@ -7730,9 +7722,9 @@ static void test_device_context_state(void)
feature_level = min(feature_level, D3D_FEATURE_LEVEL_10_1);
hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1, D3D11_SDK_VERSION,
&IID_ID3D10Device, NULL, &context_state);
- ok(SUCCEEDED(hr), "Failed to create device context state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(context_state);
- ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
context_type = ID3D11DeviceContext1_GetType(context);
ok(context_type == D3D11_DEVICE_CONTEXT_IMMEDIATE, "Unexpected context type %u.\n", context_type);
@@ -7741,7 +7733,7 @@ static void test_device_context_state(void)
previous_context_state = NULL;
ID3D11DeviceContext1_SwapDeviceContextState(context, context_state, &previous_context_state);
refcount = ID3DDeviceContextState_Release(context_state);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
ok(previous_context_state != NULL, "Failed to get previous context state\n");
context_type = ID3D11DeviceContext1_GetType(context);
@@ -7982,9 +7974,9 @@ static void test_device_context_state(void)
context_state = NULL;
ID3D11DeviceContext1_SwapDeviceContextState(context, previous_context_state, &context_state);
refcount = ID3DDeviceContextState_Release(context_state);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
refcount = ID3DDeviceContextState_Release(previous_context_state);
- ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
+ ok(!refcount, "Got unexpected refcount %lu.\n", refcount);
/* ID3DDeviceContextState retains the previous state. */
@@ -8202,7 +8194,7 @@ static void test_device_context_state(void)
ID3D11SamplerState_Release(sampler);
ID3D11DeviceContext1_Release(context);
refcount = ID3D11Device1_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_blend(void)
@@ -8310,14 +8302,14 @@ static void test_blend(void)
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(quads), quads);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&blend_desc, 0, sizeof(blend_desc));
blend_desc.RenderTarget[0].BlendEnable = TRUE;
@@ -8330,7 +8322,7 @@ static void test_blend(void)
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &src_blend);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_DEST_ALPHA;
blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_DEST_ALPHA;
@@ -8338,7 +8330,7 @@ static void test_blend(void)
blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_DEST_ALPHA;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &dst_blend);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_BLEND_FACTOR;
blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_BLEND_FACTOR;
@@ -8346,7 +8338,7 @@ static void test_blend(void)
blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_DEST_ALPHA;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &dst_blend_factor);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_IASetInputLayout(context, input_layout);
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
@@ -8364,9 +8356,9 @@ static void test_blend(void)
ID3D11DeviceContext_Draw(context, 4, 4);
color = get_texture_color(test_context.backbuffer, 320, 360);
- ok(compare_color(color, 0x700040bf, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x700040bf, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 120);
- ok(compare_color(color, 0xa080007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xa080007f, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red);
@@ -8375,9 +8367,9 @@ static void test_blend(void)
ID3D11DeviceContext_Draw(context, 4, 4);
color = get_texture_color(test_context.backbuffer, 320, 360);
- ok(compare_color(color, 0x600066b3, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x600066b3, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 120);
- ok(compare_color(color, 0xa0cc00b3, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xa0cc00b3, 1), "Got unexpected colour 0x%08lx.\n", color);
texture_desc.Width = 128;
texture_desc.Height = 128;
@@ -8399,7 +8391,7 @@ static void test_blend(void)
}
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)offscreen, NULL, &offscreen_rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &offscreen_rtv, NULL);
@@ -8413,9 +8405,9 @@ static void test_blend(void)
ID3D11DeviceContext_Draw(context, 4, 4);
color = get_texture_color(offscreen, 64, 96) & 0x00ffffff;
- ok(compare_color(color, 0x00bf4000, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x00bf4000, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(offscreen, 64, 32) & 0x00ffffff;
- ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x000000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11RenderTargetView_Release(offscreen_rtv);
ID3D11Texture2D_Release(offscreen);
@@ -8788,7 +8780,7 @@ static void test_texture1d(void)
current_ps = test->ps;
hr = ID3D11Device_CreatePixelShader(device, current_ps->code, current_ps->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -8810,10 +8802,10 @@ static void test_texture1d(void)
texture_desc.Format = current_texture->format;
hr = ID3D11Device_CreateTexture1D(device, &texture_desc, current_texture->data, &texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 1d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
}
else
{
@@ -8838,7 +8830,7 @@ static void test_texture1d(void)
sampler_desc.MaxLOD = test->max_lod;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Test %u: Failed to create sampler state, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler);
}
@@ -8855,7 +8847,7 @@ static void test_texture1d(void)
{
color = get_readback_color(&rb, 80 + x * 160, 0, 0);
ok(compare_color(color, test->expected_colors[x], 2),
- "Test %u: Got unexpected color 0x%08x at (%u).\n", i, color, x);
+ "Test %u: Got unexpected colour 0x%08lx at (%u).\n", i, color, x);
}
release_resource_readback(&rb);
}
@@ -8880,7 +8872,7 @@ static void test_texture1d(void)
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler);
@@ -8901,7 +8893,7 @@ static void test_texture1d(void)
current_ps = test->ps;
hr = ID3D11Device_CreatePixelShader(device, current_ps->code, current_ps->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -8919,7 +8911,7 @@ static void test_texture1d(void)
texture_desc.Format = current_texture->format;
hr = ID3D11Device_CreateTexture1D(device, &texture_desc, current_texture->data, &texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 1d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
}
if (srv)
@@ -8927,7 +8919,7 @@ static void test_texture1d(void)
get_srv_desc(&srv_desc, &test->srv_desc);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &srv);
- ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
@@ -8943,7 +8935,7 @@ static void test_texture1d(void)
{
color = get_readback_color(&rb, 80 + x * 160, 0, 0);
ok(compare_color(color, test->expected_colors[x], 1),
- "Test %u: Got unexpected color 0x%08x at (%u).\n", i, color, x);
+ "Test %u: Got unexpected colour 0x%08lx at (%u).\n", i, color, x);
}
release_resource_readback(&rb);
}
@@ -9765,7 +9757,7 @@ static void test_texture(void)
current_ps = test->ps;
hr = ID3D11Device_CreatePixelShader(device, current_ps->code, current_ps->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -9788,10 +9780,10 @@ static void test_texture(void)
texture_desc.Format = current_texture->format;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, current_texture->data, &texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
}
else
{
@@ -9816,7 +9808,7 @@ static void test_texture(void)
sampler_desc.MaxLOD = test->max_lod;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Test %u: Failed to create sampler state, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler);
}
@@ -9835,7 +9827,7 @@ static void test_texture(void)
{
color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120, 0);
ok(compare_color(color, test->expected_colors[y * 4 + x], 2),
- "Test %u: Got unexpected color 0x%08x at (%u, %u).\n", i, color, x, y);
+ "Test %u: Got unexpected colour 0x%08lx at (%u, %u).\n", i, color, x, y);
}
}
release_resource_readback(&rb);
@@ -9861,7 +9853,7 @@ static void test_texture(void)
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler);
@@ -9882,7 +9874,7 @@ static void test_texture(void)
current_ps = test->ps;
hr = ID3D11Device_CreatePixelShader(device, current_ps->code, current_ps->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -9901,7 +9893,7 @@ static void test_texture(void)
texture_desc.Format = current_texture->format;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, current_texture->data, &texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
}
if (srv)
@@ -9909,7 +9901,7 @@ static void test_texture(void)
get_srv_desc(&srv_desc, &test->srv_desc);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &srv);
- ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
@@ -9927,7 +9919,7 @@ static void test_texture(void)
{
color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120, 0);
ok(compare_color(color, test->expected_colors[y * 4 + x], 1),
- "Test %u: Got unexpected color 0x%08x at (%u, %u).\n", i, color, x, y);
+ "Test %u: Got unexpected colour 0x%08lx at (%u, %u).\n", i, color, x, y);
}
}
release_resource_readback(&rb);
@@ -10141,9 +10133,9 @@ static void test_cube_maps(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rtv_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rtv_texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&constant, 0, sizeof(constant));
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(constant), &constant);
@@ -10171,7 +10163,7 @@ static void test_cube_maps(void)
current_ps = test->ps;
hr = ID3D11Device_CreatePixelShader(device, current_ps->code, current_ps->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -10205,10 +10197,10 @@ static void test_cube_maps(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, (ID3D11Texture2D **)&texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11Device_CreateShaderResourceView(device, texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
sub_resource_count = texture_desc.MipLevels * texture_desc.ArraySize;
@@ -10424,12 +10416,12 @@ static void test_depth_stencil_sampling(void)
sampler_desc.MinLOD = 0.0f;
sampler_desc.MaxLOD = 0.0f;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &cmp_sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Width = 640;
texture_desc.Height = 480;
@@ -10443,9 +10435,9 @@ static void test_depth_stencil_sampling(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt_texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
memset(&ps_constant, 0, sizeof(ps_constant));
@@ -10453,38 +10445,35 @@ static void test_depth_stencil_sampling(void)
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
hr = ID3D11Device_CreatePixelShader(device, ps_compare_code, sizeof(ps_compare_code), NULL, &ps_cmp);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_sample_code, sizeof(ps_sample_code), NULL, &ps_depth);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_stencil_code, sizeof(ps_stencil_code), NULL, &ps_stencil);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_depth_stencil_code, sizeof(ps_depth_stencil_code), NULL,
&ps_depth_stencil);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
texture_desc.Format = tests[i].typeless_format;
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture for format %#x, hr %#x.\n",
- texture_desc.Format, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
dsv_desc.Format = tests[i].dsv_format;
dsv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
dsv_desc.Flags = 0;
U(dsv_desc).Texture2D.MipSlice = 0;
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view for format %#x, hr %#x.\n",
- dsv_desc.Format, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
srv_desc.Format = tests[i].depth_view_format;
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
U(srv_desc).Texture2D.MostDetailedMip = 0;
U(srv_desc).Texture2D.MipLevels = 1;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &depth_srv);
- ok(SUCCEEDED(hr), "Failed to create depth shader resource view for format %#x, hr %#x.\n",
- srv_desc.Format, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps_cmp, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &depth_srv);
@@ -10553,8 +10542,7 @@ static void test_depth_stencil_sampling(void)
ID3D11Texture2D_Release(texture);
continue;
}
- ok(SUCCEEDED(hr), "Failed to create stencil shader resource view for format %#x, hr %#x.\n",
- srv_desc.Format, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps_stencil, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &stencil_srv);
@@ -10780,14 +10768,14 @@ static void test_sample_c_lz(void)
sampler_desc.MinLOD = 0.0f;
sampler_desc.MaxLOD = 10.0f;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R32_FLOAT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt_texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
memset(&ps_constant, 0, sizeof(ps_constant));
@@ -10802,7 +10790,7 @@ static void test_sample_c_lz(void)
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(depth_values); ++i)
{
@@ -10814,13 +10802,13 @@ static void test_sample_c_lz(void)
U(dsv_desc).Texture2DArray.ArraySize = 1;
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Slice %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, depth_values[i], 0);
ID3D11DepthStencilView_Release(dsv);
U(dsv_desc).Texture2DArray.MipSlice = 1;
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Slice %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0);
ID3D11DepthStencilView_Release(dsv);
}
@@ -10832,10 +10820,10 @@ static void test_sample_c_lz(void)
U(srv_desc).Texture2DArray.FirstArraySlice = 0;
U(srv_desc).Texture2DArray.ArraySize = ~0u;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_array_code, sizeof(ps_array_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
@@ -10860,7 +10848,7 @@ static void test_sample_c_lz(void)
/* cube texture */
texture_desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(depth_values); ++i)
{
@@ -10872,13 +10860,13 @@ static void test_sample_c_lz(void)
U(dsv_desc).Texture2DArray.ArraySize = 1;
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Slice %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, depth_values[i], 0);
ID3D11DepthStencilView_Release(dsv);
U(dsv_desc).Texture2DArray.MipSlice = 1;
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, &dsv_desc, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Slice %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0);
ID3D11DepthStencilView_Release(dsv);
}
@@ -10888,10 +10876,10 @@ static void test_sample_c_lz(void)
U(srv_desc).TextureCube.MostDetailedMip = 0;
U(srv_desc).TextureCube.MipLevels = ~0u;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_cube_code, sizeof(ps_cube_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
@@ -11010,7 +10998,7 @@ static void test_multiple_render_targets(void)
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(quad), quad);
@@ -11029,16 +11017,16 @@ static void test_multiple_render_targets(void)
for (i = 0; i < ARRAY_SIZE(rt); ++i)
{
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt[i]);
- ok(SUCCEEDED(hr), "Failed to create texture %u, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "RT %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt[i], NULL, &rtv[i]);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view %u, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "RT %u: Got unexpected hr %#lx.\n", i, hr);
}
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Device_GetImmediateContext(device, &context);
@@ -11086,7 +11074,7 @@ static void test_multiple_render_targets(void)
}
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_render_target_views(void)
@@ -11253,11 +11241,11 @@ static void test_render_target_views(void)
texture_desc.ArraySize = test->texture.array_size;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
get_rtv_desc(&rtv_desc, &test->rtv);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv);
- ok(SUCCEEDED(hr), "Test %u: Failed to create render target view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
for (j = 0; j < texture_desc.ArraySize; ++j)
{
@@ -11304,7 +11292,7 @@ static void test_render_target_views(void)
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
resource = (ID3D11Resource *)texture;
}
else
@@ -11314,13 +11302,13 @@ static void test_render_target_views(void)
texture3d_desc.Format = invalid_desc_tests[i].texture.format;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
resource = (ID3D11Resource *)texture3d;
}
get_rtv_desc(&rtv_desc, &invalid_desc_tests[i].rtv_desc);
hr = ID3D11Device_CreateRenderTargetView(device, resource, &rtv_desc, &rtv);
- ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
+ ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11Resource_Release(resource);
}
@@ -11528,17 +11516,17 @@ static void test_layered_rendering(void)
if (ID3D11Device_GetFeatureLevel(device) < D3D_FEATURE_LEVEL_11_0 || warp)
{
hr = ID3D11Device_CreateGeometryShader(device, gs_4_code, sizeof(gs_4_code), NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
}
else
{
hr = ID3D11Device_CreateGeometryShader(device, gs_5_code, sizeof(gs_5_code), NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
}
ID3D11DeviceContext_GSSetShader(context, gs, NULL, 0);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
texture_desc.Width = 32;
@@ -11553,10 +11541,10 @@ static void test_layered_rendering(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
constant.layer_offset = 0;
constant.draw_id = 0;
@@ -11574,7 +11562,7 @@ static void test_layered_rendering(void)
U(rtv_desc).Texture2DArray.FirstArraySlice = 3;
U(rtv_desc).Texture2DArray.ArraySize = 1;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
constant.layer_offset = 1;
constant.draw_id = 2;
@@ -11587,7 +11575,7 @@ static void test_layered_rendering(void)
U(rtv_desc).Texture2DArray.FirstArraySlice = 0;
U(rtv_desc).Texture2DArray.ArraySize = ~0u;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
constant.layer_offset = 0;
constant.draw_id = 3;
@@ -11606,7 +11594,7 @@ static void test_layered_rendering(void)
{
U(rtv_desc).Texture2DArray.FirstArraySlice = texture_desc.ArraySize - 1 - i;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Slice %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
constant.layer_offset = 0;
constant.draw_id = 4 + i;
@@ -11628,7 +11616,7 @@ static void test_layered_rendering(void)
if (!check_viewport_array_index_from_any_shader_support(device))
{
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
if (SUCCEEDED(hr))
ID3D11VertexShader_Release(vs);
skip("Viewport array index not supported in vertex shaders.\n");
@@ -11645,7 +11633,7 @@ static void test_layered_rendering(void)
U(rtv_desc).Texture2DArray.FirstArraySlice = 0;
U(rtv_desc).Texture2DArray.ArraySize = ~0u;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv);
- ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
draw_quad_vs(&test_context, vs_code, sizeof(vs_code));
check_texture_sub_resource_vec4(texture,
@@ -11692,7 +11680,7 @@ static void test_scissor(void)
rs_desc.MultisampleEnable = FALSE;
rs_desc.AntialiasedLineEnable = FALSE;
hr = ID3D11Device_CreateRasterizerState(device, &rs_desc, &rs);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
SetRect(&scissor_rect, 160, 120, 480, 360);
ID3D11DeviceContext_RSSetScissorRects(immediate_context, 1, &scissor_rect);
@@ -11702,29 +11690,29 @@ static void test_scissor(void)
draw_color_quad(&test_context, &green);
color = get_texture_color(test_context.backbuffer, 320, 60);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 80, 240);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 560, 240);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 420);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11DeviceContext_ClearRenderTargetView(immediate_context, test_context.backbuffer_rtv, red);
ID3D11DeviceContext_RSSetState(immediate_context, rs);
draw_color_quad(&test_context, &green);
color = get_texture_color(test_context.backbuffer, 320, 60);
- ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 80, 240);
- ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 560, 240);
- ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 420);
- ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
set_viewport(immediate_context, -1.0f, 0.0f, 641, 480, 0.0f, 1.0f);
SetRect(&scissor_rect, -1, 0, 640, 480);
@@ -11733,15 +11721,15 @@ static void test_scissor(void)
check_texture_color(test_context.backbuffer, 0xff0000ff, 1);
draw_color_quad(&test_context, &green);
color = get_texture_color(test_context.backbuffer, 320, 60);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 80, 240);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 560, 240);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 420);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11RasterizerState_Release(rs);
release_test_context(&test_context);
@@ -12230,7 +12218,7 @@ static void test_clear_state(void)
{
hr = ID3D11Device_CreateShaderResourceView(device,
(ID3D11Resource *)buffer[i % D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT], &srv_desc, &srv[i]);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "View %u: Got unexpected hr %#lx.\n", i, hr);
}
uav_desc.Format = DXGI_FORMAT_R32_UINT;
@@ -12244,13 +12232,13 @@ static void test_clear_state(void)
cs_uav_buffer[i] = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, 32, NULL);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)cs_uav_buffer[i],
&uav_desc, &cs_uav[i]);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "View %u: Got unexpected hr %#lx.\n", i, hr);
}
ps_uav_buffer = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, 32, NULL);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)ps_uav_buffer,
&uav_desc, &ps_uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
@@ -12271,30 +12259,30 @@ static void test_clear_state(void)
sampler_desc.MinLOD = (float)i;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler[i]);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Sampler %u: Got unexpected hr %#lx.\n", i, hr);
}
hr = ID3D11Device_CreateVertexShader(device, simple_vs, sizeof(simple_vs), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateHullShader(device, simple_hs, sizeof(simple_hs), NULL, &hs);
- ok(SUCCEEDED(hr), "Failed to create hull shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDomainShader(device, simple_ds, sizeof(simple_ds), NULL, &ds);
- ok(SUCCEEDED(hr), "Failed to create domain shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateGeometryShader(device, simple_gs, sizeof(simple_gs), NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, simple_ps, sizeof(simple_ps), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateComputeShader(device, simple_cs, sizeof(simple_cs), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
simple_vs, sizeof(simple_vs), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&blend_desc, 0, sizeof(blend_desc));
blend_desc.AlphaToCoverageEnable = FALSE;
@@ -12309,7 +12297,7 @@ static void test_clear_state(void)
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ds_desc.DepthEnable = TRUE;
ds_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
@@ -12327,7 +12315,7 @@ static void test_clear_state(void)
ds_desc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
hr = ID3D11Device_CreateDepthStencilState(device, &ds_desc, &ds_state);
- ok(SUCCEEDED(hr), "Failed to create depthstencil state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Width = 512;
texture_desc.Height = 512;
@@ -12344,23 +12332,23 @@ static void test_clear_state(void)
for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
{
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt_texture[i]);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Texture %u: Got unexpected hr %#lx.\n", i, hr);
}
texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &ds_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
{
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt_texture[i], NULL, &rtv[i]);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "View %u: Got unexpected hr %#lx.\n", i, hr);
}
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)ds_texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depthstencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE; ++i)
{
@@ -12386,13 +12374,13 @@ static void test_clear_state(void)
rs_desc.AntialiasedLineEnable = FALSE;
hr = ID3D11Device_CreateRasterizerState(device, &rs_desc, &rs_state);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
predicate_desc.Query = D3D11_QUERY_OCCLUSION_PREDICATE;
predicate_desc.MiscFlags = 0;
hr = ID3D11Device_CreatePredicate(device, &predicate_desc, &predicate);
- ok(SUCCEEDED(hr), "Failed to create predicate, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
