[PATCH 0/6] MR130: user32: Progress toward PE conversion of raw input APIs.
by Zebediah Figura (@zfigura) 26 May '22
by Zebediah Figura (@zfigura) 26 May '22
26 May '22
4
8
2
1
26 May '22
2
1
[PATCH v2 3/3] d2d1: Add some tests for ID2D1Bitmap1::Map()/::Unmap().
by Dmitry Timoshkov 26 May '22
by Dmitry Timoshkov 26 May '22
26 May '22
1
0
[PATCH 0/1] MR133: wow64: Ensure SECURITY_DESCRIPTOR fields are always initialized.
by Brendan Shanks (@bshanks) 26 May '22
by Brendan Shanks (@bshanks) 26 May '22
26 May '22
2
1
4
8
[PATCH 0/5] MR131: wined3d: Introduce wined3d_device_check_format_support().
by Chip Davis (@cdavis5e) 26 May '22
by Chip Davis (@cdavis5e) 26 May '22
26 May '22
3
7
[PATCH v5 0/3] MR115: ntdll: Fake success for ThreadPowerThrottlingState
by Alistair Leslie-Hughes (@alesliehughes) 26 May '22
by Alistair Leslie-Hughes (@alesliehughes) 26 May '22
26 May '22
4
6
[PATCH v5 0/8] MR61: winegstreamer: Dynamic transform stream format change support.
by Rémi Bernon 25 May '22
by Rémi Bernon 25 May '22
25 May '22
3
12
[PATCH v2 0/5] MR125: qasf: Beginnings of an ASF reader implementation.
by Zebediah Figura (@zfigura) 25 May '22
by Zebediah Figura (@zfigura) 25 May '22
25 May '22
4
9