Re: [PATCH v2 0/2] MR102: d3dx9: Build without -DWINE_NO_LONG_TYPES. - approved
by Alexandre Julliard (@julliard) 20 May '22
by Alexandre Julliard (@julliard) 20 May '22
20 May '22
1
0
20 May '22
3
5
Re: [PATCH v2 0/6] MR100: ntdll: More heap code cleanup. - approved
by Alexandre Julliard (@julliard) 20 May '22
by Alexandre Julliard (@julliard) 20 May '22
20 May '22
1
0
Re: [PATCH v3 0/3] MR95: combase: Try loading WinRT activatable classes from the activation context path. - approved
by Alexandre Julliard (@julliard) 20 May '22
by Alexandre Julliard (@julliard) 20 May '22
20 May '22
1
0
3
3
[PATCH 5/5] dxgi: Implement adapter video memory budget change notification.
by Zhiyi Zhang 20 May '22
by Zhiyi Zhang 20 May '22
20 May '22
3
5
3
7
[PATCH v3 0/2] MR76: ntdll: Set up 32-bit segments to support Wow64 on macOS 10.15+.
by Brendan Shanks (@bshanks) 20 May '22
by Brendan Shanks (@bshanks) 20 May '22
20 May '22
2
2
Re: [PATCH v2 0/2] MR76: ntdll: Set up 32-bit segments to support Wow64 on macOS 10.15+.
by Brendan Shanks (@bshanks) 20 May '22
by Brendan Shanks (@bshanks) 20 May '22
20 May '22
1
0
20 May '22
1
0