/* Setup state. */
@@ -13032,7 +13020,7 @@ static void test_clear_state(void)
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_il_append_aligned(void)
@@ -13178,16 +13166,16 @@ static void test_il_append_aligned(void)
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb[0] = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(stream0), stream0);
vb[1] = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(stream1), stream1);
vb[2] = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(stream2), stream2);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_IASetInputLayout(context, input_layout);
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
@@ -13206,13 +13194,13 @@ static void test_il_append_aligned(void)
ID3D11DeviceContext_DrawInstanced(context, 4, 4, 0, 0);
color = get_texture_color(test_context.backbuffer, 80, 240);
- ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 240, 240);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 400, 240);
- ok(compare_color(color, 0xffff0000, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xffff0000, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 560, 240);
- ok(compare_color(color, 0xffff00ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xffff00ff, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11PixelShader_Release(ps);
ID3D11VertexShader_Release(vs);
@@ -13417,18 +13405,18 @@ static void test_instanced_draw(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R32_UINT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &render_target);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)render_target, NULL, &rtvs[1]);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb[0] = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(stream0), stream0);
vb[1] = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(stream1), stream1);
@@ -13591,19 +13579,19 @@ static void test_vertex_id(void)
query_desc.Query = D3D11_QUERY_SO_STATISTICS;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(hr == S_OK, "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(hr == S_OK, "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
stride = 16;
hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, vs_code, sizeof(vs_code),
so_declaration, ARRAY_SIZE(so_declaration), &stride, 1, 0, NULL, &gs);
- ok(hr == S_OK, "Failed to create geometry shader with stream output, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(vertices), vertices);
ib = create_buffer(device, D3D11_BIND_INDEX_BUFFER, sizeof(indices), indices);
@@ -13741,9 +13729,9 @@ static void test_fragment_coords(void)
ps_cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(cutoff), &cutoff);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_frac_code, sizeof(ps_frac_code), NULL, &ps_frac);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &ps_cb);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
@@ -13753,13 +13741,13 @@ static void test_fragment_coords(void)
draw_quad(&test_context);
color = get_texture_color(test_context.backbuffer, 319, 239);
- ok(compare_color(color, 0xff000000, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff000000, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 239);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 319, 240);
- ok(compare_color(color, 0xffff0000, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xffff0000, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0xffffff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xffffff00, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11Buffer_Release(ps_cb);
cutoff.x = 16.0f;
@@ -13770,13 +13758,13 @@ static void test_fragment_coords(void)
draw_quad(&test_context);
color = get_texture_color(test_context.backbuffer, 14, 14);
- ok(compare_color(color, 0xff000000, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff000000, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 18, 14);
- ok(compare_color(color, 0xff00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 14, 18);
- ok(compare_color(color, 0xffff0000, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xffff0000, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(test_context.backbuffer, 18, 18);
- ok(compare_color(color, 0xffffff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xffffff00, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11DeviceContext_PSSetShader(context, ps_frac, NULL, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red);
@@ -13784,7 +13772,7 @@ static void test_fragment_coords(void)
ID3D11DeviceContext_Draw(context, 4, 0);
color = get_texture_color(test_context.backbuffer, 14, 14);
- ok(compare_color(color, 0xff008080, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff008080, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11Buffer_Release(ps_cb);
ID3D11PixelShader_Release(ps_frac);
@@ -13867,18 +13855,18 @@ static void test_initial_texture_data(void)
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &staging_texture);
- ok(hr == S_OK, "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Usage = D3D11_USAGE_DEFAULT;
texture_desc.CPUAccessFlags = 0;
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CopyResource(context, (ID3D11Resource *)texture, (ID3D11Resource *)staging_texture);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &ps_srv);
- ok(hr == S_OK, "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
@@ -13894,10 +13882,10 @@ static void test_initial_texture_data(void)
sampler_desc.MinLOD = 0.0f;
sampler_desc.MaxLOD = 0.0f;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler_state);
- ok(hr == S_OK, "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &ps_srv);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler_state);
@@ -13912,7 +13900,7 @@ static void test_initial_texture_data(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
@@ -14064,10 +14052,10 @@ static void test_update_subresource(void)
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &texture);
- ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &ps_srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
@@ -14084,10 +14072,10 @@ static void test_update_subresource(void)
sampler_desc.MaxLOD = 0.0f;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler_state);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &ps_srv);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler_state);
@@ -14125,7 +14113,7 @@ static void test_update_subresource(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, expected_colors[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, expected_colors[j + i * 4]);
}
}
@@ -14141,7 +14129,7 @@ static void test_update_subresource(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
@@ -14152,7 +14140,7 @@ static void test_update_subresource(void)
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, ps_code_3d, sizeof(ps_code_3d), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc_3d.Width = 2;
texture_desc_3d.Height = 2;
@@ -14168,10 +14156,10 @@ static void test_update_subresource(void)
resource_data.SysMemSlicePitch = texture_desc_3d.Width * texture_desc_3d.Height * sizeof(*initial_data);
hr = ID3D11Device_CreateTexture3D(device, &texture_desc_3d, &resource_data, &texture_3d);
- ok(SUCCEEDED(hr), "Failed to create 3d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture_3d, NULL, &ps_srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &ps_srv);
@@ -14197,7 +14185,7 @@ static void test_update_subresource(void)
{
color = get_readback_color(&rb, 160 + j * 320, 120 + i * 240, 0);
ok(compare_color(color, expected_colors_3d[j + i * 2], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, expected_colors_3d[j + i * 2]);
}
}
@@ -14216,12 +14204,12 @@ static void test_update_subresource(void)
hr = ID3D11Device_CreateTexture3D(device, &texture_desc_3d, &resource_data, &texture_3d);
if (FAILED(hr))
{
- skip("Failed to create BC7 3d texture, hr %#x.\n", hr);
+ skip("Failed to create BC7 3d texture, hr %#lx.\n", hr);
}
else
{
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture_3d, NULL, &ps_srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &ps_srv);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red);
@@ -14247,7 +14235,7 @@ static void test_update_subresource(void)
{
color = get_readback_color(&rb, 70 + j * 160, 50 + i * 120, 0);
ok(compare_color(color, bc7_expected_colors[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, bc7_expected_colors[j + i * 4]);
}
}
@@ -14373,7 +14361,7 @@ static void test_copy_subresource_region(void)
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &dst_texture);
- ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Usage = D3D11_USAGE_IMMUTABLE;
@@ -14382,10 +14370,10 @@ static void test_copy_subresource_region(void)
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &src_texture);
- ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)dst_texture, NULL, &ps_srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
@@ -14402,10 +14390,10 @@ static void test_copy_subresource_region(void)
sampler_desc.MaxLOD = 0.0f;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler_state);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &ps_srv);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler_state);
@@ -14444,7 +14432,7 @@ static void test_copy_subresource_region(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, expected_colors[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, expected_colors[j + i * 4]);
}
}
@@ -14460,15 +14448,15 @@ static void test_copy_subresource_region(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
release_resource_readback(&rb);
hr = ID3D11DeviceContext_QueryInterface(context, &IID_ID3D11DeviceContext1, (void **)&context1);
- ok(SUCCEEDED(hr) || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
- "Failed to query ID3D11DeviceContext1, hr %#x.\n", hr);
+ ok(hr == S_OK || broken(hr == E_NOINTERFACE) /* Not available on all Windows versions. */,
+ "Got unexpected hr %#lx.\n", hr);
if (SUCCEEDED(hr))
{
@@ -14495,7 +14483,7 @@ static void test_copy_subresource_region(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
@@ -14507,7 +14495,7 @@ static void test_copy_subresource_region(void)
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, ps_buffer_code, sizeof(ps_buffer_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11ShaderResourceView_Release(ps_srv);
ps_srv = NULL;
@@ -14570,7 +14558,7 @@ static void test_copy_subresource_region(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
@@ -14628,7 +14616,7 @@ static void test_copy_subresource_region_1d(void)
}
hr = ID3D11Device_CreateTexture1D(device, &texture1d_desc, resource_data, &texture1d);
- ok(hr == S_OK, "Failed to create 1d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture2d_desc.Width = 4;
texture2d_desc.Height = 4;
@@ -14643,7 +14631,7 @@ static void test_copy_subresource_region_1d(void)
texture2d_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
- ok(hr == S_OK, "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
set_box(&box, 0, 0, 0, 4, 1, 1);
for (i = 0; i < ARRAY_SIZE(resource_data); ++i)
@@ -14659,7 +14647,7 @@ static void test_copy_subresource_region_1d(void)
{
color = get_readback_color(&rb, j, i, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
@@ -14670,7 +14658,7 @@ static void test_copy_subresource_region_1d(void)
{
color = get_readback_color(&rb, i, 0, 0);
ok(compare_color(color, bitmap_data[i], 1),
- "Got color 0x%08x at %u, expected 0x%08x.\n",
+ "Got colour 0x%08lx at %u, expected 0x%08lx.\n",
color, i, bitmap_data[i]);
}
release_resource_readback(&rb);
@@ -14747,9 +14735,9 @@ static void test_copy_subresource_region_3d(void)
texture3d_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &src_texture);
- ok(hr == S_OK, "Failed to create 3d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &dst_texture);
- ok(hr == S_OK, "Failed to create 3d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture2d_desc.Width = 4;
texture2d_desc.Height = 4;
@@ -14779,12 +14767,12 @@ static void test_copy_subresource_region_3d(void)
}
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, resource_data, &texture2d);
- ok(hr == S_OK, "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)src_texture, NULL, &src_srv);
- ok(hr == S_OK, "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)dst_texture, NULL, &dst_srv);
- ok(hr == S_OK, "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
@@ -14801,10 +14789,10 @@ static void test_copy_subresource_region_3d(void)
sampler_desc.MaxLOD = 0.0f;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler_state);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &src_srv);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler_state);
@@ -14826,7 +14814,7 @@ static void test_copy_subresource_region_3d(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
@@ -14865,7 +14853,7 @@ static void test_copy_subresource_region_3d(void)
{
color = get_readback_color(&rb, 80 + j * 160, 60 + i * 120, 0);
ok(compare_color(color, bitmap_data[j + i * 4], 1),
- "Got color 0x%08x at (%u, %u), expected 0x%08x.\n",
+ "Got colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
color, j, i, bitmap_data[j + i * 4]);
}
}
@@ -14912,14 +14900,14 @@ static void test_resource_map(void)
buffer_desc.StructureByteStride = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)buffer, 1, D3D11_MAP_READ, 0, &mapped_subresource);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
memset(&mapped_subresource, 0, sizeof(mapped_subresource));
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE, 0, &mapped_subresource);
- ok(SUCCEEDED(hr), "Failed to map buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(mapped_subresource.RowPitch == 1024, "Got unexpected row pitch %u.\n", mapped_subresource.RowPitch);
ok(mapped_subresource.DepthPitch == 1024, "Got unexpected depth pitch %u.\n", mapped_subresource.DepthPitch);
*((DWORD *)mapped_subresource.pData) = 0xdeadbeef;
@@ -14927,15 +14915,15 @@ static void test_resource_map(void)
memset(&mapped_subresource, 0, sizeof(mapped_subresource));
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)buffer, 0, D3D11_MAP_READ, 0, &mapped_subresource);
- ok(SUCCEEDED(hr), "Failed to map buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(mapped_subresource.RowPitch == 1024, "Got unexpected row pitch %u.\n", mapped_subresource.RowPitch);
ok(mapped_subresource.DepthPitch == 1024, "Got unexpected depth pitch %u.\n", mapped_subresource.DepthPitch);
data = *((DWORD *)mapped_subresource.pData);
- ok(data == 0xdeadbeef, "Got unexpected data %#x.\n", data);
+ ok(data == 0xdeadbeef, "Got unexpected data %#lx.\n", data);
ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)buffer, 0);
refcount = ID3D11Buffer_Release(buffer);
- ok(!refcount, "Buffer has %u references left.\n", refcount);
+ ok(!refcount, "Buffer has %lu references left.\n", refcount);
texture2d_desc.Width = 512;
texture2d_desc.Height = 512;
@@ -14950,14 +14938,14 @@ static void test_resource_map(void)
texture2d_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
- ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)texture2d, 1, D3D11_MAP_READ, 0, &mapped_subresource);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
memset(&mapped_subresource, 0, sizeof(mapped_subresource));
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)texture2d, 0, D3D11_MAP_WRITE, 0, &mapped_subresource);
- ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(mapped_subresource.RowPitch == 4 * 512, "Got unexpected row pitch %u.\n", mapped_subresource.RowPitch);
ok(mapped_subresource.DepthPitch == 4 * 512 * 512, "Got unexpected depth pitch %u.\n",
mapped_subresource.DepthPitch);
@@ -14966,16 +14954,16 @@ static void test_resource_map(void)
memset(&mapped_subresource, 0, sizeof(mapped_subresource));
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)texture2d, 0, D3D11_MAP_READ, 0, &mapped_subresource);
- ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(mapped_subresource.RowPitch == 4 * 512, "Got unexpected row pitch %u.\n", mapped_subresource.RowPitch);
ok(mapped_subresource.DepthPitch == 4 * 512 * 512, "Got unexpected depth pitch %u.\n",
mapped_subresource.DepthPitch);
data = *((DWORD *)mapped_subresource.pData);
- ok(data == 0xdeadbeef, "Got unexpected data %#x.\n", data);
+ ok(data == 0xdeadbeef, "Got unexpected data %#lx.\n", data);
ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)texture2d, 0);
refcount = ID3D11Texture2D_Release(texture2d);
- ok(!refcount, "2D texture has %u references left.\n", refcount);
+ ok(!refcount, "2D texture has %lu references left.\n", refcount);
texture3d_desc.Width = 64;
texture3d_desc.Height = 64;
@@ -14988,14 +14976,14 @@ static void test_resource_map(void)
texture3d_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
- ok(SUCCEEDED(hr), "Failed to create 3d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)texture3d, 1, D3D11_MAP_READ, 0, &mapped_subresource);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
memset(&mapped_subresource, 0, sizeof(mapped_subresource));
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)texture3d, 0, D3D11_MAP_WRITE, 0, &mapped_subresource);
- ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(mapped_subresource.RowPitch == 4 * 64, "Got unexpected row pitch %u.\n", mapped_subresource.RowPitch);
ok(mapped_subresource.DepthPitch == 4 * 64 * 64, "Got unexpected depth pitch %u.\n",
mapped_subresource.DepthPitch);
@@ -15004,21 +14992,21 @@ static void test_resource_map(void)
memset(&mapped_subresource, 0, sizeof(mapped_subresource));
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)texture3d, 0, D3D11_MAP_READ, 0, &mapped_subresource);
- ok(SUCCEEDED(hr), "Failed to map texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(mapped_subresource.RowPitch == 4 * 64, "Got unexpected row pitch %u.\n", mapped_subresource.RowPitch);
ok(mapped_subresource.DepthPitch == 4 * 64 * 64, "Got unexpected depth pitch %u.\n",
mapped_subresource.DepthPitch);
data = *((DWORD *)mapped_subresource.pData);
- ok(data == 0xdeadbeef, "Got unexpected data %#x.\n", data);
+ ok(data == 0xdeadbeef, "Got unexpected data %#lx.\n", data);
ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)texture3d, 0);
refcount = ID3D11Texture3D_Release(texture3d);
- ok(!refcount, "3D texture has %u references left.\n", refcount);
+ ok(!refcount, "3D texture has %lu references left.\n", refcount);
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
#define check_resource_cpu_access(a, b, c, d, e) check_resource_cpu_access_(__LINE__, a, b, c, d, e)
@@ -15034,7 +15022,7 @@ static void check_resource_cpu_access_(unsigned int line, ID3D11DeviceContext *c
expected_hr = cpu_read ? S_OK : E_INVALIDARG;
hr = ID3D11DeviceContext_Map(context, resource, 0, D3D11_MAP_READ, 0, &map_desc);
- ok_(__FILE__, line)(hr == expected_hr, "Got hr %#x for READ.\n", hr);
+ ok_(__FILE__, line)(hr == expected_hr, "Got hr %#lx for READ.\n", hr);
if (SUCCEEDED(hr))
ID3D11DeviceContext_Unmap(context, resource, 0);
@@ -15042,20 +15030,20 @@ static void check_resource_cpu_access_(unsigned int line, ID3D11DeviceContext *c
expected_hr = !dynamic && cpu_write ? S_OK : E_INVALIDARG;
hr = ID3D11DeviceContext_Map(context, resource, 0, D3D11_MAP_WRITE, 0, &map_desc);
todo_wine_if(dynamic && cpu_write)
- ok_(__FILE__, line)(hr == expected_hr, "Got hr %#x for WRITE.\n", hr);
+ ok_(__FILE__, line)(hr == expected_hr, "Got hr %#lx for WRITE.\n", hr);
if (SUCCEEDED(hr))
ID3D11DeviceContext_Unmap(context, resource, 0);
expected_hr = cpu_read && cpu_write ? S_OK : E_INVALIDARG;
hr = ID3D11DeviceContext_Map(context, resource, 0, D3D11_MAP_READ_WRITE, 0, &map_desc);
- ok_(__FILE__, line)(hr == expected_hr, "Got hr %#x for READ_WRITE.\n", hr);
+ ok_(__FILE__, line)(hr == expected_hr, "Got hr %#lx for READ_WRITE.\n", hr);
if (SUCCEEDED(hr))
ID3D11DeviceContext_Unmap(context, resource, 0);
expected_hr = dynamic ? S_OK : E_INVALIDARG;
hr = ID3D11DeviceContext_Map(context, resource, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
todo_wine_if(!dynamic && cpu_write)
- ok_(__FILE__, line)(hr == expected_hr, "Got hr %#x for WRITE_DISCARD.\n", hr);
+ ok_(__FILE__, line)(hr == expected_hr, "Got hr %#lx for WRITE_DISCARD.\n", hr);
if (SUCCEEDED(hr))
ID3D11DeviceContext_Unmap(context, resource, 0);
@@ -15071,7 +15059,7 @@ static void check_resource_cpu_access_(unsigned int line, ID3D11DeviceContext *c
todo_wine_if(expected_hr != S_OK)
ok_(__FILE__, line)(hr == expected_hr
|| broken(bind_flags & (D3D11_BIND_CONSTANT_BUFFER | D3D11_BIND_SHADER_RESOURCE)),
- "Got hr %#x for WRITE_NO_OVERWRITE.\n", hr);
+ "Got hr %#lx for WRITE_NO_OVERWRITE.\n", hr);
if (SUCCEEDED(hr))
ID3D11DeviceContext_Unmap(context, resource, 0);
@@ -15205,7 +15193,7 @@ static void test_resource_access(const D3D_FEATURE_LEVEL feature_level)
buffer_desc.CPUAccessFlags = 0;
expected_hr = tests[i].is_valid && !required_cpu_access ? S_OK : E_INVALIDARG;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &data, (ID3D11Buffer **)&resource);
- ok(hr == expected_hr, "Got hr %#x, expected %#x, test %u.\n", hr, expected_hr, i);
+ ok(hr == expected_hr, "Test %u: Got hr %#lx, expected %#lx.\n", i, hr, expected_hr);
if (SUCCEEDED(hr))
{
check_resource_cpu_access(context, resource,
@@ -15216,7 +15204,7 @@ static void test_resource_access(const D3D_FEATURE_LEVEL feature_level)
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
expected_hr = tests[i].is_valid && cpu_write ? S_OK : E_INVALIDARG;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &data, (ID3D11Buffer **)&resource);
- ok(hr == expected_hr, "Got hr %#x, expected %#x, test %u.\n", hr, expected_hr, i);
+ ok(hr == expected_hr, "Test %u: Got hr %#lx, expected %#lx.\n", i, hr, expected_hr);
if (SUCCEEDED(hr))
{
check_resource_cpu_access(context, resource,
@@ -15227,7 +15215,7 @@ static void test_resource_access(const D3D_FEATURE_LEVEL feature_level)
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
expected_hr = tests[i].is_valid && cpu_read ? S_OK : E_INVALIDARG;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &data, (ID3D11Buffer **)&resource);
- ok(hr == expected_hr, "Got hr %#x, expected %#x, test %u.\n", hr, expected_hr, i);
+ ok(hr == expected_hr, "Test %u: Got hr %#lx, expected %#lx.\n", i, hr, expected_hr);
if (SUCCEEDED(hr))
{
check_resource_cpu_access(context, resource,
@@ -15238,7 +15226,7 @@ static void test_resource_access(const D3D_FEATURE_LEVEL feature_level)
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
expected_hr = tests[i].is_valid && cpu_write && cpu_read ? S_OK : E_INVALIDARG;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &data, (ID3D11Buffer **)&resource);
- ok(hr == expected_hr, "Got hr %#x, expected %#x, test %u.\n", hr, expected_hr, i);
+ ok(hr == expected_hr, "Test %u: Got hr %#lx, expected %#lx.\n", i, hr, expected_hr);
if (SUCCEEDED(hr))
{
check_resource_cpu_access(context, resource,
@@ -15293,7 +15281,7 @@ static void test_resource_access(const D3D_FEATURE_LEVEL feature_level)
texture_desc.CPUAccessFlags = 0;
expected_hr = tests[i].is_valid && !required_cpu_access ? S_OK : E_INVALIDARG;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &data, (ID3D11Texture2D **)&resource);
- ok(hr == expected_hr, "Got hr %#x, expected %#x, test %u.\n", hr, expected_hr, i);
+ ok(hr == expected_hr, "Test %u: Got hr %#lx, expected %#lx.\n", i, hr, expected_hr);
if (SUCCEEDED(hr))
{
check_resource_cpu_access(context, resource,
@@ -15305,7 +15293,7 @@ static void test_resource_access(const D3D_FEATURE_LEVEL feature_level)
expected_hr = tests[i].is_valid && cpu_write ? S_OK : E_INVALIDARG;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &data, (ID3D11Texture2D **)&resource);
ok(hr == expected_hr || (hr == S_OK && broken_validation),
- "Got hr %#x, expected %#x, test %u.\n", hr, expected_hr, i);
+ "Test %u: Got hr %#lx, expected %#lx.\n", i, hr, expected_hr);
if (SUCCEEDED(hr))
{
if (broken_validation)
@@ -15319,7 +15307,7 @@ static void test_resource_access(const D3D_FEATURE_LEVEL feature_level)
expected_hr = tests[i].is_valid && cpu_read ? S_OK : E_INVALIDARG;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &data, (ID3D11Texture2D **)&resource);
ok(hr == expected_hr || (hr == S_OK && broken_validation),
- "Got hr %#x, expected %#x, test %u.\n", hr, expected_hr, i);
+ "Test %u: Got hr %#lx, expected %#lx.\n", i, hr, expected_hr);
if (SUCCEEDED(hr))
{
if (broken_validation)
@@ -15333,7 +15321,7 @@ static void test_resource_access(const D3D_FEATURE_LEVEL feature_level)
expected_hr = tests[i].is_valid && cpu_write && cpu_read ? S_OK : E_INVALIDARG;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &data, (ID3D11Texture2D **)&resource);
ok(hr == expected_hr || (hr == S_OK && broken_validation),
