[PATCH 0/3] MR332: d3dx10: Support creating effect from pre-built shader
by Andrew Eikum (@aeikum) 01 Jul '22
by Andrew Eikum (@aeikum) 01 Jul '22
01 Jul '22
5
18
Re: [PATCH v2 0/1] MR346: winex11.drv: Use a global Vulkan instance in X11DRV_D3DKMTOpenAdapterFromLuid(). - approved
by Alexandre Julliard (@julliard) 01 Jul '22
by Alexandre Julliard (@julliard) 01 Jul '22
01 Jul '22
1
0
Re: [PATCH v2 0/4] MR356: wineusb: PE conversion - approved
by Alexandre Julliard (@julliard) 01 Jul '22
by Alexandre Julliard (@julliard) 01 Jul '22
01 Jul '22
1
0
Re: [PATCH v2 0/1] MR357: d2d1/tests: Add some tests for enum property structure. - approved
by Alexandre Julliard (@julliard) 01 Jul '22
by Alexandre Julliard (@julliard) 01 Jul '22
01 Jul '22
1
0
Re: [PATCH v6 0/11] MR272: d3dx10: Add D3DX10CreateThreadPump implementation.
by Matteo Bruni (@Mystral) 01 Jul '22
by Matteo Bruni (@Mystral) 01 Jul '22
01 Jul '22
1
0
[PATCH v5 0/11] MR272: d3dx10: Add D3DX10CreateThreadPump implementation.
by Piotr Caban (@piotr) 01 Jul '22
by Piotr Caban (@piotr) 01 Jul '22
01 Jul '22
5
12
01 Jul '22
1
6
[PATCH v6 1/4] mfplat/buffer: Deduplicate common code between Lock2D() and Lock2DSize().
by Giovanni Mascellani 01 Jul '22
by Giovanni Mascellani 01 Jul '22
01 Jul '22
3
9
[PATCH 0/5] MR355: win32u: Move more display mode logic out of graphics drivers.
by Rémi Bernon 01 Jul '22
by Rémi Bernon 01 Jul '22
01 Jul '22
2
14
[PATCH 0/1] MR357: d2d1/tests: Add some tests for enum property structure.
by Nikolay Sivov (@nsivov) 01 Jul '22
by Nikolay Sivov (@nsivov) 01 Jul '22
01 Jul '22
2
1