2
1
[PATCH v5 0/2] MR135: Cancel asyncs queued by thread when the thread is terminated
by Paul Gofman (@gofman) 08 Jun '22
by Paul Gofman (@gofman) 08 Jun '22
08 Jun '22
3
4
[PATCH 0/1] MR192: ws2_32: Allow getsockname after AcceptEx
by DavidCurtiss (@DavidCurtiss) 08 Jun '22
by DavidCurtiss (@DavidCurtiss) 08 Jun '22
08 Jun '22
3
2
[PATCH v2 0/1] MR203: ws2_32: Check for valid socket in WSAGetOverlappedResult().
by Paul Gofman (@gofman) 08 Jun '22
by Paul Gofman (@gofman) 08 Jun '22
08 Jun '22
3
2
1
0
[PATCH v4 0/2] MR135: Cancel asyncs queued by thread when the thread is terminated
by Paul Gofman (@gofman) 08 Jun '22
by Paul Gofman (@gofman) 08 Jun '22
08 Jun '22
3
4
[PATCH 0/2] MR210: winhttp: Use completion port for overlapped send.
by Paul Gofman (@gofman) 08 Jun '22
by Paul Gofman (@gofman) 08 Jun '22
08 Jun '22
3
4
Re: [PATCH v2 0/6] MR207: UiaProviderFromIAccessible improvements. - approved
by Alexandre Julliard (@julliard) 08 Jun '22
by Alexandre Julliard (@julliard) 08 Jun '22
08 Jun '22
1
0
Re: [PATCH v2 0/3] MR206: windows.gaming.input: Implement stub IGamepad2 interface. - approved
by Alexandre Julliard (@julliard) 08 Jun '22
by Alexandre Julliard (@julliard) 08 Jun '22
08 Jun '22
1
0
Re: [PATCH v3 0/7] MR195: winhttp: Abort web socket receive operations when the socket handle is closed - approved
by Alexandre Julliard (@julliard) 08 Jun '22
by Alexandre Julliard (@julliard) 08 Jun '22
08 Jun '22
1
0