- "Got hr %#x, expected %#x, test %u.\n", hr, expected_hr, i);
+ "Test %u: Got hr %#lx, expected %#lx.\n", i, hr, expected_hr);
if (SUCCEEDED(hr))
{
if (broken_validation)
@@ -15348,7 +15336,7 @@ static void test_resource_access(const D3D_FEATURE_LEVEL feature_level)
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_check_multisample_quality_levels(void)
@@ -15365,7 +15353,7 @@ static void test_check_multisample_quality_levels(void)
}
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_levels);
- ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
if (!quality_levels)
{
skip("Multisampling not supported for DXGI_FORMAT_R8G8B8A8_UNORM, skipping test.\n");
@@ -15374,61 +15362,61 @@ static void test_check_multisample_quality_levels(void)
quality_levels = 0xdeadbeef;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_UNKNOWN, 2, &quality_levels);
- todo_wine ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(!quality_levels, "Got unexpected quality_levels %u.\n", quality_levels);
quality_levels = 0xdeadbeef;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, 65536, 2, &quality_levels);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
todo_wine ok(quality_levels == 0xdeadbeef, "Got unexpected quality_levels %u.\n", quality_levels);
if (!enable_debug_layer)
{
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 0, NULL);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 1, NULL);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, NULL);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
}
quality_levels = 0xdeadbeef;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 0, &quality_levels);
- ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
ok(!quality_levels, "Got unexpected quality_levels %u.\n", quality_levels);
quality_levels = 0xdeadbeef;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 1, &quality_levels);
- ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(quality_levels == 1, "Got unexpected quality_levels %u.\n", quality_levels);
quality_levels = 0xdeadbeef;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 2, &quality_levels);
- ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(quality_levels, "Got unexpected quality_levels %u.\n", quality_levels);
/* We assume 15 samples multisampling is never supported in practice. */
quality_levels = 0xdeadbeef;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 15, &quality_levels);
- ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(!quality_levels, "Got unexpected quality_levels %u.\n", quality_levels);
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 32, &quality_levels);
- ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
quality_levels = 0xdeadbeef;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 33, &quality_levels);
- ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
ok(!quality_levels, "Got unexpected quality_levels %u.\n", quality_levels);
quality_levels = 0xdeadbeef;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_UNORM, 64, &quality_levels);
- ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
ok(!quality_levels, "Got unexpected quality_levels %u.\n", quality_levels);
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_BC3_UNORM, 2, &quality_levels);
- ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(!quality_levels, "Got unexpected quality_levels %u.\n", quality_levels);
done:
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_swapchain_formats(const D3D_FEATURE_LEVEL feature_level)
@@ -15468,17 +15456,17 @@ static void test_swapchain_formats(const D3D_FEATURE_LEVEL feature_level)
}
hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
- ok(SUCCEEDED(hr), "Failed to query IDXGIDevice, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
- ok(SUCCEEDED(hr), "GetAdapter failed, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGIDevice_Release(dxgi_device);
hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
- ok(SUCCEEDED(hr), "GetParent failed, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGIAdapter_Release(adapter);
swapchain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_TYPELESS;
hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &swapchain_desc, &swapchain);
- todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#x for typeless format (feature level %#x).\n",
+ todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#lx for typeless format (feature level %#x).\n",
hr, feature_level);
if (SUCCEEDED(hr))
IDXGISwapChain_Release(swapchain);
@@ -15510,18 +15498,18 @@ static void test_swapchain_formats(const D3D_FEATURE_LEVEL feature_level)
hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &swapchain_desc, &swapchain);
todo_wine_if(todo)
ok(hr == expected_hr || broken(hr == E_OUTOFMEMORY),
- "Got hr %#x, expected %#x (feature level %#x, format %#x).\n",
+ "Got hr %#lx, expected %#lx (feature level %#x, format %#x).\n",
hr, expected_hr, feature_level, format);
if (FAILED(hr))
continue;
refcount = IDXGISwapChain_Release(swapchain);
- ok(!refcount, "Swapchain has %u references left.\n", refcount);
+ ok(!refcount, "Swapchain has %lu references left.\n", refcount);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
refcount = IDXGIFactory_Release(factory);
- ok(!refcount, "Factory has %u references left.\n", refcount);
+ ok(!refcount, "Factory has %lu references left.\n", refcount);
DestroyWindow(swapchain_desc.OutputWindow);
}
@@ -15546,7 +15534,7 @@ static void test_swapchain_views(void)
context = test_context.immediate_context;
refcount = get_refcount(test_context.backbuffer);
- ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
draw_color_quad(&test_context, &color);
check_texture_color(test_context.backbuffer, 0xff7f4c33, 1);
@@ -15555,11 +15543,11 @@ static void test_swapchain_views(void)
rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
U(rtv_desc).Texture2D.MipSlice = 0;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)test_context.backbuffer, &rtv_desc, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
refcount = get_refcount(test_context.backbuffer);
- ok(refcount == 1, "Got unexpected refcount %u.\n", refcount);
+ ok(refcount == 1, "Got unexpected refcount %lu.\n", refcount);
draw_color_quad(&test_context, &color);
check_texture_color(test_context.backbuffer, 0xffbc957c, 1);
@@ -15569,7 +15557,7 @@ static void test_swapchain_views(void)
U(srv_desc).Texture2D.MostDetailedMip = 0;
U(srv_desc).Texture2D.MipLevels = 1;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)test_context.backbuffer, &srv_desc, &srv);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
if (SUCCEEDED(hr))
ID3D11ShaderResourceView_Release(srv);
@@ -15678,18 +15666,18 @@ static void test_swapchain_flip(void)
swapchain = create_swapchain(device, window, &desc);
hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_ID3D11Texture2D, (void **)&backbuffer_0);
- ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDXGISwapChain_GetBuffer(swapchain, 1, &IID_ID3D11Texture2D, (void **)&backbuffer_1);
- ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDXGISwapChain_GetBuffer(swapchain, 2, &IID_ID3D11Texture2D, (void **)&backbuffer_2);
- ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)backbuffer_0, NULL, &backbuffer_0_rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)backbuffer_0, NULL, &backbuffer_0_srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)backbuffer_1, NULL, &backbuffer_1_srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_GetDesc(backbuffer_0, &texture_desc);
ok((texture_desc.BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE))
@@ -15704,7 +15692,7 @@ static void test_swapchain_flip(void)
ok(texture_desc.Usage == D3D11_USAGE_DEFAULT, "Got unexpected usage %u.\n", texture_desc.Usage);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)backbuffer_1, NULL, &offscreen_rtv);
- todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
if (SUCCEEDED(hr))
ID3D11RenderTargetView_Release(offscreen_rtv);
@@ -15725,19 +15713,19 @@ static void test_swapchain_flip(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &offscreen);
- ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)offscreen, NULL, &offscreen_rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &offscreen_rtv, NULL);
set_viewport(context, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(quad), quad);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_IASetInputLayout(context, input_layout);
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
ID3D11DeviceContext_VSSetShader(context, vs, NULL, 0);
@@ -15746,14 +15734,14 @@ static void test_swapchain_flip(void)
ID3D11DeviceContext_IASetVertexBuffers(context, 0, 1, &vb, &stride, &offset);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, backbuffer_0_rtv, red);
ID3D11DeviceContext_Draw(context, 4, 0);
color = get_texture_color(offscreen, 120, 240);
- ok(compare_color(color, 0x7f0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7f0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
/* DXGI moves buffers in the same direction as earlier versions. Buffer 2
* becomes buffer 1, buffer 1 becomes the new buffer 0, and buffer 0
@@ -15771,13 +15759,13 @@ static void test_swapchain_flip(void)
ID3D11DeviceContext_Draw(context, 4, 0);
color = get_texture_color(offscreen, 120, 240); /* green, buf 0 */
- ok(compare_color(color, 0x7f00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7f00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
/* Buffer 1 is still untouched. */
color = get_texture_color(backbuffer_0, 320, 240); /* green */
- ok(compare_color(color, 0x7f00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7f00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(backbuffer_2, 320, 240); /* red */
- ok(compare_color(color, 0x7f0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7f0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
IDXGISwapChain_Present(swapchain, 0, 0);
@@ -15785,16 +15773,16 @@ static void test_swapchain_flip(void)
ID3D11DeviceContext_Draw(context, 4, 0);
color = get_texture_color(offscreen, 120, 240); /* blue, buf 0 */
- ok(compare_color(color, 0x7fff0000, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff0000, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(offscreen, 360, 240); /* red, buf 1 */
- ok(compare_color(color, 0x7f0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7f0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(backbuffer_0, 320, 240); /* blue */
- ok(compare_color(color, 0x7fff0000, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff0000, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(backbuffer_1, 320, 240); /* red */
- ok(compare_color(color, 0x7f0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7f0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_texture_color(backbuffer_2, 320, 240); /* green */
- ok(compare_color(color, 0x7f00ff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7f00ff00, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11VertexShader_Release(vs);
ID3D11PixelShader_Release(ps);
@@ -15812,7 +15800,7 @@ static void test_swapchain_flip(void)
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
DestroyWindow(window);
}
@@ -15844,10 +15832,10 @@ static void test_clear_render_target_view_1d(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture1D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, color);
check_texture1d_color(texture, 0xbf4c7f19, 1);
@@ -15897,17 +15885,17 @@ static void test_clear_render_target_view_2d(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &srgb_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv[0]);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)srgb_texture, NULL, &srgb_rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, clear_colour);
check_texture_color(test_context.backbuffer, expected_color, 1);
@@ -15929,19 +15917,19 @@ static void test_clear_render_target_view_2d(void)
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_TYPELESS;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
U(rtv_desc).Texture2D.MipSlice = 0;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &srgb_rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
U(rtv_desc).Texture2D.MipSlice = 0;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv[0]);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv[0], clear_colour);
check_texture_color(texture, expected_color, 1);
@@ -15956,7 +15944,7 @@ static void test_clear_render_target_view_2d(void)
colour = get_readback_color(&rb, 80 + i * 160, 60 + j * 120, 0);
ok(compare_color(colour, expected_srgb_color, 1)
|| broken(compare_color(colour, expected_color, 1) && broken_device),
- "Got unexpected colour 0x%08x.\n", colour);
+ "Got unexpected colour 0x%08lx.\n", colour);
}
}
release_resource_readback(&rb);
@@ -15969,24 +15957,24 @@ static void test_clear_render_target_view_2d(void)
texture_desc.Height = 16;
texture_desc.ArraySize = 5;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
U(rtv_desc).Texture2DArray.MipSlice = 0;
U(rtv_desc).Texture2DArray.FirstArraySlice = 0;
U(rtv_desc).Texture2DArray.ArraySize = 5;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv[0]);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
U(rtv_desc).Texture2DArray.FirstArraySlice = 1;
U(rtv_desc).Texture2DArray.ArraySize = 3;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv[1]);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
U(rtv_desc).Texture2DArray.FirstArraySlice = 2;
U(rtv_desc).Texture2DArray.ArraySize = 1;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv[2]);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv[0], blue);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv[1], green);
@@ -15994,27 +15982,27 @@ static void test_clear_render_target_view_2d(void)
get_texture_readback(texture, 0, &rb);
colour = get_readback_color(&rb, 8, 8, 0);
- ok(compare_color(colour, 0x80ff0000, 1), "Got unexpected colour 0x%08x.\n", colour);
+ ok(compare_color(colour, 0x80ff0000, 1), "Got unexpected colour 0x%08lx.\n", colour);
release_resource_readback(&rb);
get_texture_readback(texture, 1, &rb);
colour = get_readback_color(&rb, 8, 8, 0);
- ok(compare_color(colour, 0x8000ff00, 1), "Got unexpected colour 0x%08x.\n", colour);
+ ok(compare_color(colour, 0x8000ff00, 1), "Got unexpected colour 0x%08lx.\n", colour);
release_resource_readback(&rb);
get_texture_readback(texture, 2, &rb);
colour = get_readback_color(&rb, 8, 8, 0);
- ok(compare_color(colour, 0xbf4c7f19, 1), "Got unexpected colour 0x%08x.\n", colour);
+ ok(compare_color(colour, 0xbf4c7f19, 1), "Got unexpected colour 0x%08lx.\n", colour);
release_resource_readback(&rb);
get_texture_readback(texture, 3, &rb);
colour = get_readback_color(&rb, 8, 8, 0);
- ok(compare_color(colour, 0x8000ff00, 1), "Got unexpected colour 0x%08x.\n", colour);
+ ok(compare_color(colour, 0x8000ff00, 1), "Got unexpected colour 0x%08lx.\n", colour);
release_resource_readback(&rb);
get_texture_readback(texture, 4, &rb);
colour = get_readback_color(&rb, 8, 8, 0);
- ok(compare_color(colour, 0x80ff0000, 1), "Got unexpected colour 0x%08x.\n", colour);
+ ok(compare_color(colour, 0x80ff0000, 1), "Got unexpected colour 0x%08lx.\n", colour);
release_resource_readback(&rb);
ID3D11RenderTargetView_Release(rtv[2]);
@@ -16054,10 +16042,10 @@ static void test_clear_render_target_view_3d(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture3D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, color);
check_texture3d_color(texture, 0xbf4c7f19, 1);
@@ -16069,7 +16057,7 @@ static void test_clear_render_target_view_3d(void)
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_TYPELESS;
hr = ID3D11Device_CreateTexture3D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
@@ -16077,7 +16065,7 @@ static void test_clear_render_target_view_3d(void)
U(rtv_desc).Texture3D.FirstWSlice = 0;
U(rtv_desc).Texture3D.WSize = ~0u;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, &rtv_desc, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, color);
check_texture3d_color(texture, 0xbf95bc59, 1);
@@ -16119,10 +16107,10 @@ static void test_clear_depth_stencil_view(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &depth_texture);
- ok(SUCCEEDED(hr), "Failed to create depth texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)depth_texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0);
check_texture_float(depth_texture, 1.0f, 0);
@@ -16139,10 +16127,10 @@ static void test_clear_depth_stencil_view(void)
texture_desc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &depth_texture);
- ok(SUCCEEDED(hr), "Failed to create depth texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)depth_texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0f, 0);
todo_wine check_texture_color(depth_texture, 0x00ffffff, 0);
@@ -16168,7 +16156,7 @@ static void test_clear_depth_stencil_view(void)
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static unsigned int to_sint8(unsigned int x)
@@ -16200,7 +16188,7 @@ static void check_rgba_sint8_(unsigned int line, DWORD data, const struct uvec4
};
ok_(__FILE__, line)(data == expected[0] || data == expected[1] || broken(data == expected[2]),
- "Got %#x, expected %#x or %#x at %u, uvec4 %#x, %#x, %#x, %#x.\n",
+ "Got %#lx, expected %#lx or %#lx at %u, uvec4 %#x, %#x, %#x, %#x.\n",
data, expected[0], expected[1], x, v->x, v->y, v->z, v->w);
}
@@ -16303,10 +16291,10 @@ static void test_clear_buffer_unordered_access_view(void)
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
buffer_desc.StructureByteStride = 8;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(hr == S_OK, "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, NULL, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_UNKNOWN;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
@@ -16314,7 +16302,7 @@ static void test_clear_buffer_unordered_access_view(void)
U(uav_desc).Buffer.NumElements = 4;
U(uav_desc).Buffer.Flags = 0;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav2);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(uvec4_data); ++i)
{
@@ -16342,7 +16330,7 @@ static void test_clear_buffer_unordered_access_view(void)
/* Raw buffer views */
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(hr == S_OK, "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
@@ -16350,11 +16338,11 @@ static void test_clear_buffer_unordered_access_view(void)
U(uav_desc).Buffer.NumElements = 16;
U(uav_desc).Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
U(uav_desc).Buffer.FirstElement = 8;
U(uav_desc).Buffer.NumElements = 8;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav2);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(uvec4_data); ++i)
{
@@ -16381,7 +16369,7 @@ static void test_clear_buffer_unordered_access_view(void)
/* Typed buffer views */
buffer_desc.MiscFlags = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(hr == S_OK, "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_R32_SINT;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
@@ -16389,11 +16377,11 @@ static void test_clear_buffer_unordered_access_view(void)
U(uav_desc).Buffer.NumElements = 16;
U(uav_desc).Buffer.Flags = 0;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
U(uav_desc).Buffer.FirstElement = 9;
U(uav_desc).Buffer.NumElements = 7;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav2);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(uvec4_data); ++i)
{
@@ -16422,11 +16410,11 @@ static void test_clear_buffer_unordered_access_view(void)
U(uav_desc).Buffer.NumElements = 4;
U(uav_desc).Buffer.Flags = 0;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
U(uav_desc).Buffer.FirstElement = 2;
U(uav_desc).Buffer.NumElements = 2;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav2);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(uvec4_data); ++i)
{
@@ -16480,11 +16468,11 @@ static void test_clear_buffer_unordered_access_view(void)
U(uav_desc).Buffer.NumElements = 16;
U(uav_desc).Buffer.Flags = 0;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
U(uav_desc).Buffer.FirstElement = 8;
U(uav_desc).Buffer.NumElements = 8;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav2);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(uvec4_data); ++i)
{
@@ -16511,7 +16499,7 @@ static void test_clear_buffer_unordered_access_view(void)
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_clear_image_unordered_access_view(void)
@@ -16626,7 +16614,7 @@ static void test_clear_image_unordered_access_view(void)
resource_desc.format = tests[i].format;
if (FAILED(hr = create_resource(device, &resource_desc, NULL, &resource)))
{
- skip("Failed to create resource, hr %#x.\n", hr);
+ skip("Failed to create resource, hr %#lx.\n", hr);
winetest_pop_context();
continue;
}
@@ -16663,7 +16651,7 @@ static void test_clear_image_unordered_access_view(void)
}
hr = ID3D11Device_CreateUnorderedAccessView(device, resource, &uav_desc, &uav[j]);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
}
for (j = 0; j < 4; ++j)
@@ -16758,10 +16746,10 @@ static void test_initial_depth_stencil_state(void)
texture_desc.Format = DXGI_FORMAT_D32_FLOAT;
texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &test_context.backbuffer_rtv, dsv);
@@ -16845,15 +16833,15 @@ static void test_draw_depth_only(void)
texture_desc.Format = DXGI_FORMAT_D32_FLOAT;
texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_color_code, sizeof(ps_color_code), NULL, &ps_color);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_depth_code, sizeof(ps_depth_code), NULL, &ps_depth);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
ID3D11DeviceContext_PSSetShader(context, ps_color, NULL, 0);
@@ -16969,13 +16957,13 @@ static void test_draw_uav_only(void)
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)texture, NULL, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(context, 0, NULL, NULL,
@@ -17125,7 +17113,7 @@ float4 main(const ps_in v) : SV_TARGET
index_cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(index), NULL);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_VSSetConstantBuffers(context, 0, 1, &index_cb);
ID3D11DeviceContext_VSSetConstantBuffers(context, 1, 1, &colors_cb);
@@ -17237,7 +17225,7 @@ static void test_vs_input_relative_addressing(void)
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &test_context.input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(index), NULL);
ID3D11DeviceContext_VSSetConstantBuffers(context, 0, 1, &cb);
@@ -17248,7 +17236,7 @@ static void test_vs_input_relative_addressing(void)
ID3D11DeviceContext_IASetVertexBuffers(context, 1, 1, &vb, &stride, &offset);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
for (i = 0; i < ARRAY_SIZE(colors); ++i)
@@ -17314,32 +17302,32 @@ static void test_getdc(void)
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface1, (void**)&surface);
- ok(SUCCEEDED(hr), "Failed to get IDXGISurface1 interface, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDXGISurface1_GetDC(surface, FALSE, &dc);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
IDXGISurface1_Release(surface);
ID3D11Texture2D_Release(texture);
desc.MiscFlags = D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface1, (void**)&surface);
- ok(SUCCEEDED(hr), "Failed to get IDXGISurface1 interface, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDXGISurface1_ReleaseDC(surface, NULL);
- todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = IDXGISurface1_GetDC(surface, FALSE, &dc);
- ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDXGISurface1_ReleaseDC(surface, NULL);
- ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGISurface1_Release(surface);
ID3D11Texture2D_Release(texture);
@@ -17366,32 +17354,32 @@ static void test_getdc(void)
desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Format %s: Got unexpected hr %#lx.\n", testdata[i].name, hr);
ID3D11Texture2D_Release(texture);
/* STAGING usage, requesting GDI compatibility mode. */
desc.MiscFlags = D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
- ok(FAILED(hr), "Expected CreateTexture2D to fail, hr %#x.\n", hr);
+ ok(FAILED(hr), "Format %s: Got unexpected hr %#lx.\n", testdata[i].name, hr);
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
desc.CPUAccessFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &texture);
if (testdata[i].getdc_supported)
- ok(SUCCEEDED(hr), "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name);
+ ok(hr == S_OK, "Format %s: Got unexpected hr %#lx.\n", testdata[i].name, hr);
else
- ok(FAILED(hr), "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name);
+ ok(FAILED(hr), "Format %s: Got unexpected hr %#lx.\n", testdata[i].name, hr);
if (FAILED(hr))
continue;
hr = ID3D11Texture2D_QueryInterface(texture, &IID_IDXGISurface1, (void**)&surface);
