[PATCH v2] ws2_32: Add stub for SIO_ENABLE_CIRCULAR_QUEUEING in WSAIoctl()
by Julian Klemann 20 May '22
by Julian Klemann 20 May '22
20 May '22
2
1
19 May '22
2
4
[PATCH v2 0/11] MR79: wined3d: Refactor format flags into two groups.
by Chip Davis (@cdavis5e) 19 May '22
by Chip Davis (@cdavis5e) 19 May '22
19 May '22
4
18
Re: [PATCH v2 0/1] MR90: ntdll: Implement idle time query for Mac OS. - approved
by Alexandre Julliard (@julliard) 19 May '22
by Alexandre Julliard (@julliard) 19 May '22
19 May '22
1
0
Re: [PATCH v2 0/6] MR97: win32u: user32 conversion - approved
by Alexandre Julliard (@julliard) 19 May '22
by Alexandre Julliard (@julliard) 19 May '22
19 May '22
1
0
Re: [PATCH v2 0/4] MR91: d3drm: IDirect3DRMMeshBuilder2 Get/SetQuality - approved
by Alexandre Julliard (@julliard) 19 May '22
by Alexandre Julliard (@julliard) 19 May '22
19 May '22
1
0
Re: [PATCH v2 0/4] MR94: windows.gaming.input: More force feedback effect support. - approved
by Alexandre Julliard (@julliard) 19 May '22
by Alexandre Julliard (@julliard) 19 May '22
19 May '22
1
0
Re: [PATCH v2 0/6] MR96: windows.media.speech: Tests and some refactoring. - approved
by Alexandre Julliard (@julliard) 19 May '22
by Alexandre Julliard (@julliard) 19 May '22
19 May '22
1
0
[PATCH v4 0/1] MR21: include/guiddef.h: use Mingw64's __uuidof when present
by eric pouech (@epo) 19 May '22
by eric pouech (@epo) 19 May '22
19 May '22
3
2
Re: [PATCH v2 0/6] MR93: ntdll: More heap code cleanup. - approved
by Alexandre Julliard (@julliard) 19 May '22
by Alexandre Julliard (@julliard) 19 May '22
19 May '22
1
0