[PATCH v3] d2d1: Make ID2D1Device::CreateImageBrush() accept only bitmap as a source image.
by Dmitry Timoshkov 07 Jun '22
by Dmitry Timoshkov 07 Jun '22
07 Jun '22
2
15
3
12
[PATCH vkd3d v4 1/9] vkd3d-shader/hlsl: Split matrices into multiple variables in append_output_copy().
by Giovanni Mascellani 07 Jun '22
by Giovanni Mascellani 07 Jun '22
07 Jun '22
1
8
3
17
07 Jun '22
6
12
Re: [PATCH v2 0/7] MR191: wineandroid: PE conversion preparation - approved
by Alexandre Julliard (@julliard) 06 Jun '22
by Alexandre Julliard (@julliard) 06 Jun '22
06 Jun '22
1
0
Re: [PATCH v3 0/6] MR173: preparation for sharing code in d3dx10/d3dx11 - approved
by Alexandre Julliard (@julliard) 06 Jun '22
by Alexandre Julliard (@julliard) 06 Jun '22
06 Jun '22
1
0
Re: [PATCH v2 0/1] MR185: d2d1: Use d3d11 constants for constant buffer description. - approved
by Alexandre Julliard (@julliard) 06 Jun '22
by Alexandre Julliard (@julliard) 06 Jun '22
06 Jun '22
1
0
Re: [PATCH v3 0/4] MR183: kernelbase: Implement VirtualAlloc2FromApp(). - approved
by Alexandre Julliard (@julliard) 06 Jun '22
by Alexandre Julliard (@julliard) 06 Jun '22
06 Jun '22
1
0
Re: [PATCH v2 0/1] MR186: secur32/schannel: Avoid use-after-free in AcquireClientCredentials() (Coverity). - approved
by Alexandre Julliard (@julliard) 06 Jun '22
by Alexandre Julliard (@julliard) 06 Jun '22
06 Jun '22
1
0