- ok(SUCCEEDED(hr), "Failed to get IDXGISurface1 interface, hr %#x.\n", hr);
+ ok(hr == S_OK, "Format %s: Got unexpected hr %#lx.\n", testdata[i].name, hr);
dc = (void *)0x1234;
hr = IDXGISurface1_GetDC(surface, FALSE, &dc);
- ok(SUCCEEDED(hr), "Got unexpected hr %#x for format %s.\n", hr, testdata[i].name);
+ ok(hr == S_OK, "Format %s: Got unexpected hr %#lx.\n", testdata[i].name, hr);
if (FAILED(hr))
{
@@ -17401,10 +17389,10 @@ static void test_getdc(void)
}
type = GetObjectType(dc);
- ok(type == OBJ_MEMDC, "Got unexpected object type %#x for format %s.\n", type, testdata[i].name);
+ ok(type == OBJ_MEMDC, "Format %s: Got unexpected object type %#lx.\n", testdata[i].name, type);
bitmap = GetCurrentObject(dc, OBJ_BITMAP);
type = GetObjectType(bitmap);
- ok(type == OBJ_BITMAP, "Got unexpected object type %#x for format %s.\n", type, testdata[i].name);
+ ok(type == OBJ_BITMAP, "Format %s: Got unexpected object type %#lx.\n", testdata[i].name, type);
size = GetObjectA(bitmap, sizeof(dib), &dib);
ok(size == sizeof(dib) || broken(size == sizeof(dib.dsBm)),
@@ -17433,44 +17421,44 @@ static void test_getdc(void)
if (size == sizeof(dib))
{
- ok(dib.dsBmih.biSize == sizeof(dib.dsBmih), "Got unexpected size %u for format %s.\n",
+ ok(dib.dsBmih.biSize == sizeof(dib.dsBmih), "Got unexpected size %lu for format %s.\n",
dib.dsBmih.biSize, testdata[i].name);
- ok(dib.dsBmih.biWidth == 64, "Got unexpected width %d for format %s.\n",
+ ok(dib.dsBmih.biWidth == 64, "Got unexpected width %ld for format %s.\n",
dib.dsBmih.biHeight, testdata[i].name);
- ok(dib.dsBmih.biHeight == 64, "Got unexpected height %d for format %s.\n",
+ ok(dib.dsBmih.biHeight == 64, "Got unexpected height %ld for format %s.\n",
dib.dsBmih.biHeight, testdata[i].name);
ok(dib.dsBmih.biPlanes == 1, "Got unexpected plane count %u for format %s.\n",
dib.dsBmih.biPlanes, testdata[i].name);
ok(dib.dsBmih.biBitCount == bit_count, "Got unexpected bit count %u for format %s.\n",
dib.dsBmih.biBitCount, testdata[i].name);
- ok(dib.dsBmih.biCompression == BI_RGB, "Got unexpected compression %#x for format %s.\n",
+ ok(dib.dsBmih.biCompression == BI_RGB, "Got unexpected compression %#lx for format %s.\n",
dib.dsBmih.biCompression, testdata[i].name);
- ok(!dib.dsBmih.biSizeImage, "Got unexpected image size %u for format %s.\n",
+ ok(!dib.dsBmih.biSizeImage, "Got unexpected image size %lu for format %s.\n",
dib.dsBmih.biSizeImage, testdata[i].name);
- ok(!dib.dsBmih.biXPelsPerMeter, "Got unexpected horizontal resolution %d for format %s.\n",
+ ok(!dib.dsBmih.biXPelsPerMeter, "Got unexpected horizontal resolution %ld for format %s.\n",
dib.dsBmih.biXPelsPerMeter, testdata[i].name);
- ok(!dib.dsBmih.biYPelsPerMeter, "Got unexpected vertical resolution %d for format %s.\n",
+ ok(!dib.dsBmih.biYPelsPerMeter, "Got unexpected vertical resolution %ld for format %s.\n",
dib.dsBmih.biYPelsPerMeter, testdata[i].name);
- ok(!dib.dsBmih.biClrUsed, "Got unexpected used colour count %u for format %s.\n",
+ ok(!dib.dsBmih.biClrUsed, "Got unexpected used colour count %lu for format %s.\n",
dib.dsBmih.biClrUsed, testdata[i].name);
- ok(!dib.dsBmih.biClrImportant, "Got unexpected important colour count %u for format %s.\n",
+ ok(!dib.dsBmih.biClrImportant, "Got unexpected important colour count %lu for format %s.\n",
dib.dsBmih.biClrImportant, testdata[i].name);
ok(!dib.dsBitfields[0] && !dib.dsBitfields[1] && !dib.dsBitfields[2],
- "Got unexpected colour masks 0x%08x 0x%08x 0x%08x for format %s.\n",
+ "Got unexpected colour masks 0x%08lx 0x%08lx 0x%08lx for format %s.\n",
dib.dsBitfields[0], dib.dsBitfields[1], dib.dsBitfields[2], testdata[i].name);
ok(!dib.dshSection, "Got unexpected section %p for format %s.\n", dib.dshSection, testdata[i].name);
- ok(!dib.dsOffset, "Got unexpected offset %u for format %s.\n", dib.dsOffset, testdata[i].name);
+ ok(!dib.dsOffset, "Got unexpected offset %lu for format %s.\n", dib.dsOffset, testdata[i].name);
}
hr = IDXGISurface1_ReleaseDC(surface, NULL);
- ok(hr == S_OK, "Failed to release DC, hr %#x.\n", hr);
+ ok(hr == S_OK, "Format %s: Got unexpected hr %#lx.\n", testdata[i].name, hr);
IDXGISurface1_Release(surface);
ID3D11Texture2D_Release(texture);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_shader_stage_input_output_matching(void)
@@ -17564,17 +17552,17 @@ static void test_shader_stage_input_output_matching(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &render_target);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtv[0] = test_context.backbuffer_rtv;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)render_target, NULL, &rtv[1]);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_VSSetShader(context, vs, NULL, 0);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
@@ -17664,11 +17652,11 @@ static void test_unbound_streams(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &test_context.input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white);
@@ -17861,19 +17849,19 @@ static void test_shader_interstage_interface(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &render_target);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)render_target, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(quad), quad);
@@ -17890,7 +17878,7 @@ static void test_shader_interstage_interface(void)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = ID3D11Device_CreatePixelShader(device, tests[i].ps_code, tests[i].ps_size, NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_Draw(context, 4, 0);
check_texture_vec4(render_target, &tests[i].expected_result, 0);
@@ -17973,9 +17961,9 @@ static void test_sm4_if_instruction(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_if_nz_code, sizeof(ps_if_nz_code), NULL, &ps_if_nz);
- ok(SUCCEEDED(hr), "Failed to create if_nz pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_if_z_code, sizeof(ps_if_z_code), NULL, &ps_if_z);
- ok(SUCCEEDED(hr), "Failed to create if_z pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(bits), NULL);
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
@@ -18079,14 +18067,14 @@ static void test_sm4_breakc_instruction(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_breakc_nz_code, sizeof(ps_breakc_nz_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create breakc_nz pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0xff00ff00, 0);
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, ps_breakc_z_code, sizeof(ps_breakc_z_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create breakc_z pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0xff00ff00, 0);
@@ -18195,14 +18183,14 @@ static void test_sm4_continuec_instruction(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_continuec_nz_code, sizeof(ps_continuec_nz_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create continuec_nz pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0xff00ff00, 0);
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, ps_continuec_z_code, sizeof(ps_continuec_z_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create continuec_z pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0xff00ff00, 0);
@@ -18281,10 +18269,10 @@ static void test_sm4_discard_instruction(void)
hr = ID3D11Device_CreatePixelShader(device, ps_discard_nz_code, sizeof(ps_discard_nz_code),
NULL, &ps_discard_nz);
- ok(SUCCEEDED(hr), "Failed to create discard_nz pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_discard_z_code, sizeof(ps_discard_z_code),
NULL, &ps_discard_z);
- ok(SUCCEEDED(hr), "Failed to create discard_z pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(values); ++i)
{
@@ -18520,10 +18508,10 @@ static void test_sm5_swapc_instruction(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R32G32B32A32_UINT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
@@ -18531,17 +18519,17 @@ static void test_sm5_swapc_instruction(void)
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
hr = ID3D11Device_CreatePixelShader(device, ps_swapc0_code, sizeof(ps_swapc0_code), NULL, &ps[0]);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_swapc1_code, sizeof(ps_swapc1_code), NULL, &ps[1]);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_swapc2_code, sizeof(ps_swapc2_code), NULL, &ps[2]);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_swapc3_code, sizeof(ps_swapc3_code), NULL, &ps[3]);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_swapc4_code, sizeof(ps_swapc4_code), NULL, &ps[4]);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_swapc5_code, sizeof(ps_swapc5_code), NULL, &ps[5]);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
@@ -18640,16 +18628,15 @@ static void test_create_input_layout(void)
layout_desc->Format = vertex_formats[i];
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(hr == S_OK, "Failed to create input layout for format %#x, hr %#x.\n",
- vertex_formats[i], hr);
+ ok(hr == S_OK, "Format %#x: Got unexpected hr %#lx.\n", vertex_formats[i], hr);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n",
- refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Format %#x: Got refcount %lu, expected %lu.\n",
+ vertex_formats[i], refcount, expected_refcount);
ID3D11InputLayout_Release(input_layout);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_input_layout_alignment(void)
@@ -18735,13 +18722,13 @@ static void test_input_layout_alignment(void)
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
hr = ID3D11Device_CreateInputLayout(device, test_data[i].elements, 2, vs_code, sizeof(vs_code), &layout);
- ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr);
+ ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#lx, expected %#lx.\n", i, hr, test_data[i].hr);
if (SUCCEEDED(hr))
ID3D11InputLayout_Release(layout);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_input_assembler(void)
@@ -18983,14 +18970,14 @@ static void test_input_assembler(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateVertexShader(device, vs_float_code, sizeof(vs_float_code), NULL, &vs_float);
- ok(SUCCEEDED(hr), "Failed to create float vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateVertexShader(device, vs_uint_code, sizeof(vs_uint_code), NULL, &vs_uint);
- ok(SUCCEEDED(hr), "Failed to create uint vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateVertexShader(device, vs_sint_code, sizeof(vs_sint_code), NULL, &vs_sint);
- ok(SUCCEEDED(hr), "Failed to create sint vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < LAYOUT_COUNT; ++i)
{
@@ -18999,7 +18986,7 @@ static void test_input_assembler(void)
hr = ID3D11Device_CreateInputLayout(device, input_layout_desc, ARRAY_SIZE(input_layout_desc),
vs_float_code, sizeof(vs_float_code), &input_layout[i]);
todo_wine_if(input_layout_desc[1].Format == DXGI_FORMAT_R10G10B10A2_UINT)
- ok(SUCCEEDED(hr), "Failed to create input layout for format %#x, hr %#x.\n", layout_formats[i], hr);
+ ok(hr == S_OK, "Format %#x: Got unexpected hr %#lx.\n", layout_formats[i], hr);
}
vb_position = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(quad), quad);
@@ -19018,10 +19005,10 @@ static void test_input_assembler(void)
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &render_target);
- ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)render_target, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
offset = 0;
@@ -19142,7 +19129,7 @@ static void test_null_sampler(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Width = 64;
texture_desc.Height = 64;
@@ -19157,13 +19144,13 @@ static void test_null_sampler(void)
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, blue);
@@ -19199,17 +19186,17 @@ static void test_check_feature_support(void)
memset(threading, 0xef, sizeof(threading));
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_THREADING, NULL, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_THREADING, threading, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_THREADING, threading, sizeof(*threading) - 1);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_THREADING, threading, sizeof(*threading) / 2);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_THREADING, threading, sizeof(*threading) + 1);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_THREADING, threading, sizeof(*threading) * 2);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(threading[0].DriverConcurrentCreates == 0xefefefef,
"Got unexpected concurrent creates %#x.\n", threading[0].DriverConcurrentCreates);
@@ -19221,38 +19208,38 @@ static void test_check_feature_support(void)
"Got unexpected command lists %#x.\n", threading[1].DriverCommandLists);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_THREADING, threading, sizeof(*threading));
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ok(threading->DriverConcurrentCreates == TRUE || threading->DriverConcurrentCreates == FALSE,
"Got unexpected concurrent creates %#x.\n", threading->DriverConcurrentCreates);
ok(threading->DriverCommandLists == TRUE || threading->DriverCommandLists == FALSE,
"Got unexpected command lists %#x.\n", threading->DriverCommandLists);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, NULL, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, 0);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, sizeof(hwopts) - 1);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, sizeof(hwopts) / 2);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, sizeof(hwopts) + 1);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, sizeof(hwopts) * 2);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &hwopts, sizeof(hwopts));
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
trace("Compute shader support via SM4 %#x.\n", hwopts.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_ARCHITECTURE_INFO, &archinfo, sizeof(archinfo));
ok(hr == S_OK || broken(hr == E_INVALIDARG) /* Not available on all Windows versions. */,
- "Got unexpected hr %#x.\n", hr);
+ "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CheckFeatureSupport(device, D3D11_FEATURE_ARCHITECTURE_INFO, &archinfo, sizeof(archinfo)*2);
ok(hr == E_INVALIDARG /* Not available on all Windows versions but they will return E_INVALIDARG anyways. */,
- "Got unexpected hr %#x.\n", hr);
+ "Got unexpected hr %#lx.\n", hr);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_create_unordered_access_view(void)
@@ -19414,19 +19401,19 @@ static void test_create_unordered_access_view(void)
buffer_desc.StructureByteStride = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &data, &buffer);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11Buffer_GetDevice(buffer, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
uav_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
@@ -19437,20 +19424,20 @@ static void test_create_unordered_access_view(void)
uav = (void *)0xdeadbeef;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, NULL, &uav);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(!uav, "Unexpected pointer %p.\n", uav);
expected_refcount = get_refcount(device) + 1;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
refcount = get_refcount(device);
- ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
+ ok(refcount >= expected_refcount, "Got unexpected refcount %lu, expected >= %lu.\n", refcount, expected_refcount);
tmp = NULL;
expected_refcount = refcount + 1;
ID3D11UnorderedAccessView_GetDevice(uav, &tmp);
ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
refcount = get_refcount(device);
- ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Got unexpected refcount %lu, expected %lu.\n", refcount, expected_refcount);
ID3D11Device_Release(tmp);
ID3D11UnorderedAccessView_Release(uav);
@@ -19460,10 +19447,10 @@ static void test_create_unordered_access_view(void)
buffer_desc.StructureByteStride = 4;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, NULL, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&uav_desc, 0, sizeof(uav_desc));
ID3D11UnorderedAccessView_GetDesc(uav, &uav_desc);
@@ -19489,7 +19476,7 @@ static void test_create_unordered_access_view(void)
uav = (void *)0xdeadbeef;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok(!uav, "Unexpected pointer %p.\n", uav);
ID3D11Buffer_Release(buffer);
@@ -19521,7 +19508,7 @@ static void test_create_unordered_access_view(void)
texture2d_desc.Format = tests[i].texture.format;
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture2d;
}
else
@@ -19531,7 +19518,7 @@ static void test_create_unordered_access_view(void)
texture3d_desc.Format = tests[i].texture.format;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture3d;
}
@@ -19547,9 +19534,10 @@ static void test_create_unordered_access_view(void)
expected_refcount = get_refcount(texture);
hr = ID3D11Device_CreateUnorderedAccessView(device, texture, current_desc, &uav);
- ok(SUCCEEDED(hr), "Test %u: Failed to create unordered access view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
refcount = get_refcount(texture);
- ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", refcount, expected_refcount);
+ ok(refcount == expected_refcount, "Test %u: Got refcount %lu, expected %lu.\n",
+ i, refcount, expected_refcount);
memset(&uav_desc, 0, sizeof(uav_desc));
ID3D11UnorderedAccessView_GetDesc(uav, &uav_desc);
@@ -19571,7 +19559,7 @@ static void test_create_unordered_access_view(void)
texture2d_desc.Format = invalid_desc_tests[i].texture.format;
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, &texture2d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture2d;
}
else
@@ -19581,21 +19569,21 @@ static void test_create_unordered_access_view(void)
texture3d_desc.Format = invalid_desc_tests[i].texture.format;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, &texture3d);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture = (ID3D11Resource *)texture3d;
}
uav = (void *)0xdeadbeef;
get_uav_desc(&uav_desc, &invalid_desc_tests[i].uav_desc);
hr = ID3D11Device_CreateUnorderedAccessView(device, texture, &uav_desc, &uav);
- ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#x.\n", i, hr);
+ ok(hr == E_INVALIDARG, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ok(!uav, "Unexpected pointer %p.\n", uav);
ID3D11Resource_Release(texture);
}
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_immediate_constant_buffer(void)
@@ -19668,7 +19656,7 @@ static void test_immediate_constant_buffer(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(index), NULL);
@@ -19677,10 +19665,10 @@ static void test_immediate_constant_buffer(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
for (i = 0; i < ARRAY_SIZE(expected_result); ++i)
@@ -19734,16 +19722,16 @@ static void test_fp_specials(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
@@ -20164,10 +20152,10 @@ static void test_uint_shader_instructions(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R32G32B32A32_UINT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
@@ -20177,7 +20165,7 @@ static void test_uint_shader_instructions(void)
continue;
hr = ID3D11Device_CreatePixelShader(device, tests[i].ps->code, tests[i].ps->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)cb, 0, NULL, tests[i].bits, 0, 0);
@@ -20320,16 +20308,16 @@ static void test_index_buffer_offset(void)
hr = ID3D11Device_CreateInputLayout(device, input_desc, ARRAY_SIZE(input_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
stride = 32;
hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, gs_code, sizeof(gs_code),
so_declaration, ARRAY_SIZE(so_declaration),
&stride, 1, D3D11_SO_NO_RASTERIZED_STREAM, NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader with stream output, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(vertices), vertices);
ib = create_buffer(device, D3D11_BIND_INDEX_BUFFER, sizeof(indices), indices);
@@ -20496,7 +20484,7 @@ static void test_face_culling(void)
rasterizer_desc.CullMode = tests[i].cull_mode;
rasterizer_desc.FrontCounterClockwise = tests[i].front_ccw;
hr = ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &state);
- ok(SUCCEEDED(hr), "Test %u: Failed to create rasterizer state, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_RSSetState(context, state);
@@ -20518,12 +20506,12 @@ static void test_face_culling(void)
/* Test SV_IsFrontFace. */
ID3D11PixelShader_Release(test_context.ps);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &test_context.ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rasterizer_desc.CullMode = D3D11_CULL_NONE;
rasterizer_desc.FrontCounterClockwise = FALSE;
hr = ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &state);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_RSSetState(context, state);
test_context.vb = cw_vb;
@@ -20543,7 +20531,7 @@ static void test_face_culling(void)
rasterizer_desc.CullMode = D3D11_CULL_NONE;
rasterizer_desc.FrontCounterClockwise = TRUE;
hr = ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &state);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_RSSetState(context, state);
test_context.vb = cw_vb;
@@ -20598,7 +20586,7 @@ static void test_line_antialiasing_blending(void)
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(context, blend_state, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &red.x);
@@ -20632,7 +20620,7 @@ static void test_line_antialiasing_blending(void)
rasterizer_desc.AntialiasedLineEnable = TRUE;
hr = ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rasterizer_state);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_RSSetState(context, rasterizer_state);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, &red.x);
@@ -20713,7 +20701,7 @@ static void test_format_support(const D3D_FEATURE_LEVEL feature_level)
support = 0xdeadbeef;
hr = ID3D11Device_CheckFormatSupport(device, ~0u, &support);
- ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_FAIL, "Got unexpected hr %#lx.\n", hr);
ok(!support, "Got unexpected format support %#x.\n", support);
memset(format_support, 0, sizeof(format_support));
@@ -20721,7 +20709,7 @@ static void test_format_support(const D3D_FEATURE_LEVEL feature_level)
{
hr = ID3D11Device_CheckFormatSupport(device, format, &format_support[format]);
ok(hr == S_OK || (hr == E_FAIL && !format_support[format]),
- "Got unexpected result for format %#x: hr %#x, format_support %#x.\n",
+ "Got unexpected result for format %#x: hr %#lx, format_support %#x.\n",
format, hr, format_support[format]);
if (format_support[format] & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN)
{
@@ -20777,7 +20765,7 @@ static void test_format_support(const D3D_FEATURE_LEVEL feature_level)
D3D11_FORMAT_SUPPORT_DISPLAY, "display");
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_fl9_draw(const D3D_FEATURE_LEVEL feature_level)
@@ -20864,12 +20852,12 @@ static void test_fl9_draw(const D3D_FEATURE_LEVEL feature_level)
resource_data.SysMemPitch = sizeof(texture_data);
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &texture);
- ok(SUCCEEDED(hr), "Failed to create 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0x7f0000ff, 1);
@@ -20879,7 +20867,7 @@ static void test_fl9_draw(const D3D_FEATURE_LEVEL feature_level)
todo_wine check_texture_color(test_context.backbuffer, 0xff004c33, 1);
hr = ID3D11Device_CreatePixelShader(device, ps_texture_code, sizeof(ps_texture_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x, feature level %#x.\n", hr, feature_level);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
draw_quad(&test_context);
@@ -21086,19 +21074,19 @@ float4 main(struct ps_data ps_input) : SV_Target
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(quad), quad);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_IASetInputLayout(context, input_layout);
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
@@ -21117,7 +21105,7 @@ float4 main(struct ps_data ps_input) : SV_Target
}
hr = ID3D11Device_CreatePixelShader(device, tests[i].ps_code, tests[i].ps_code_size, NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
@@ -21127,15 +21115,15 @@ float4 main(struct ps_data ps_input) : SV_Target
get_texture_readback(texture, 0, &rb);
color = get_readback_color(&rb, 320, 190, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 255, 240, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 320, 240, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 385, 240, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 320, 290, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
release_resource_readback(&rb);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &test_context.backbuffer_rtv, NULL);
@@ -21144,15 +21132,15 @@ float4 main(struct ps_data ps_input) : SV_Target
get_texture_readback(test_context.backbuffer, 0, &rb);
color = get_readback_color(&rb, 320, 190, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 255, 240, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 320, 240, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 385, 240, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 320, 290, 0);
- ok(compare_color(color, 0x7fff007f, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x7fff007f, 1), "Got unexpected colour 0x%08lx.\n", color);
release_resource_readback(&rb);
ID3D11PixelShader_Release(ps);
@@ -21225,10 +21213,10 @@ static void test_shader_input_registers_limits(void)
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
@@ -21245,10 +21233,10 @@ static void test_shader_input_registers_limits(void)
sampler_desc.MaxLOD = 0.0f;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_last_register_code, sizeof(ps_last_register_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context,
@@ -21328,11 +21316,11 @@ static void test_unbind_shader_resource_view(void)
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &texture);
- ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
@@ -21396,9 +21384,9 @@ static void test_stencil_separate(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &ds_view);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ds_desc.DepthEnable = TRUE;
ds_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
@@ -21415,7 +21403,7 @@ static void test_stencil_separate(void)
ds_desc.BackFace.StencilPassOp = D3D11_STENCIL_OP_ZERO;
ds_desc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
hr = ID3D11Device_CreateDepthStencilState(device, &ds_desc, &ds_state);
- ok(SUCCEEDED(hr), "Failed to create depth stencil state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rs_desc.FillMode = D3D11_FILL_SOLID;
rs_desc.CullMode = D3D11_CULL_NONE;
@@ -21428,7 +21416,7 @@ static void test_stencil_separate(void)
rs_desc.MultisampleEnable = FALSE;
rs_desc.AntialiasedLineEnable = FALSE;
ID3D11Device_CreateRasterizerState(device, &rs_desc, &rs);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red);
ID3D11DeviceContext_ClearDepthStencilView(context, ds_view, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0f, 0);
@@ -21448,7 +21436,7 @@ static void test_stencil_separate(void)
ID3D11RasterizerState_Release(rs);
rs_desc.FrontCounterClockwise = TRUE;
ID3D11Device_CreateRasterizerState(device, &rs_desc, &rs);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_RSSetState(context, rs);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, red);
@@ -21705,22 +21693,22 @@ static void test_uav_load(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
U(rtv_desc).Texture2D.MipSlice = 0;
rtv_desc.Format = DXGI_FORMAT_R32_FLOAT;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt_texture, &rtv_desc, &rtv_float);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtv_desc.Format = DXGI_FORMAT_R32_UINT;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt_texture, &rtv_desc, &rtv_uint);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtv_desc.Format = DXGI_FORMAT_R32_SINT;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt_texture, &rtv_desc, &rtv_sint);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
@@ -21748,7 +21736,7 @@ static void test_uav_load(void)
current_ps = test->ps;
hr = ID3D11Device_CreatePixelShader(device, current_ps->code, current_ps->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -21767,7 +21755,7 @@ static void test_uav_load(void)
texture_desc.Format = current_texture->format;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, current_texture->data, &texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
}
if (uav)
@@ -21775,7 +21763,7 @@ static void test_uav_load(void)
get_uav_desc(&uav_desc, &test->uav_desc);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)texture, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Test %u: Failed to create unordered access view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
switch (uav_desc.Format)
{
@@ -21809,7 +21797,7 @@ static void test_uav_load(void)
DWORD expected = test->expected_colors[y * 4 + x];
DWORD color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120, 0);
ok(compare_color(color, expected, 0),
- "Test %u: Got 0x%08x, expected 0x%08x at (%u, %u).\n",
+ "Test %u: Got 0x%08lx, expected 0x%08lx at (%u, %u).\n",
i, color, expected, x, y);
}
}
@@ -22015,14 +22003,14 @@ static void test_cs_uav_store(void)
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = texture_desc.Format;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
U(uav_desc).Texture2D.MipSlice = 0;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)texture, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Device_GetImmediateContext(device, &context);
@@ -22033,7 +22021,7 @@ static void test_cs_uav_store(void)
check_texture_float(texture, 0.0f, 2);
hr = ID3D11Device_CreateComputeShader(device, cs_1_thread_code, sizeof(cs_1_thread_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
ID3D11DeviceContext_Dispatch(context, 1, 1, 1);
@@ -22053,7 +22041,7 @@ static void test_cs_uav_store(void)
check_texture_float(texture, 0.5f, 2);
hr = ID3D11Device_CreateComputeShader(device, cs_1_group_code, sizeof(cs_1_group_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
ID3D11DeviceContext_Dispatch(context, 1, 1, 1);
@@ -22067,7 +22055,7 @@ static void test_cs_uav_store(void)
ID3D11ComputeShader_Release(cs);
hr = ID3D11Device_CreateComputeShader(device, cs_1_store_code, sizeof(cs_1_store_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
input.x = 1.0f;
@@ -22088,7 +22076,7 @@ static void test_cs_uav_store(void)
ID3D11ComputeShader_Release(cs);
hr = ID3D11Device_CreateComputeShader(device, cs_dispatch_id_code, sizeof(cs_dispatch_id_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
input.x = 0.6f;
@@ -22109,7 +22097,7 @@ static void test_cs_uav_store(void)
ID3D11ComputeShader_Release(cs);
hr = ID3D11Device_CreateComputeShader(device, cs_group_index_code, sizeof(cs_group_index_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
input.x = 0.3f;
@@ -22129,7 +22117,7 @@ static void test_cs_uav_store(void)
ID3D11UnorderedAccessView_Release(uav);
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_uav_store_immediate_constant(void)
@@ -22238,9 +22226,9 @@ static void test_uav_store_immediate_constant(void)
U(uav_desc).Buffer.NumElements = 1;
U(uav_desc).Buffer.Flags = 0;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateComputeShader(device, cs_store_int_code, sizeof(cs_store_int_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearUnorderedAccessViewUint(context, uav, zero);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
@@ -22255,9 +22243,9 @@ static void test_uav_store_immediate_constant(void)
ID3D11UnorderedAccessView_Release(uav);
uav_desc.Format = DXGI_FORMAT_R32_FLOAT;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateComputeShader(device, cs_store_float_code, sizeof(cs_store_float_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearUnorderedAccessViewUint(context, uav, zero);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
@@ -22280,14 +22268,14 @@ static void test_uav_store_immediate_constant(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11UnorderedAccessView_Release(uav);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)texture, NULL, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11ComputeShader_Release(cs);
hr = ID3D11Device_CreateComputeShader(device, cs_store_unorm_code, sizeof(cs_store_unorm_code), NULL, &cs);
- ok(hr == S_OK, "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearUnorderedAccessViewUint(context, uav, zero);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
ID3D11DeviceContext_CSSetUnorderedAccessViews(context, 0, 1, &uav, NULL);
@@ -22300,14 +22288,14 @@ static void test_uav_store_immediate_constant(void)
ID3D11Texture2D_Release(texture);
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_SNORM;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11UnorderedAccessView_Release(uav);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)texture, NULL, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11ComputeShader_Release(cs);
hr = ID3D11Device_CreateComputeShader(device, cs_store_snorm_code, sizeof(cs_store_snorm_code), NULL, &cs);
- ok(hr == S_OK, "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearUnorderedAccessViewUint(context, uav, zero);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
ID3D11DeviceContext_CSSetUnorderedAccessViews(context, 0, 1, &uav, NULL);
@@ -22431,17 +22419,17 @@ static void test_ps_cs_uav_binding(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &cs_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &ps_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = texture_desc.Format;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
U(uav_desc).Texture2D.MipSlice = 0;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)cs_texture, &uav_desc, &cs_uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)ps_texture, &uav_desc, &ps_uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Device_GetImmediateContext(device, &context);
@@ -22457,10 +22445,10 @@ static void test_ps_cs_uav_binding(void)
check_texture_float(ps_texture, 0.0f, 2);
hr = ID3D11Device_CreateComputeShader(device, cs_code, sizeof(cs_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_Dispatch(context, 1, 1, 1);
@@ -22651,9 +22639,9 @@ static void test_atomic_instructions(void)
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &in_buffer);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &out_buffer);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
@@ -22661,18 +22649,18 @@ static void test_atomic_instructions(void)
U(uav_desc).Buffer.NumElements = buffer_desc.ByteWidth / sizeof(*tests->input);
U(uav_desc).Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)in_buffer, &uav_desc, &in_uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)out_buffer, &uav_desc, &out_uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
set_viewport(context, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f);
hr = ID3D11Device_CreatePixelShader(device, ps_atomics_code, sizeof(ps_atomics_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
hr = ID3D11Device_CreateComputeShader(device, cs_atomics_code, sizeof(cs_atomics_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
@@ -22797,7 +22785,7 @@ static void test_sm4_ret_instruction(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
memset(&constant, 0, sizeof(constant));
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(constant), &constant);
@@ -22929,16 +22917,16 @@ static void test_primitive_restart(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create return pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ib16 = create_buffer(device, D3D11_BIND_INDEX_BUFFER, sizeof(indices16), indices16);
ib32 = create_buffer(device, D3D11_BIND_INDEX_BUFFER, sizeof(indices32), indices32);
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(vertices), vertices);
@@ -23255,9 +23243,9 @@ static void test_resinfo_instruction(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rtv_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rtv_texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&constant, 0, sizeof(constant));
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(constant), &constant);
@@ -23285,7 +23273,7 @@ static void test_resinfo_instruction(void)
current_ps = test->ps;
hr = ID3D11Device_CreatePixelShader(device, current_ps->code, current_ps->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -23301,7 +23289,7 @@ static void test_resinfo_instruction(void)
texture3d_desc.CPUAccessFlags = 0;
texture3d_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture3D(device, &texture3d_desc, NULL, (ID3D11Texture3D **)&texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 3d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
}
else
{
@@ -23315,11 +23303,11 @@ static void test_resinfo_instruction(void)
if (test->texture_desc.cube_count)
texture_desc.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, (ID3D11Texture2D **)&texture);
- ok(SUCCEEDED(hr), "Test %u: Failed to create 2d texture, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
}
hr = ID3D11Device_CreateShaderResourceView(device, texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
for (type = 0; type < 2; ++type)
@@ -23587,9 +23575,9 @@ static void test_sm5_bufinfo_instruction(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ps = NULL;
current_ps = NULL;
@@ -23605,7 +23593,7 @@ static void test_sm5_bufinfo_instruction(void)
current_ps = test->ps;
hr = ID3D11Device_CreatePixelShader(device, current_ps->code, current_ps->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -23616,7 +23604,7 @@ static void test_sm5_bufinfo_instruction(void)
buffer_desc.MiscFlags = test->buffer_misc_flags;
buffer_desc.StructureByteStride = test->buffer_structure_byte_stride;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Test %u: Failed to create buffer, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
if (test->uav)
{
@@ -23628,7 +23616,7 @@ static void test_sm5_bufinfo_instruction(void)
if (buffer_desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
U(uav_desc).Buffer.Flags |= D3D11_BUFFER_UAV_FLAG_RAW;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Test %u: Failed to create unordered access view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
srv = NULL;
ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(context, 1, &rtv, NULL,
@@ -23644,7 +23632,7 @@ static void test_sm5_bufinfo_instruction(void)
if (buffer_desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
U(srv_desc).BufferEx.Flags |= D3D11_BUFFEREX_SRV_FLAG_RAW;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, &srv_desc, &srv);
- ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
uav = NULL;
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
@@ -23759,23 +23747,23 @@ static void test_sampleinfo_instruction(void)
texture_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &float_rt_texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)float_rt_texture, NULL, &float_rtv);
- ok(hr == S_OK, "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Format = DXGI_FORMAT_R32G32B32A32_UINT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &uint_rt_texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)uint_rt_texture, NULL, &uint_rtv);
- ok(hr == S_OK, "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtvs[0] = float_rtv;
rtvs[1] = uint_rtv;
ID3D11DeviceContext_OMSetRenderTargets(context, ARRAY_SIZE(rtvs), rtvs, NULL);
hr = ID3D11Device_CreatePixelShader(device, ps_float_code, sizeof(ps_float_code), NULL, &ps_float);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_uint_code, sizeof(ps_uint_code), NULL, &ps_uint);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (sample_count = 2; sample_count <= 8; sample_count *= 2)
{
@@ -23784,7 +23772,7 @@ static void test_sampleinfo_instruction(void)
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, texture_desc.Format, sample_count, &quality);
- ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
+ ok(hr == S_OK, "Sample count %u: Got unexpected hr %#lx.\n", sample_count, hr);
if (!quality)
{
skip("Sample count %u not supported.\n", sample_count);
@@ -23792,9 +23780,9 @@ static void test_sampleinfo_instruction(void)
}
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x, sample count %u.\n", hr, sample_count);
+ ok(hr == S_OK, "Sample count %u: Got unexpected hr %#lx.\n", sample_count, hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(hr == S_OK, "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Sample count %u: Got unexpected hr %#lx.\n", sample_count, hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
ID3D11DeviceContext_PSSetShader(context, ps_float, NULL, 0);
@@ -23812,7 +23800,7 @@ static void test_sampleinfo_instruction(void)
}
hr = ID3D11Device_CreatePixelShader(device, ps_rt_code, sizeof(ps_rt_code), NULL, &ps_rt);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (sample_count = 1; sample_count <= 8; sample_count *= 2)
{
texture_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
@@ -23820,7 +23808,7 @@ static void test_sampleinfo_instruction(void)
texture_desc.BindFlags = D3D11_BIND_RENDER_TARGET;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, texture_desc.Format, sample_count, &quality);
- ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
+ ok(hr == S_OK, "Sample count %u: Got unexpected hr %#lx.\n", sample_count, hr);
if (!quality)
{
skip("Sample count %u not supported.\n", sample_count);
@@ -23828,9 +23816,9 @@ static void test_sampleinfo_instruction(void)
}
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x, sample count %u.\n", hr, sample_count);
+ ok(hr == S_OK, "Sample count %u: Got unexpected hr %#lx.\n", sample_count, hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Sample count %u: Got unexpected hr %#lx.\n", sample_count, hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
/* Some drivers (AMD Radeon HD 6310) return stale sample counts if we
@@ -23844,7 +23832,7 @@ static void test_sampleinfo_instruction(void)
{
texture_desc.SampleDesc.Count = 1;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &readback_texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Sample count %u: Got unexpected hr %#lx.\n", sample_count, hr);
ID3D11DeviceContext_ResolveSubresource(context, (ID3D11Resource *)readback_texture, 0,
(ID3D11Resource *)texture, 0, texture_desc.Format);
}
@@ -23905,7 +23893,7 @@ static void test_render_target_device_mismatch(void)
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
release_test_context(&test_context);
}
@@ -24111,13 +24099,13 @@ static void test_buffer_srv(void)
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
srv_desc.Format = DXGI_FORMAT_R8_UNORM;
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
U(srv_desc).Buffer.FirstElement = 0;
U(srv_desc).Buffer.NumElements = 0;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, &srv_desc, &srv);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ID3D11Buffer_Release(buffer);
ps = NULL;
@@ -24150,7 +24138,7 @@ static void test_buffer_srv(void)
current_shader = test->shader;
hr = ID3D11Device_CreatePixelShader(device, current_shader->code, current_shader->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -24186,7 +24174,7 @@ static void test_buffer_srv(void)
resource_data.pSysMem = current_buffer->data;
}
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &buffer);
- ok(SUCCEEDED(hr), "Test %u: Failed to create buffer, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
heap_free(data);
}
else
@@ -24204,7 +24192,7 @@ static void test_buffer_srv(void)
U(srv_desc).Buffer.FirstElement = test->srv_first_element;
U(srv_desc).Buffer.NumElements = test->srv_element_count;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, &srv_desc, &srv);
- ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
}
else
{
@@ -24227,7 +24215,7 @@ static void test_buffer_srv(void)
color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120, 0);
expected_color = test->expected_colors[y * 4 + x];
ok(compare_color(color, expected_color, 1),
- "Test %u: Got 0x%08x, expected 0x%08x at (%u, %u).\n",
+ "Test %u: Got 0x%08lx, expected 0x%08lx at (%u, %u).\n",
i, color, expected_color, x, y);
}
}
@@ -24321,7 +24309,7 @@ static void test_unaligned_raw_buffer_access(const D3D_FEATURE_LEVEL feature_lev
if (feature_level < D3D_FEATURE_LEVEL_11_0 && !check_compute_shaders_via_sm4_support(device))
{
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- todo_wine ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == E_INVALIDARG, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
if (SUCCEEDED(hr))
ID3D11PixelShader_Release(ps);
skip("Raw buffers are not supported.\n");
@@ -24340,7 +24328,7 @@ static void test_unaligned_raw_buffer_access(const D3D_FEATURE_LEVEL feature_lev
}
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
memset(&offset, 0, sizeof(offset));
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(offset), &offset.x);
@@ -24348,9 +24336,9 @@ static void test_unaligned_raw_buffer_access(const D3D_FEATURE_LEVEL feature_lev
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R32_UINT;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
@@ -24363,7 +24351,7 @@ static void test_unaligned_raw_buffer_access(const D3D_FEATURE_LEVEL feature_lev
resource_data.SysMemPitch = 0;
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &raw_buffer);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
srv_desc.Format = DXGI_FORMAT_R32_TYPELESS;
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFEREX;
@@ -24371,7 +24359,7 @@ static void test_unaligned_raw_buffer_access(const D3D_FEATURE_LEVEL feature_lev
U(srv_desc).BufferEx.NumElements = buffer_desc.ByteWidth / sizeof(unsigned int);
U(srv_desc).BufferEx.Flags = D3D11_BUFFEREX_SRV_FLAG_RAW;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)raw_buffer, &srv_desc, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
@@ -24424,7 +24412,7 @@ static void test_unaligned_raw_buffer_access(const D3D_FEATURE_LEVEL feature_lev
ID3D11Buffer_Release(raw_buffer);
buffer_desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &raw_buffer);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
@@ -24432,10 +24420,10 @@ static void test_unaligned_raw_buffer_access(const D3D_FEATURE_LEVEL feature_lev
U(uav_desc).Buffer.NumElements = buffer_desc.ByteWidth / sizeof(unsigned int);
U(uav_desc).Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)raw_buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
hr = ID3D11Device_CreateComputeShader(device, cs_code, sizeof(cs_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Feature level %#x: Got unexpected hr %#lx.\n", feature_level, hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
ID3D11DeviceContext_CSSetConstantBuffers(context, 0, 1, &cb);
@@ -24615,16 +24603,16 @@ static void test_uav_counters(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreateComputeShader(device, cs_producer_code, sizeof(cs_producer_code), NULL, &cs_producer);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateComputeShader(device, cs_consumer_code, sizeof(cs_consumer_code), NULL, &cs_consumer);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&buffer_desc, 0, sizeof(buffer_desc));
buffer_desc.ByteWidth = sizeof(unsigned int);
buffer_desc.Usage = D3D11_USAGE_STAGING;
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &staging_buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
buffer_desc.ByteWidth = 1024;
buffer_desc.Usage = D3D11_USAGE_DEFAULT;
@@ -24633,18 +24621,18 @@ static void test_uav_counters(void)
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
buffer_desc.StructureByteStride = sizeof(unsigned int);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_UNKNOWN;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
U(uav_desc).Buffer.FirstElement = 0;
U(uav_desc).Buffer.NumElements = buffer_desc.ByteWidth / sizeof(unsigned int);
U(uav_desc).Buffer.Flags = D3D11_BUFFER_UAV_FLAG_COUNTER;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer2);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer2, NULL, &uav2);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
data = read_uav_counter(context, staging_buffer, uav);
ok(!data, "Got unexpected initial value %u.\n", data);
@@ -24840,16 +24828,16 @@ static void test_dispatch_indirect(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreateComputeShader(device, cs_append_code, sizeof(cs_append_code), NULL, &cs_append);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateComputeShader(device, cs_stats_code, sizeof(cs_stats_code), NULL, &cs_stats);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&buffer_desc, 0, sizeof(buffer_desc));
buffer_desc.ByteWidth = sizeof(unsigned int);
buffer_desc.Usage = D3D11_USAGE_STAGING;
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &staging_buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
buffer_desc.ByteWidth = 60;
buffer_desc.Usage = D3D11_USAGE_DEFAULT;
@@ -24858,14 +24846,14 @@ static void test_dispatch_indirect(void)
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
buffer_desc.StructureByteStride = 3 * sizeof(unsigned int);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &append_buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_UNKNOWN;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
U(uav_desc).Buffer.FirstElement = 0;
U(uav_desc).Buffer.NumElements = 5;
U(uav_desc).Buffer.Flags = D3D11_BUFFER_UAV_FLAG_APPEND;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)append_buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
/* We use a separate buffer because D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS
* and D3D11_RESOURCE_MISC_BUFFER_STRUCTURED are mutually exclusive flags.
@@ -24873,16 +24861,16 @@ static void test_dispatch_indirect(void)
buffer_desc.BindFlags = 0;
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &args_buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
buffer_desc.ByteWidth = sizeof(*stats);
buffer_desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED;
buffer_desc.StructureByteStride = sizeof(*stats);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &stats_buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)stats_buffer, NULL, &stats_uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
data = read_uav_counter(context, staging_buffer, uav);
ok(!data, "Got unexpected initial value %u.\n", data);
@@ -25007,14 +24995,14 @@ static void test_compute_shader_registers(void)
buffer_desc.StructureByteStride = 40;
assert(sizeof(struct data) == buffer_desc.StructureByteStride);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, NULL, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(dimensions), NULL);
hr = ID3D11Device_CreateComputeShader(device, cs_code, sizeof(cs_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
ID3D11DeviceContext_CSSetConstantBuffers(context, 0, 1, &cb);
@@ -25247,7 +25235,7 @@ static void test_tgsm(void)
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
@@ -25255,10 +25243,10 @@ static void test_tgsm(void)
U(uav_desc).Buffer.NumElements = buffer_desc.ByteWidth / sizeof(unsigned int);
U(uav_desc).Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateComputeShader(device, raw_tgsm_code, sizeof(raw_tgsm_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
ID3D11DeviceContext_CSSetUnorderedAccessViews(context, 0, 1, &uav, NULL);
@@ -25279,15 +25267,15 @@ static void test_tgsm(void)
ID3D11UnorderedAccessView_Release(uav);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer2);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer2, &uav_desc, &uav2);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateComputeShader(device, structured_tgsm_code, sizeof(structured_tgsm_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
ID3D11DeviceContext_CSSetUnorderedAccessViews(context, 0, 1, &uav, NULL);
@@ -25318,18 +25306,18 @@ static void test_tgsm(void)
buffer_desc.MiscFlags = 0;
U(uav_desc).Buffer.Flags = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_R32_FLOAT;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer2);
- ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_R32_UINT;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer2, &uav_desc, &uav2);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateComputeShader(device, structured_tgsm_float_code,
sizeof(structured_tgsm_float_code), NULL, &cs);
- ok(SUCCEEDED(hr), "Failed to create compute shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CSSetShader(context, cs, NULL, 0);
ID3D11DeviceContext_CSSetUnorderedAccessViews(context, 0, 1, &uav, NULL);
@@ -25534,19 +25522,19 @@ float4 main(struct ps_data ps_input) : SV_Target
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(vertex), vertex);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
if (ID3D11Device_GetFeatureLevel(device) >= D3D_FEATURE_LEVEL_11_0)
hr = ID3D11Device_CreateGeometryShader(device, gs_5_0_code, sizeof(gs_5_0_code), NULL, &gs);
else
hr = ID3D11Device_CreateGeometryShader(device, gs_code, sizeof(gs_code), NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_IASetInputLayout(context, input_layout);
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
@@ -25562,15 +25550,15 @@ float4 main(struct ps_data ps_input) : SV_Target
get_texture_readback(test_context.backbuffer, 0, &rb);
color = get_readback_color(&rb, 320, 190, 0);
- ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 255, 240, 0);
- ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 320, 240, 0);
- ok(compare_color(color, 0xffffff00, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xffffff00, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 385, 240, 0);
- ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
color = get_readback_color(&rb, 320, 290, 0);
- ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xff0000ff, 1), "Got unexpected colour 0x%08lx.\n", color);
release_resource_readback(&rb);
ID3D11PixelShader_Release(ps);
@@ -25875,7 +25863,7 @@ static void test_quad_tessellation(void)
so_buffer = create_buffer(device, D3D11_BIND_STREAM_OUTPUT, sizeof(zero_data), zero_data);
hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, gs_code, sizeof(gs_code),
so_declaration, ARRAY_SIZE(so_declaration), NULL, 0, 0, NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader with stream output, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_GSSetShader(context, gs, NULL, 0);
for (i = 0; i < ARRAY_SIZE(constant.tess_factors); ++i)
@@ -25885,10 +25873,10 @@ static void test_quad_tessellation(void)
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(constant), &constant);
ID3D11DeviceContext_HSSetConstantBuffers(context, 0, 1, &cb);
hr = ID3D11Device_CreateHullShader(device, hs_quad_ccw_code, sizeof(hs_quad_ccw_code), NULL, &hs);
- ok(SUCCEEDED(hr), "Failed to create hull shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_HSSetShader(context, hs, NULL, 0);
hr = ID3D11Device_CreateDomainShader(device, ds_quad_code, sizeof(ds_quad_code), NULL, &ds);
- ok(SUCCEEDED(hr), "Failed to create domain shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_DSSetShader(context, ds, NULL, 0);
ID3D11DeviceContext_SOSetTargets(context, 1, &so_buffer, &offset);
@@ -25901,7 +25889,7 @@ static void test_quad_tessellation(void)
ID3D11HullShader_Release(hs);
hr = ID3D11Device_CreateHullShader(device, hs_quad_cw_code, sizeof(hs_quad_cw_code), NULL, &hs);
- ok(SUCCEEDED(hr), "Failed to create hull shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_HSSetShader(context, hs, NULL, 0);
ID3D11DeviceContext_SOSetTargets(context, 1, &so_buffer, &offset);
@@ -25916,7 +25904,7 @@ static void test_quad_tessellation(void)
query_desc.Query = D3D11_QUERY_SO_STATISTICS_STREAM0;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
- ok(hr == S_OK, "Failed to create query, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_Begin(context, query);
set_quad_color(&test_context, &white);
@@ -25972,7 +25960,7 @@ static void check_so_desc_(unsigned int line, ID3D11Device *device,
hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, code, code_size,
entry, entry_count, strides, stride_count, rasterizer_stream, NULL, &gs);
- ok_(__FILE__, line)(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
if (SUCCEEDED(hr))
ID3D11GeometryShader_Release(gs);
}
@@ -25988,7 +25976,7 @@ static void check_invalid_so_desc_(unsigned int line, ID3D11Device *device,
hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, code, code_size,
entry, entry_count, strides, stride_count, rasterizer_stream, NULL, &gs);
- ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok_(__FILE__, line)(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
ok_(__FILE__, line)(!gs, "Got unexpected geometry shader %p.\n", gs);
if (SUCCEEDED(hr))
ID3D11GeometryShader_Release(gs);
@@ -26771,7 +26759,7 @@ static void test_stream_output_resume(void)
hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, gs_code, sizeof(gs_code),
so_declaration, ARRAY_SIZE(so_declaration), NULL, 0, D3D11_SO_NO_RASTERIZED_STREAM, NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader with stream output, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(constants[0]), &constants[0]);
so_buffer = create_buffer(device, D3D11_BIND_STREAM_OUTPUT, 1024, NULL);
@@ -27054,15 +27042,15 @@ static void test_stream_output_components(void)
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout[0]);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateInputLayout(device, layout_desc2, ARRAY_SIZE(layout_desc2),
vs_code, sizeof(vs_code), &input_layout[1]);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_VSSetShader(context, vs, NULL, 0);
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
@@ -27083,7 +27071,7 @@ static void test_stream_output_components(void)
hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, gs_code, sizeof(gs_code),
tests[i].so_declaration, tests[i].so_entry_count, NULL, 0,
D3D11_SO_NO_RASTERIZED_STREAM, NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader with stream output, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_GSSetShader(context, gs, NULL, 0);
current_so_declaration = tests[i].so_declaration;
}
@@ -27246,10 +27234,10 @@ static void test_stream_output_vs(void)
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
so_buffer = create_buffer(device, D3D11_BIND_STREAM_OUTPUT, 1024, NULL);
@@ -27272,7 +27260,7 @@ static void test_stream_output_vs(void)
hr = ID3D11Device_CreateGeometryShaderWithStreamOutput(device, vs_code, sizeof(vs_code),
tests[i].so_declaration, tests[i].so_entry_count, NULL, 0,
D3D11_SO_NO_RASTERIZED_STREAM, NULL, &gs);
- ok(hr == S_OK, "Failed to create geometry shader with stream output, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_GSSetShader(context, gs, NULL, 0);
current_so_declaration = tests[i].so_declaration;
}
@@ -27480,16 +27468,16 @@ static void test_gather(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
constant.width = texture_desc.Width;
@@ -27500,7 +27488,7 @@ static void test_gather(void)
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
hr = ID3D11Device_CreatePixelShader(device, gather4_code, sizeof(gather4_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, &white.x);
@@ -27521,7 +27509,7 @@ static void test_gather(void)
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, gather4_offset_code, sizeof(gather4_offset_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, &white.x);
@@ -27549,7 +27537,7 @@ static void test_gather(void)
}
hr = ID3D11Device_CreatePixelShader(device, gather4_green_code, sizeof(gather4_green_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, &white.x);
@@ -27570,7 +27558,7 @@ static void test_gather(void)
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, gather4_po_code, sizeof(gather4_po_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, &white.x);
@@ -27746,7 +27734,7 @@ static void test_gather_c(void)
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler);
texture_desc.Width = 4;
@@ -27761,9 +27749,9 @@ static void test_gather_c(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
constant.width = texture_desc.Width;
@@ -27777,18 +27765,18 @@ static void test_gather_c(void)
texture_desc.Format = DXGI_FORMAT_R32_TYPELESS;
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
srv_desc.Format = DXGI_FORMAT_R32_FLOAT;
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
U(srv_desc).Texture2D.MostDetailedMip = 0;
U(srv_desc).Texture2D.MipLevels = 1;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &srv);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
hr = ID3D11Device_CreatePixelShader(device, gather4_c_code, sizeof(gather4_c_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, &white.x);
@@ -27809,7 +27797,7 @@ static void test_gather_c(void)
ID3D11PixelShader_Release(ps);
hr = ID3D11Device_CreatePixelShader(device, gather4_po_c_code, sizeof(gather4_po_c_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, &white.x);
@@ -27947,9 +27935,9 @@ static void test_depth_bias(void)
texture_desc.Format = format;
texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Format %#x: Got unexpected hr %#lx.\n", format, hr);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create render depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Format %#x: Got unexpected hr %#lx.\n", format, hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &test_context.backbuffer_rtv, dsv);
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0f, 0);
draw_quad_z(&test_context, 1.0f);
@@ -27991,7 +27979,8 @@ static void test_depth_bias(void)
{
rasterizer_desc.DepthBiasClamp = bias_clamp_tests[k];
ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rs);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Format %#x, quad %u, bias %u, clamp %u: Got unexpected hr %#lx.\n",
+ format, i, j, k, hr);
ID3D11DeviceContext_RSSetState(context, rs);
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0);
draw_quad(&test_context);
@@ -28074,7 +28063,8 @@ static void test_depth_bias(void)
BOOL all_match = TRUE;
rasterizer_desc.DepthBiasClamp = bias_clamp_tests[k];
ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rs);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Format %#x, slope %u, bias %u, clamp %u: Got unexpected hr %#lx.\n",
+ format, i, j, k, hr);
ID3D11DeviceContext_RSSetState(context, rs);
ID3D11DeviceContext_ClearDepthStencilView(context, dsv, D3D11_CLEAR_DEPTH, 1.0f, 0);
draw_quad(&test_context);
@@ -28231,14 +28221,14 @@ static void test_fractional_viewports(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rt);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(quad), quad);
ID3D11DeviceContext_IASetInputLayout(context, input_layout);
@@ -28248,11 +28238,11 @@ static void test_fractional_viewports(void)
ID3D11DeviceContext_IASetVertexBuffers(context, 0, 1, &vb, &stride, &offset);
hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &vs);
- ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_VSSetShader(context, vs, NULL, 0);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
for (i = 0; i < ARRAY_SIZE(viewport_offsets); ++i)
@@ -28390,7 +28380,7 @@ static void test_early_depth_stencil(void)
depth_stencil_desc.DepthFunc = D3D11_COMPARISON_LESS_EQUAL;
depth_stencil_desc.StencilEnable = FALSE;
hr = ID3D11Device_CreateDepthStencilState(device, &depth_stencil_desc, &depth_stencil_state);
- ok(SUCCEEDED(hr), "Failed to create depth stencil state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Width = 1;
texture_desc.Height = 1;
@@ -28404,21 +28394,21 @@ static void test_early_depth_stencil(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)texture, NULL, &uav);
- ok(SUCCEEDED(hr), "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_D32_FLOAT;
texture_desc.Usage = D3D11_USAGE_DEFAULT;
texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &depth_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)depth_texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
set_viewport(context, 0.0f, 0.0f, 1.0f, 100.0f, 0.5f, 0.5f);
@@ -28559,16 +28549,16 @@ static void test_conservative_depth_output(void)
texture_desc.Usage = D3D11_USAGE_DEFAULT;
texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
depth_stencil_desc.DepthEnable = TRUE;
depth_stencil_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
depth_stencil_desc.DepthFunc = D3D11_COMPARISON_GREATER_EQUAL;
depth_stencil_desc.StencilEnable = FALSE;
hr = ID3D11Device_CreateDepthStencilState(device, &depth_stencil_desc, &depth_stencil_state);
- ok(SUCCEEDED(hr), "Failed to create depth stencil state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &test_context.backbuffer_rtv, dsv);
@@ -28585,7 +28575,7 @@ static void test_conservative_depth_output(void)
current_shader = tests[i].ps;
hr = ID3D11Device_CreatePixelShader(device, current_shader->code, current_shader->size, NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
}
@@ -28704,7 +28694,7 @@ static void test_format_compatibility(void)
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &src_texture);
- ok(SUCCEEDED(hr), "Failed to create source texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture_desc.Format = test_data[i].dst_format;
texture_desc.Usage = D3D11_USAGE_DEFAULT;
@@ -28713,7 +28703,7 @@ static void test_format_compatibility(void)
resource_data.pSysMem = initial_data;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &dst_texture);
- ok(SUCCEEDED(hr), "Failed to create destination texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
set_box(&box, 0, 0, 0, texture_desc.Width - 1, texture_desc.Height - 1, 1);
ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0, 1, 1, 0,
@@ -28736,7 +28726,7 @@ static void test_format_compatibility(void)
expected = test_data[i].success && !test_data[i].src_ds && !test_data[i].dst_ds
&& x >= texel_dwords && y ? bitmap_data[j - (4 + texel_dwords)] : initial_data[j];
todo_wine_if((test_data[i].src_ds || test_data[i].dst_ds) && colour)
- ok(colour == expected, "Test %u: Got unexpected colour 0x%08x at (%u, %u), expected 0x%08x.\n",
+ ok(colour == expected, "Test %u: Got unexpected colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
i, colour, x, y, expected);
}
release_resource_readback(&rb);
@@ -28750,7 +28740,7 @@ static void test_format_compatibility(void)
y = j / 4;
colour = get_readback_color(&rb, x, y, 0);
expected = test_data[i].success ? bitmap_data[j] : initial_data[j];
- ok(colour == expected, "Test %u: Got unexpected colour 0x%08x at (%u, %u), expected 0x%08x.\n",
+ ok(colour == expected, "Test %u: Got unexpected colour 0x%08lx at (%u, %u), expected 0x%08lx.\n",
i, colour, x, y, expected);
}
release_resource_readback(&rb);
@@ -28761,7 +28751,7 @@ static void test_format_compatibility(void)
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_compressed_format_compatibility(const D3D_FEATURE_LEVEL feature_level)
@@ -28919,7 +28909,7 @@ static void test_compressed_format_compatibility(const D3D_FEATURE_LEVEL feature
continue;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &src_texture);
- ok(hr == S_OK, "Source format %#x: Got unexpected hr %#x.\n", src_format->id, hr);
+ ok(hr == S_OK, "Source format %#x: Got unexpected hr %#lx.\n", src_format->id, hr);
for (j = 0; j < ARRAY_SIZE(formats); ++j)
{
@@ -28956,7 +28946,7 @@ static void test_compressed_format_compatibility(const D3D_FEATURE_LEVEL feature
resource_data.SysMemPitch = row_block_count * dst_format->block_size;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, &resource_data, &dst_texture);
- ok(hr == S_OK, "%#x -> %#x: Got unexpected hr %#x.\n", src_format->id, dst_format->id, hr);
+ ok(hr == S_OK, "%#x -> %#x: Got unexpected hr %#lx.\n", src_format->id, dst_format->id, hr);
if (supported && broken_dst_offset)
{
@@ -28990,7 +28980,7 @@ static void test_compressed_format_compatibility(const D3D_FEATURE_LEVEL feature
expected = texture_data[k - ((row_block_count + 1) * dst_format->block_size) / sizeof(colour)];
else
expected = initial_data[k];
- ok(colour == expected, "%#x -> %#x: Got unexpected colour 0x%08x at %u, expected 0x%08x.\n",
+ ok(colour == expected, "%#x -> %#x: Got unexpected colour 0x%08lx at %u, expected 0x%08lx.\n",
src_format->id, dst_format->id, colour, k, expected);
if (colour != expected)
break;
@@ -29013,7 +29003,7 @@ static void test_compressed_format_compatibility(const D3D_FEATURE_LEVEL feature
expected = texture_data[k];
else
expected = initial_data[k];
- ok(colour == expected, "%#x -> %#x: Got unexpected colour 0x%08x at %u, expected 0x%08x.\n",
+ ok(colour == expected, "%#x -> %#x: Got unexpected colour 0x%08lx at %u, expected 0x%08lx.\n",
src_format->id, dst_format->id, colour, k, expected);
if (colour != expected)
break;
@@ -29028,7 +29018,7 @@ static void test_compressed_format_compatibility(const D3D_FEATURE_LEVEL feature
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void check_clip_distance(struct d3d11_test_context *test_context, ID3D11Buffer *vb)
@@ -29465,7 +29455,7 @@ static void test_clip_distance(void)
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &test_context.input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(vertices), vertices);
stride = sizeof(*vertices);
@@ -29499,10 +29489,10 @@ static void test_clip_distance(void)
ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST);
hr = ID3D11Device_CreateHullShader(device, hs_code, sizeof(hs_code), NULL, &hs);
- ok(SUCCEEDED(hr), "Failed to create hull shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_HSSetShader(context, hs, NULL, 0);
hr = ID3D11Device_CreateDomainShader(device, ds_code, sizeof(ds_code), NULL, &ds);
- ok(SUCCEEDED(hr), "Failed to create domain shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_DSSetShader(context, ds, NULL, 0);
check_clip_distance(&test_context, vb);
@@ -29529,7 +29519,7 @@ static void test_clip_distance(void)
/* geometry shader */
hr = ID3D11Device_CreateGeometryShader(device, gs_code, sizeof(gs_code), NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_GSSetShader(context, gs, NULL, 0);
check_clip_distance(&test_context, vb);
@@ -29726,7 +29716,7 @@ static void test_combined_clip_and_cull_distances(void)
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &test_context.input_layout);
- ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(vertices), vertices);
stride = sizeof(*vertices);
@@ -29945,10 +29935,10 @@ static void test_generate_mips(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_code_3d, sizeof(ps_code_3d), NULL, &ps_3d);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
@@ -29965,7 +29955,7 @@ static void test_generate_mips(void)
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler_state);
- ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler_state);
data = heap_alloc(sizeof(*data) * 32 * 32 * 32);
@@ -30059,12 +30049,11 @@ static void test_generate_mips(void)
if (tests[j].expected_creation && (resource_types[i].dim != D3D11_RESOURCE_DIMENSION_BUFFER
|| !(tests[j].misc_flags & D3D11_RESOURCE_MISC_GENERATE_MIPS)))
{
- ok(SUCCEEDED(hr), "Resource type %u, test %u: failed to create resource, hr %#x.\n", i, j, hr);
+ ok(hr == S_OK, "Resource type %u, test %u: Got unexpected hr %#lx.\n", i, j, hr);
}
else
{
- ok(hr == E_INVALIDARG, "Resource type %u, test %u: unexpectedly succeeded "
- "to create resource, hr %#x.\n", i, j, hr);
+ ok(hr == E_INVALIDARG, "Resource type %u, test %u: Got unexpected hr %#lx.\n", i, j, hr);
continue;
}
@@ -30103,15 +30092,13 @@ static void test_generate_mips(void)
}
if (resource_types[i].dim == D3D11_RESOURCE_DIMENSION_BUFFER)
{
- ok(FAILED(hr), "Test %u: unexpectedly succeeded to create shader resource view, "
- "hr %#x.\n", j, hr);
+ ok(FAILED(hr), "Test %u: Got unexpected hr %#lx.\n", j, hr);
ID3D11Resource_Release(resource);
continue;
}
else
{
- ok(SUCCEEDED(hr), "Resource type %u, test %u: failed to create "
- "shader resource view, hr %#x.\n", i, j, hr);
+ ok(hr == S_OK, "Resource type %u, test %u: Got unexpected hr %#lx.\n", i, j, hr);
}
ID3D11DeviceContext_UpdateSubresource(context, resource, tests[j].base_level,
@@ -30130,8 +30117,7 @@ static void test_generate_mips(void)
srv_desc.Texture2D.MostDetailedMip = tests[j].base_level + 1;
srv_desc.Texture2D.MipLevels = ~0u;
hr = ID3D11Device_CreateShaderResourceView(device, resource, &srv_desc, &srv_sampling);
- ok(SUCCEEDED(hr), "Resource type %u, test %u: failed to create shader resource view, "
- "hr %#x.\n", i, j, hr);
+ ok(hr == S_OK, "Resource type %u, test %u: Got unexpected hr %#lx.\n", i, j, hr);
ID3D11DeviceContext_PSSetShader(context, resource_types[i].dim
== D3D11_RESOURCE_DIMENSION_TEXTURE3D ? ps_3d : ps, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv_sampling);
@@ -30143,8 +30129,8 @@ static void test_generate_mips(void)
{
color = get_readback_color(&rb, expected[k].pos.x, expected[k].pos.y, 0);
expected_color = tests[j].expected_mips ? expected[k].color : 0;
- ok(color == expected_color, "Resource type %u, test %u: pixel (%u, %u) "
- "has color %08x, expected %08x.\n",
+ ok(color == expected_color, "Resource type %u, test %u: pixel (%lu, %lu) "
+ "has colour %08lx, expected %08lx.\n",
i, j, expected[k].pos.x, expected[k].pos.y, color, expected_color);
}
release_resource_readback(&rb);
@@ -30178,9 +30164,9 @@ static void test_generate_mips(void)
texture2d_desc.MiscFlags = D3D11_RESOURCE_MISC_GENERATE_MIPS;
hr = ID3D11Device_CreateTexture2D(device, &texture2d_desc, NULL, (ID3D11Texture2D **)&resource);
- ok(SUCCEEDED(hr), "Failed to create resource, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, resource, NULL, &srv);
- ok(hr == E_INVALIDARG, "Unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
srv_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srv_desc.Texture2D.MostDetailedMip = 0;
@@ -30198,7 +30184,7 @@ static void test_generate_mips(void)
srv_desc.Texture2D.MostDetailedMip = 1;
srv_desc.Texture2D.MipLevels = ~0u;
hr = ID3D11Device_CreateShaderResourceView(device, resource, &srv_desc, &srv_sampling);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv_sampling);
@@ -30207,7 +30193,7 @@ static void test_generate_mips(void)
get_texture_readback(test_context.backbuffer, 0, &rb);
color = get_readback_color(&rb, 320, 240, 0);
ok(compare_color(color, 0x7fbcbcbc, 1) || broken(compare_color(color, 0x7f7f7f7f, 1)), /* AMD */
- "Unexpected color %08x.\n", color);
+ "Got unexpected colour %08lx.\n", color);
release_resource_readback(&rb);
ID3D11ShaderResourceView_Release(srv_sampling);
@@ -30230,7 +30216,7 @@ static void test_generate_mips(void)
srv_desc.Texture2D.MostDetailedMip = 1;
srv_desc.Texture2D.MipLevels = ~0u;
hr = ID3D11Device_CreateShaderResourceView(device, resource, &srv_desc, &srv_sampling);
- ok(SUCCEEDED(hr), "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv_sampling);
@@ -30331,14 +30317,14 @@ static void test_alpha_to_coverage(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
memset(&blend_desc, 0, sizeof(blend_desc));
blend_desc.AlphaToCoverageEnable = TRUE;
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(SUCCEEDED(hr), "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(context, blend_state, NULL, D3D11_DEFAULT_SAMPLE_MASK);
render_targets[0] = test_context.backbuffer;
@@ -30347,10 +30333,10 @@ static void test_alpha_to_coverage(void)
{
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &render_targets[i]);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Target %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11Device_CreateRenderTargetView(device,
(ID3D11Resource *)render_targets[i], NULL, &rtvs[i]);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Target %u: Got unexpected hr %#lx.\n", i, hr);
}
ID3D11DeviceContext_OMSetRenderTargets(context, ARRAY_SIZE(rtvs), rtvs, NULL);
@@ -30389,10 +30375,10 @@ static void test_alpha_to_coverage(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_R16G16_UNORM;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &render_targets[0]);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device,
(ID3D11Resource *)render_targets[0], NULL, &rtvs[0]);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, ARRAY_SIZE(rtvs), rtvs, NULL);
ID3D11DeviceContext_ClearRenderTargetView(context, rtvs[0], white);
@@ -30415,7 +30401,7 @@ static void test_alpha_to_coverage(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
hr = ID3D11Device_CheckMultisampleQualityLevels(device,
texture_desc.Format, 4, &quality_level_count);
- ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
if (!quality_level_count)
{
skip("4xMSAA not supported.\n");
@@ -30427,10 +30413,10 @@ static void test_alpha_to_coverage(void)
for (i = 0; i < ARRAY_SIZE(render_targets); ++i)
{
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &render_targets[i]);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Target %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11Device_CreateRenderTargetView(device,
(ID3D11Resource *)render_targets[i], NULL, &rtvs[i]);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Target %u: Got unexpected hr %#lx.\n", i, hr);
}
ID3D11DeviceContext_OMSetRenderTargets(context, ARRAY_SIZE(rtvs), rtvs, NULL);
@@ -30439,7 +30425,7 @@ static void test_alpha_to_coverage(void)
draw_quad(&test_context);
texture_desc.SampleDesc.Count = 1;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &readback_texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(render_targets); ++i)
{
DWORD expected_color;
@@ -30540,7 +30526,7 @@ static void test_unbound_multisample_texture(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
memset(&cb_data, 0, sizeof(cb_data));
@@ -30675,11 +30661,11 @@ static void test_multiple_viewports(void)
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb);
hr = ID3D11Device_CreateGeometryShader(device, gs_code, sizeof(gs_code), NULL, &gs);
- ok(SUCCEEDED(hr), "Failed to create geometry shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_GSSetShader(context, gs, NULL, 0);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
texture_desc.Width = 32;
@@ -30694,10 +30680,10 @@ static void test_multiple_viewports(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(SUCCEEDED(hr), "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
width = texture_desc.Width / 2;
@@ -30756,7 +30742,7 @@ static void test_multiple_viewports(void)
rasterizer_desc.DepthClipEnable = TRUE;
rasterizer_desc.ScissorEnable = TRUE;
hr = ID3D11Device_CreateRasterizerState(device, &rasterizer_desc, &rasterizer_state);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_RSSetState(context, rasterizer_state);
ID3D11RasterizerState_Release(rasterizer_state);
@@ -30972,7 +30958,7 @@ static void test_multisample_resolve(void)
context = test_context.immediate_context;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, &i);
- ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
if (!i)
{
skip("4xMSAA not supported.\n");
@@ -30987,17 +30973,17 @@ static void test_multisample_resolve(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = tests[i].dst_format;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
texture_desc.Format = tests[i].src_format;
texture_desc.SampleDesc.Count = 4;
texture_desc.SampleDesc.Quality = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &ms_texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
rtv_desc.Format = tests[i].rtv_format;
rtv_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)ms_texture, &rtv_desc, &rtv);
- ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, white);
@@ -31348,11 +31334,11 @@ static void test_sample_shading(void)
texture_desc.SampleDesc.Quality = 0;
texture_desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(hr == S_OK, "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
buffer_desc.ByteWidth = 1024;
buffer_desc.Usage = D3D11_USAGE_DEFAULT;
@@ -31360,19 +31346,19 @@ static void test_sample_shading(void)
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
U(uav_desc).Buffer.FirstElement = 0;
U(uav_desc).Buffer.NumElements = 256;
U(uav_desc).Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = ID3D11Device_CreatePixelShader(device, tests[i].ps->code, tests[i].ps->size, NULL, &ps);
- ok(hr == S_OK, "Test %u: Failed to create pixel shader, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearUnorderedAccessViewUint(context, uav, zero);
@@ -31418,7 +31404,7 @@ static void test_sample_shading(void)
}
hr = ID3D11Device_CreatePixelShader(device, ps_color_code, sizeof(ps_color_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11PixelShader_Release(ps);
@@ -31430,7 +31416,7 @@ static void test_sample_shading(void)
check_texture_color(test_context.backbuffer, 0xff404040, 2);
hr = ID3D11Device_CreatePixelShader(device, ps_resolve_code, sizeof(ps_resolve_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11PixelShader_Release(ps);
ps_constant.x = 0;
@@ -31505,7 +31491,7 @@ static void test_sample_mask(void)
context = test_context.immediate_context;
hr = ID3D11Device_CheckMultisampleQualityLevels(device, DXGI_FORMAT_R8G8B8A8_TYPELESS, 4, &quality_levels);
- ok(hr == S_OK, "Failed to check multisample quality levels, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
if (!quality_levels)
{
skip("4xMSAA not supported.\n");
@@ -31514,16 +31500,16 @@ static void test_sample_mask(void)
}
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.SampleDesc.Count = 4;
texture_desc.SampleDesc.Quality = 0;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL);
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, black);
@@ -31569,9 +31555,9 @@ static void test_depth_clip(void)
texture_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)texture, NULL, &dsv);
- ok(SUCCEEDED(hr), "Failed to create depth stencil view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &test_context.backbuffer_rtv, dsv);
count = 1;
@@ -31597,7 +31583,7 @@ static void test_depth_clip(void)
rs_desc.MultisampleEnable = FALSE;
rs_desc.AntialiasedLineEnable = FALSE;
hr = ID3D11Device_CreateRasterizerState(device, &rs_desc, &rs);
- ok(SUCCEEDED(hr), "Failed to create rasterizer state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_RSSetState(context, rs);
@@ -31648,13 +31634,13 @@ static void test_staging_buffers(void)
resource_data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &src_buffer);
- ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
buffer_desc.Usage = D3D11_USAGE_DEFAULT;
buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
buffer_desc.CPUAccessFlags = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &dst_buffer);
- ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CopyResource(context, (ID3D11Resource *)dst_buffer, (ID3D11Resource *)src_buffer);
get_buffer_readback(dst_buffer, &rb);
@@ -31718,15 +31704,15 @@ static void test_render_a8(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.Format = DXGI_FORMAT_A8_UNORM;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(hr == S_OK, "Failed to create render target view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < 2; ++i)
{
@@ -31823,9 +31809,9 @@ static void test_standard_pattern(void)
texture_desc.SampleDesc.Quality = D3D11_STANDARD_MULTISAMPLE_PATTERN;
texture_desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(hr == S_OK, "Failed to create shader resource view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
buffer_desc.ByteWidth = 1024;
buffer_desc.Usage = D3D11_USAGE_DEFAULT;
@@ -31833,17 +31819,17 @@ static void test_standard_pattern(void)
buffer_desc.CPUAccessFlags = 0;
buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &buffer);
- ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
U(uav_desc).Buffer.FirstElement = 0;
U(uav_desc).Buffer.NumElements = 256;
U(uav_desc).Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW;
hr = ID3D11Device_CreateUnorderedAccessView(device, (ID3D11Resource *)buffer, &uav_desc, &uav);
- ok(hr == S_OK, "Failed to create unordered access view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreatePixelShader(device, ps_samplepos, sizeof(ps_samplepos), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_ClearUnorderedAccessViewUint(context, uav, zero);
@@ -31893,12 +31879,12 @@ static void test_desktop_window(void)
}
hr = ID3D11Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
- ok(SUCCEEDED(hr), "Failed to get DXGI device, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
- ok(SUCCEEDED(hr), "Failed to get adapter, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGIDevice_Release(dxgi_device);
hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
- ok(SUCCEEDED(hr), "Failed to get factory, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
IDXGIAdapter_Release(adapter);
swapchain_desc.BufferDesc.Width = 640;
@@ -31918,8 +31904,7 @@ static void test_desktop_window(void)
swapchain_desc.Flags = 0;
hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &swapchain_desc, &swapchain);
- ok(hr == S_OK || broken(hr == DXGI_ERROR_INVALID_CALL) /* Not available on all Windows versions. */,
- "Failed to create swapchain, hr %#x.\n", hr);
+ ok(hr == S_OK || broken(hr == DXGI_ERROR_INVALID_CALL), "Got unexpected hr %#lx.\n", hr);
IDXGIFactory_Release(factory);
if (FAILED(hr))
{
@@ -31928,10 +31913,10 @@ static void test_desktop_window(void)
}
hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_ID3D11Texture2D, (void **)&backbuffer);
- ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)backbuffer, NULL, &backbuffer_rtv);
- ok(SUCCEEDED(hr), "Failed to create rendertarget view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11Device_GetImmediateContext(device, &context);
@@ -31939,14 +31924,14 @@ static void test_desktop_window(void)
check_texture_color(backbuffer, 0xff0000ff, 1);
hr = IDXGISwapChain_Present(swapchain, 0, 0);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11RenderTargetView_Release(backbuffer_rtv);
ID3D11Texture2D_Release(backbuffer);
IDXGISwapChain_Release(swapchain);
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
- ok(!refcount, "Device has %u references left.\n", refcount);
+ ok(!refcount, "Device has %lu references left.\n", refcount);
}
static void test_sample_attached_rtv(void)
@@ -32068,7 +32053,7 @@ static void test_sample_attached_rtv(void)
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
hr = ID3D11Device_CreatePixelShader(device, ps_ld_code, sizeof(ps_ld_code), NULL, &ps);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
@@ -32079,12 +32064,12 @@ static void test_sample_attached_rtv(void)
texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
texture_desc.Width = 640;
texture_desc.Height = 480;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture2);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.MipLODBias = 0.0f;
@@ -32092,7 +32077,7 @@ static void test_sample_attached_rtv(void)
sampler_desc.MaxLOD = 0.0f;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler);
@@ -32104,10 +32089,10 @@ static void test_sample_attached_rtv(void)
U(rtv_desc).Texture2D.MipSlice = 0;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture2, &rtv_desc, &rtv);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
U(rtv_desc).Texture2D.MipSlice = 1;
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture2, &rtv_desc, &rtv2);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
rtvs[0] = test_context.backbuffer_rtv;
rtvs[1] = rtv;
@@ -32120,7 +32105,7 @@ static void test_sample_attached_rtv(void)
U(srv_desc).Texture2D.MipLevels = 1;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &srv);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
draw_quad(&test_context);
@@ -32135,7 +32120,7 @@ static void test_sample_attached_rtv(void)
{
color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120, 0);
ok(compare_color(color, 0x40404040, 2),
- "Got unexpected color 0x%08x at (%u, %u).\n", color, x, y);
+ "Got unexpected colour 0x%08lx at (%u, %u).\n", color, x, y);
}
}
release_resource_readback(&rb);
@@ -32146,7 +32131,7 @@ static void test_sample_attached_rtv(void)
{
color = get_readback_color(&rb, 40 + x * 80, 30 + y * 60, 0);
ok(compare_color(color, 0x40404040, 2),
- "Got unexpected color 0x%08x at (%u, %u).\n", color, x, y);
+ "Got unexpected colour 0x%08lx at (%u, %u).\n", color, x, y);
}
}
release_resource_readback(&rb);
@@ -32157,19 +32142,19 @@ static void test_sample_attached_rtv(void)
ID3D11DeviceContext_ClearRenderTargetView(context, rtv, red);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture2, &srv_desc, &srv);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
U(srv_desc).Texture2D.MostDetailedMip = 1;
U(srv_desc).Texture2D.MipLevels = 1;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture2, &srv_desc, &srv2);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&blend_desc, 0, sizeof(blend_desc));
blend_desc.IndependentBlendEnable = TRUE;
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
blend_desc.RenderTarget[1].RenderTargetWriteMask = 0;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(context, blend_state, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11BlendState_Release(blend_state);
@@ -32180,7 +32165,7 @@ static void test_sample_attached_rtv(void)
blend_desc.RenderTarget[1].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(context, blend_state, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11BlendState_Release(blend_state);
@@ -32196,7 +32181,7 @@ static void test_sample_attached_rtv(void)
{
color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120, 0);
ok(compare_color(color, 0x40404040, 2),
- "Got unexpected color 0x%08x at (%u, %u).\n", color, x, y);
+ "Got unexpected colour 0x%08lx at (%u, %u).\n", color, x, y);
}
}
release_resource_readback(&rb);
@@ -32208,7 +32193,7 @@ static void test_sample_attached_rtv(void)
{
color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120, 0);
ok(compare_color(color, 0x40404040, 2),
- "Got unexpected color 0x%08x at (%u, %u).\n", color, x, y);
+ "Got unexpected colour 0x%08lx at (%u, %u).\n", color, x, y);
}
}
release_resource_readback(&rb);
@@ -32227,7 +32212,7 @@ static void test_sample_attached_rtv(void)
{
color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120, 0);
ok(compare_color(color, 0x80808080, 2),
- "Got unexpected color 0x%08x at (%u, %u).\n", color, x, y);
+ "Got unexpected colour 0x%08lx at (%u, %u).\n", color, x, y);
}
}
release_resource_readback(&rb);
@@ -32252,7 +32237,7 @@ static void test_sample_attached_rtv(void)
{
color = get_readback_color(&rb, 80 + x * 160, 60 + y * 120, 0);
ok(compare_color(color, 0x80808080, 2),
- "Got unexpected color 0x%08x at (%u, %u).\n", color, x, y);
+ "Got unexpected colour 0x%08lx at (%u, %u).\n", color, x, y);
}
}
release_resource_readback(&rb);
@@ -32279,15 +32264,15 @@ static void test_sample_attached_rtv(void)
texture_desc.Format = ds_tests[i].texture_format;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &dstexture);
- ok(hr == S_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
dsview_desc.Format = ds_tests[i].dsv_format;
dsview_desc.Flags = ds_tests[i].dsv_flags;
hr = ID3D11Device_CreateDepthStencilView(device, (ID3D11Resource *)dstexture, &dsview_desc, &dsview);
- ok(hr == S_OK, "Test %u, got unexpected hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
srvds_desc.Format = ds_tests[i].srv_format;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)dstexture, &srvds_desc, &srv_ds);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, rtvs, NULL);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv_ds);
@@ -32391,7 +32376,7 @@ static void test_color_mask(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
memset(&blend_desc, 0, sizeof(blend_desc));
@@ -32406,7 +32391,7 @@ static void test_color_mask(void)
blend_desc.RenderTarget[7].RenderTargetWriteMask = 0;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(context, blend_state, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11BlendState_Release(blend_state);
@@ -32414,10 +32399,10 @@ static void test_color_mask(void)
{
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rts[i]);
- ok(hr == S_OK, "Failed to create texture %u, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Texture %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rts[i], NULL, &rtvs[i]);
- ok(hr == S_OK, "Failed to create rendertarget view %u, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "RTV %u: Got unexpected hr %#lx.\n", i, hr);
}
ID3D11DeviceContext_OMSetRenderTargets(context, 8, rtvs, NULL);
@@ -32430,13 +32415,13 @@ static void test_color_mask(void)
{
get_texture_readback(rts[i], 0, &rb);
color = get_readback_color(&rb, 320, 240, 0);
- ok(compare_color(color, expected_colors[i], 1), "%u: Got unexpected color 0x%08x.\n", i, color);
+ ok(compare_color(color, expected_colors[i], 1), "%u: Got unexpected colour 0x%08lx.\n", i, color);
release_resource_readback(&rb);
}
blend_desc.IndependentBlendEnable = FALSE;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(context, blend_state, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11BlendState_Release(blend_state);
@@ -32448,7 +32433,7 @@ static void test_color_mask(void)
{
get_texture_readback(rts[i], 0, &rb);
color = get_readback_color(&rb, 320, 240, 0);
- ok(compare_color(color, expected_colors[0], 1), "%u: Got unexpected color 0x%08x.\n", i, color);
+ ok(compare_color(color, expected_colors[0], 1), "%u: Got unexpected colour 0x%08lx.\n", i, color);
release_resource_readback(&rb);
ID3D11Texture2D_Release(rts[i]);
@@ -32547,11 +32532,11 @@ static void test_independent_blend(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(context, blend_state, blend_factor, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11BlendState_Release(blend_state);
@@ -32559,10 +32544,10 @@ static void test_independent_blend(void)
{
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &rts[i]);
- ok(hr == S_OK, "Failed to create texture %u, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "Texture %u: Got unexpected hr %#lx.\n", i, hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rts[i], NULL, &rtvs[i]);
- ok(hr == S_OK, "Failed to create rendertarget view %u, hr %#x.\n", i, hr);
+ ok(hr == S_OK, "RTV %u: Got unexpected hr %#lx.\n", i, hr);
}
ID3D11DeviceContext_OMSetRenderTargets(context, 8, rtvs, NULL);
@@ -32575,13 +32560,13 @@ static void test_independent_blend(void)
{
get_texture_readback(rts[i], 0, &rb);
color = get_readback_color(&rb, 320, 240, 0);
- ok(compare_color(color, expected_colors[i], 1), "%u: Got unexpected color 0x%08x.\n", i, color);
+ ok(compare_color(color, expected_colors[i], 1), "%u: Got unexpected colour 0x%08lx.\n", i, color);
release_resource_readback(&rb);
}
blend_desc.IndependentBlendEnable = FALSE;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(context, blend_state, blend_factor, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11BlendState_Release(blend_state);
@@ -32593,7 +32578,7 @@ static void test_independent_blend(void)
{
get_texture_readback(rts[i], 0, &rb);
color = get_readback_color(&rb, 320, 240, 0);
- ok(compare_color(color, expected_colors[0], 1), "%u: Got unexpected color 0x%08x.\n", i, color);
+ ok(compare_color(color, expected_colors[0], 1), "%u: Got unexpected colour 0x%08lx.\n", i, color);
release_resource_readback(&rb);
ID3D11Texture2D_Release(rts[i]);
@@ -32656,11 +32641,11 @@ static void test_dual_source_blend(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blend_state);
- ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(context, blend_state, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11BlendState_Release(blend_state);
@@ -32668,7 +32653,7 @@ static void test_dual_source_blend(void)
draw_quad(&test_context);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0x80804000, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x80804000, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11PixelShader_Release(ps);
release_test_context(&test_context);
@@ -32701,7 +32686,7 @@ static void test_deferred_context_state(void)
ID3D11DeviceContext_PSSetConstantBuffers(immediate, 0, 1, &green_buffer);
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSGetConstantBuffers(deferred, 0, 1, &ret_buffer);
ok(!ret_buffer, "Got unexpected buffer %p.\n", ret_buffer);
@@ -32713,14 +32698,14 @@ static void test_deferred_context_state(void)
ID3D11Buffer_Release(ret_buffer);
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSGetConstantBuffers(deferred, 0, 1, &ret_buffer);
ok(ret_buffer == blue_buffer, "Got unexpected buffer %p.\n", ret_buffer);
ID3D11Buffer_Release(ret_buffer);
hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list2);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSGetConstantBuffers(deferred, 0, 1, &ret_buffer);
ok(!ret_buffer, "Got unexpected buffer %p.\n", ret_buffer);
@@ -32742,12 +32727,12 @@ static void test_deferred_context_state(void)
/* Test recording a command list into another deferred context. */
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred2);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetConstantBuffers(deferred2, 0, 1, &green_buffer);
hr = ID3D11DeviceContext_FinishCommandList(deferred2, FALSE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetConstantBuffers(deferred, 0, 1, &blue_buffer);
ID3D11DeviceContext_ExecuteCommandList(deferred, list1, TRUE);
@@ -32768,11 +32753,11 @@ static void test_deferred_context_state(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(hr == S_OK, "Failed to create view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(hr == S_OK, "Failed to create view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShaderResources(deferred, 0, 1, &srv);
ID3D11DeviceContext_PSGetShaderResources(deferred, 0, 1, &ret_srv);
@@ -32832,12 +32817,12 @@ static void test_deferred_context_swap_state(void)
ID3D11DeviceContext1_PSSetConstantBuffers(immediate, 0, 1, &green_buffer);
hr = ID3D11Device1_CreateDeferredContext1(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
feature_level = ID3D11Device1_GetFeatureLevel(device);
hr = ID3D11Device1_CreateDeviceContextState(device, 0, &feature_level, 1, D3D11_SDK_VERSION,
&IID_ID3D11Device1, NULL, &state);
- ok(hr == S_OK, "Failed to create device context state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
prev_state = (void *)0xdeadbeef;
ID3D11DeviceContext1_SwapDeviceContextState(deferred, NULL, &prev_state);
@@ -32887,57 +32872,57 @@ static void test_deferred_context_rendering(void)
immediate = test_context.immediate_context;
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
memset(&blend_desc, 0, sizeof(blend_desc));
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_RED;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &red_blend);
- ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_GREEN;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &green_blend);
- ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
blend_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_BLUE;
hr = ID3D11Device_CreateBlendState(device, &blend_desc, &blue_blend);
- ok(hr == S_OK, "Failed to create blend state, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, &white.x);
ID3D11DeviceContext_ClearRenderTargetView(deferred, test_context.backbuffer_rtv, green);
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list2);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xffffffff, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xffffffff, "Got unexpected colour %#08lx.\n", color);
ID3D11DeviceContext_ExecuteCommandList(immediate, list1, TRUE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xff00ff00, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xff00ff00, "Got unexpected colour %#08lx.\n", color);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, &white.x);
ID3D11DeviceContext_ExecuteCommandList(immediate, list1, TRUE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xff00ff00, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xff00ff00, "Got unexpected colour %#08lx.\n", color);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, &white.x);
ID3D11DeviceContext_ExecuteCommandList(immediate, list2, TRUE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xffffffff, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xffffffff, "Got unexpected colour %#08lx.\n", color);
ID3D11CommandList_Release(list2);
ID3D11DeviceContext_ExecuteCommandList(deferred, list1, TRUE);
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list2);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, &white.x);
ID3D11DeviceContext_ExecuteCommandList(immediate, list2, TRUE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xff00ff00, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xff00ff00, "Got unexpected colour %#08lx.\n", color);
ID3D11CommandList_Release(list2);
ID3D11CommandList_Release(list1);
@@ -32945,25 +32930,25 @@ static void test_deferred_context_rendering(void)
ID3D11Texture2D_GetDesc(test_context.backbuffer, &texture_desc);
hr = ID3D11Device_CreateTexture2D(device, &texture_desc, NULL, &texture);
- ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)texture, NULL, &rtv);
- ok(hr == S_OK, "Failed to create view, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, &white.x);
ID3D11DeviceContext_ClearRenderTargetView(immediate, rtv, green);
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_CopyResource(deferred, (ID3D11Resource *)test_context.backbuffer, (ID3D11Resource *)texture);
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, rtv, blue);
ID3D11DeviceContext_ExecuteCommandList(immediate, list1, TRUE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xffff0000, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xffff0000, "Got unexpected colour %#08lx.\n", color);
ID3D11CommandList_Release(list1);
ID3D11DeviceContext_Release(deferred);
@@ -32972,19 +32957,19 @@ static void test_deferred_context_rendering(void)
* affect subsequent draws after the state is restored or cleared. */
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(deferred, green_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, black);
ID3D11DeviceContext_OMSetBlendState(immediate, blue_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11DeviceContext_ExecuteCommandList(immediate, list1, TRUE);
draw_color_quad(&test_context, &white);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xffff0000, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xffff0000, "Got unexpected colour %#08lx.\n", color);
ID3D11DeviceContext_OMGetBlendState(immediate, &ret_blend, blend_factor, &sample_mask);
ok(ret_blend == blue_blend, "Got unexpected blend state %p.\n", ret_blend);
@@ -32997,7 +32982,7 @@ static void test_deferred_context_rendering(void)
set_viewport(immediate, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
draw_color_quad(&test_context, &white);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xffffffff, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xffffffff, "Got unexpected colour %#08lx.\n", color);
ID3D11DeviceContext_OMGetBlendState(immediate, &ret_blend, blend_factor, &sample_mask);
ok(!ret_blend, "Got unexpected blend state %p.\n", ret_blend);
@@ -33008,7 +32993,7 @@ static void test_deferred_context_rendering(void)
/* Command lists do not inherit state from the immediate context. */
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, black);
@@ -33018,12 +33003,12 @@ static void test_deferred_context_rendering(void)
draw_color_quad(&test_context, &white);
test_context.immediate_context = immediate;
hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(immediate, green_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11DeviceContext_ExecuteCommandList(immediate, list1, FALSE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xffffffff, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xffffffff, "Got unexpected colour %#08lx.\n", color);
ID3D11CommandList_Release(list1);
ID3D11DeviceContext_Release(deferred);
@@ -33032,11 +33017,11 @@ static void test_deferred_context_rendering(void)
* subsequent call to FinishCommandList... */
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(deferred, green_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11CommandList_Release(list1);
ID3D11DeviceContext_OMSetRenderTargets(deferred, 1, &test_context.backbuffer_rtv, NULL);
@@ -33045,13 +33030,13 @@ static void test_deferred_context_rendering(void)
draw_color_quad(&test_context, &white);
test_context.immediate_context = immediate;
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, black);
ID3D11DeviceContext_OMSetBlendState(immediate, red_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11DeviceContext_ExecuteCommandList(immediate, list1, FALSE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xffffffff, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xffffffff, "Got unexpected colour %#08lx.\n", color);
ID3D11CommandList_Release(list1);
@@ -33059,7 +33044,7 @@ static void test_deferred_context_rendering(void)
ID3D11DeviceContext_OMSetBlendState(deferred, green_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11CommandList_Release(list1);
ID3D11DeviceContext_OMSetRenderTargets(deferred, 1, &test_context.backbuffer_rtv, NULL);
@@ -33068,13 +33053,13 @@ static void test_deferred_context_rendering(void)
draw_color_quad(&test_context, &white);
test_context.immediate_context = immediate;
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, black);
ID3D11DeviceContext_OMSetBlendState(immediate, red_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11DeviceContext_ExecuteCommandList(immediate, list1, FALSE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xff00ff00, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xff00ff00, "Got unexpected colour %#08lx.\n", color);
ID3D11CommandList_Release(list1);
@@ -33084,14 +33069,14 @@ static void test_deferred_context_rendering(void)
* subsequent call to FinishCommandList. */
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred2);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(deferred2, blue_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
hr = ID3D11DeviceContext_FinishCommandList(deferred2, FALSE, &list1);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetBlendState(deferred, green_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11DeviceContext_ExecuteCommandList(deferred, list1, FALSE);
@@ -33101,13 +33086,13 @@ static void test_deferred_context_rendering(void)
draw_color_quad(&test_context, &white);
test_context.immediate_context = immediate;
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list2);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, black);
ID3D11DeviceContext_OMSetBlendState(immediate, red_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11DeviceContext_ExecuteCommandList(immediate, list2, FALSE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xffffffff, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xffffffff, "Got unexpected colour %#08lx.\n", color);
ID3D11CommandList_Release(list2);
@@ -33121,13 +33106,13 @@ static void test_deferred_context_rendering(void)
draw_color_quad(&test_context, &white);
test_context.immediate_context = immediate;
hr = ID3D11DeviceContext_FinishCommandList(deferred, TRUE, &list2);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, black);
ID3D11DeviceContext_OMSetBlendState(immediate, red_blend, NULL, D3D11_DEFAULT_SAMPLE_MASK);
ID3D11DeviceContext_ExecuteCommandList(immediate, list2, FALSE);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(color == 0xff00ff00, "Got unexpected color %#08x.\n", color);
+ ok(color == 0xff00ff00, "Got unexpected colour %#08lx.\n", color);
ID3D11CommandList_Release(list2);
@@ -33168,17 +33153,17 @@ static void test_deferred_context_queries(void)
immediate = test_context.immediate_context;
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
query_desc.Query = D3D11_QUERY_OCCLUSION;
query_desc.MiscFlags = 0;
hr = ID3D11Device_CreateQuery(device, &query_desc, (ID3D11Query **)&query);
- ok(hr == S_OK, "Failed to create query, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(deferred, query, NULL, 0, 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(deferred, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_OMSetRenderTargets(deferred, 1, &test_context.backbuffer_rtv, NULL);
set_viewport(deferred, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
@@ -33186,7 +33171,7 @@ static void test_deferred_context_queries(void)
ID3D11DeviceContext_Begin(deferred, query);
hr = ID3D11DeviceContext_GetData(deferred, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
test_context.immediate_context = deferred;
draw_color_quad(&test_context, &white);
@@ -33195,26 +33180,26 @@ static void test_deferred_context_queries(void)
ID3D11DeviceContext_End(deferred, query);
hr = ID3D11DeviceContext_GetData(deferred, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(immediate, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list);
hr = ID3D11DeviceContext_GetData(deferred, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(immediate, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ExecuteCommandList(immediate, list, FALSE);
hr = ID3D11DeviceContext_GetData(deferred, query, &data, sizeof(data), 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_GetData(deferred, query, NULL, 0, 0);
- ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#x.\n", hr);
+ ok(hr == DXGI_ERROR_INVALID_CALL, "Got unexpected hr %#lx.\n", hr);
get_query_data(immediate, query, &data, sizeof(data));
- ok(data.uint == 640 * 480, "Got unexpected query result 0x%08x%08x.\n", data.dword[1], data.dword[0]);
+ ok(data.uint == 640 * 480, "Got unexpected query result 0x%08lx%08lx.\n", data.dword[1], data.dword[0]);
ID3D11Asynchronous_Release(query);
ID3D11CommandList_Release(list);
@@ -33245,7 +33230,7 @@ static void test_deferred_context_map(void)
immediate = test_context.immediate_context;
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(data); ++i)
data[i] = i;
@@ -33258,24 +33243,24 @@ static void test_deferred_context_map(void)
buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &buffer);
- ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &buffer2);
- ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_READ, 0, &map_desc);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_READ_WRITE, 0, &map_desc);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE, 0, &map_desc);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &map_desc);
- todo_wine ok(hr == D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
map_data = map_desc.pData;
/* The previous contents of map_data are undefined and may in practice be
* uninitialized garbage. */
@@ -33285,14 +33270,14 @@ static void test_deferred_context_map(void)
ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
map_data = map_desc.pData;
for (i = 0; i < ARRAY_SIZE(data); ++i)
map_data[i] = 3 * i;
ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
get_buffer_readback(buffer, &rb);
for (i = 0; i < ARRAY_SIZE(data); ++i)
@@ -33317,7 +33302,7 @@ static void test_deferred_context_map(void)
/* Dead Rising unmaps a resource on the wrong context. */
hr = ID3D11DeviceContext_Map(immediate, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
@@ -33326,17 +33311,17 @@ static void test_deferred_context_map(void)
/* Test WRITE_NO_OVERWRITE. */
hr = ID3D11DeviceContext_Map(immediate, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
map_data = map_desc.pData;
for (i = 0; i < ARRAY_SIZE(data); ++i)
map_data[i] = i;
ID3D11DeviceContext_Unmap(immediate, (ID3D11Resource *)buffer, 0);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &map_desc);
- todo_wine ok(hr == D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD, "Got unexpected hr %#x.\n", hr);
+ todo_wine ok(hr == D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
map_data = map_desc.pData;
for (i = 0; i < ARRAY_SIZE(data); ++i)
map_data[i] = 2 * i;
@@ -33344,16 +33329,16 @@ static void test_deferred_context_map(void)
ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_READ, 0, &map_desc);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_READ_WRITE, 0, &map_desc);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE, 0, &map_desc);
- ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+ ok(hr == E_INVALIDARG, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
map_data = map_desc.pData;
for (i = 0; i < ARRAY_SIZE(data); ++i)
@@ -33367,7 +33352,7 @@ static void test_deferred_context_map(void)
ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
map_data = map_desc.pData;
for (i = 0; i < ARRAY_SIZE(data); ++i)
@@ -33381,7 +33366,7 @@ static void test_deferred_context_map(void)
ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
get_buffer_readback(buffer, &rb);
for (i = 0; i < ARRAY_SIZE(data); ++i)
@@ -33406,14 +33391,14 @@ static void test_deferred_context_map(void)
/* Do something with the mapped data from within the deferred context. */
hr = ID3D11DeviceContext_Map(immediate, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
map_data = map_desc.pData;
for (i = 0; i < ARRAY_SIZE(data); ++i)
map_data[i] = i;
ID3D11DeviceContext_Unmap(immediate, (ID3D11Resource *)buffer, 0);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
map_data = map_desc.pData;
for (i = 0; i < ARRAY_SIZE(data); ++i)
map_data[i] = 2 * i;
@@ -33422,14 +33407,14 @@ static void test_deferred_context_map(void)
ID3D11DeviceContext_CopyResource(deferred, (ID3D11Resource *)buffer2, (ID3D11Resource *)buffer);
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
map_data = map_desc.pData;
for (i = 0; i < ARRAY_SIZE(data); ++i)
map_data[i] = 3 * i;
ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)buffer, 0);
hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
get_buffer_readback(buffer, &rb);
for (i = 0; i < ARRAY_SIZE(data); ++i)
@@ -33472,16 +33457,16 @@ static void test_deferred_context_map(void)
buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
buffer_desc.CPUAccessFlags = 0;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &buffer);
- ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, &resource_data, &buffer2);
- ok(hr == S_OK, "Failed to create buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
for (i = 0; i < ARRAY_SIZE(data); ++i)
data[i] = 2 * i;
ID3D11DeviceContext_UpdateSubresource(deferred, (ID3D11Resource *)buffer, 0, NULL, data, 0, 0);
hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list);
- ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
get_buffer_readback(buffer, &rb);
for (i = 0; i < ARRAY_SIZE(data); ++i)
@@ -33566,7 +33551,7 @@ static void test_texture_compressed_3d(void)
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
/* Simply test all combinations of r0 and r1. */
texture_data = heap_alloc(256 * 256 * sizeof(UINT64));
@@ -33593,11 +33578,11 @@ static void test_texture_compressed_3d(void)
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D11Device_CreateTexture3D(device, &texture_desc, &resource_data, &texture);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
heap_free(texture_data);
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, NULL, &srv);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
@@ -33613,7 +33598,7 @@ static void test_texture_compressed_3d(void)
sampler_desc.MinLOD = 0.0f;
sampler_desc.MaxLOD = 0.0f;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler_state);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &srv);
@@ -33655,7 +33640,7 @@ static void test_texture_compressed_3d(void)
if (!equal)
break;
}
- ok(equal, "Got unexpected colour 0x%08x at (%u, %u, %u), expected 0x%08x.\n", colour, x, y, z, expected);
+ ok(equal, "Got unexpected colour 0x%08lx at (%u, %u, %u), expected 0x%08lx.\n", colour, x, y, z, expected);
ID3D11PixelShader_Release(ps);
ID3D11SamplerState_Release(sampler_state);
@@ -33736,7 +33721,7 @@ static void test_constant_buffer_offset(void)
buffers[1] = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(buffer_data), buffer_data);
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
- ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext1_ClearRenderTargetView(context, test_context.backbuffer_rtv, black);
ID3D11DeviceContext1_PSSetShader(context, ps, NULL, 0);
@@ -33790,7 +33775,7 @@ static void test_constant_buffer_offset(void)
draw_quad(&test_context);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0xccb23319, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xccb23319, 1), "Got unexpected colour 0x%08lx.\n", color);
/* The following calls are all invalid. */
@@ -33854,7 +33839,7 @@ static void test_constant_buffer_offset(void)
draw_quad(&test_context);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0xccb23319, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0xccb23319, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11DeviceContext1_PSSetConstantBuffers1(context, 1, 2, buffers, NULL, NULL);
@@ -33870,7 +33855,7 @@ static void test_constant_buffer_offset(void)
draw_quad(&test_context);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0x99803319, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x99803319, 1), "Got unexpected colour 0x%08lx.\n", color);
offsets[0] = 16;
offsets[1] = 0;
@@ -33890,7 +33875,7 @@ static void test_constant_buffer_offset(void)
draw_quad(&test_context);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0x9980664c, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x9980664c, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11DeviceContext1_PSSetConstantBuffers(context, 1, 2, buffers);
@@ -33906,7 +33891,7 @@ static void test_constant_buffer_offset(void)
draw_quad(&test_context);
color = get_texture_color(test_context.backbuffer, 320, 240);
- ok(compare_color(color, 0x99803319, 1), "Got unexpected color 0x%08x.\n", color);
+ ok(compare_color(color, 0x99803319, 1), "Got unexpected colour 0x%08lx.\n", color);
ID3D11DeviceContext1_Release(context);
ID3D11Buffer_Release(buffers[0]);
@@ -33949,14 +33934,14 @@ static void test_dynamic_map_synchronization(void)
immediate = test_context.immediate_context;
hr = ID3D11Device_CreateDeferredContext(device, 0, &deferred);
- ok(hr == S_OK, "Failed to create deferred context, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
buffer_desc.ByteWidth = 200 * 4 * sizeof(struct vec3);
buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
hr = ID3D11Device_CreateBuffer(device, &buffer_desc, NULL, &test_context.vb);
- ok(hr == S_OK, "Failed to create vertex buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ClearRenderTargetView(immediate, test_context.backbuffer_rtv, &red.x);
@@ -33966,7 +33951,7 @@ static void test_dynamic_map_synchronization(void)
{
hr = ID3D11DeviceContext_Map(immediate, (ID3D11Resource *)test_context.vb,
0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Failed to map buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
fill_dynamic_vb_quad(&map_desc, 0, y);
@@ -33977,14 +33962,14 @@ static void test_dynamic_map_synchronization(void)
{
hr = ID3D11DeviceContext_Map(deferred, (ID3D11Resource *)test_context.vb,
0, D3D11_MAP_WRITE_DISCARD, 0, &map_desc);
- ok(hr == S_OK, "Failed to map buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
fill_dynamic_vb_quad(&map_desc, 0, y);
ID3D11DeviceContext_Unmap(deferred, (ID3D11Resource *)test_context.vb, 0);
hr = ID3D11DeviceContext_FinishCommandList(deferred, FALSE, &list);
- ok(hr == S_OK, "Failed to record command list, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ID3D11DeviceContext_ExecuteCommandList(immediate, list, TRUE);
ID3D11CommandList_Release(list);
draw_color_quad(&test_context, &green);
@@ -33994,7 +33979,7 @@ static void test_dynamic_map_synchronization(void)
{
hr = ID3D11DeviceContext_Map(immediate, (ID3D11Resource *)test_context.vb,
0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &map_desc);
- ok(hr == S_OK, "Failed to map buffer, hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
fill_dynamic_vb_quad(&map_desc, x, y);
@@ -34022,7 +34007,7 @@ static void test_user_defined_annotation(void)
hr = ID3D11DeviceContext_QueryInterface(test_context.immediate_context,
&IID_ID3DUserDefinedAnnotation, (void **)&annotation);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ret = ID3DUserDefinedAnnotation_BeginEvent(annotation, L"Event 1");
ok(ret == -1, "Got unexpected ret %d.\n", ret);
ret = ID3DUserDefinedAnnotation_EndEvent(annotation);
@@ -34033,9 +34018,9 @@ static void test_user_defined_annotation(void)
ID3DUserDefinedAnnotation_Release(annotation);
hr = ID3D11Device_CreateDeferredContext(test_context.device, 0, &context);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3D11DeviceContext_QueryInterface(context, &IID_ID3DUserDefinedAnnotation, (void **)&annotation);
- ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
ret = ID3DUserDefinedAnnotation_BeginEvent(annotation, L"Event 2");
ok(ret == -1, "Got unexpected ret %d.\n", ret);
ret = ID3DUserDefinedAnnotation_EndEvent(annotation);
--
2.30.2
2
1
[PATCH 1/4] d3d11/tests: Declare "data_size" as UINT in test_device_context_state().
by Henri Verbeet 25 Apr '22
by Henri Verbeet 25 Apr '22
25 Apr '22
ID3DDeviceContextState_GetPrivateData() takes an UINT parameter, not a DWORD.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 236fa85a257..6287855c3a6 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -6976,9 +6976,9 @@ static void test_device_context_state(void)
ID3D11Texture2D *texture;
enum DXGI_FORMAT format;
float blend_factor[4];
- DWORD data_size;
BOOL pred_value;
ULONG refcount;
+ UINT data_size;
char data[64];
HRESULT hr;
--
2.30.2
2
1
[tools] testbot/cgi: Fix ItemPage's iteration over the master columns.
by Francois Gouget 25 Apr '22
by Francois Gouget 25 Apr '22
25 Apr '22
GenerateFormStart() went one iteration too far which is okay only
because our pages never have master columns in the first place.
Signed-off-by: Francois Gouget <fgouget(a)codeweavers.com>
---
testbot/lib/ObjectModel/CGI/ItemPage.pm | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/testbot/lib/ObjectModel/CGI/ItemPage.pm b/testbot/lib/ObjectModel/CGI/ItemPage.pm
index b88e27394..1b77eea01 100644
--- a/testbot/lib/ObjectModel/CGI/ItemPage.pm
+++ b/testbot/lib/ObjectModel/CGI/ItemPage.pm
@@ -109,7 +109,7 @@ sub GenerateFormStart($)
my ($MasterColNames, $MasterColValues) = $self->{Collection}->GetMasterCols();
if (defined($MasterColNames))
{
- foreach my $ColIndex (0 .. @$MasterColNames)
+ foreach my $ColIndex (0..$#{$MasterColNames})
{
print "<div><input type='hidden' name='", $MasterColNames->[$ColIndex],
"' value='", $self->escapeHTML($MasterColValues->[$ColIndex]),
@@ -146,7 +146,7 @@ sub RedirectToList($)
my ($MasterColNames, $MasterColValues) = $self->{Collection}->GetMasterCols();
if (defined($MasterColNames))
{
- foreach my $ColIndex (0 .. @$MasterColNames - 1)
+ foreach my $ColIndex (0..$#{$MasterColNames})
{
$Target .= ($ColIndex == 0 ? "?" : "&") . $MasterColNames->[$ColIndex] .
"=" . url_escape($MasterColValues->[$ColIndex]);
--
2.30.2
1
0