[PATCH 1/3] user32: Retrieve the usage page and usage directly from the hid_preparsed_data structure.
by Zebediah Figura 18 May '22
by Zebediah Figura 18 May '22
18 May '22
2
3
[PATCH 0/11] MR79: wined3d: Refactor format flags into two groups.
by Chip Davis (@cdavis5e) 18 May '22
by Chip Davis (@cdavis5e) 18 May '22
18 May '22
4
14
Re: [PATCH v4 0/6] MR78: NSI and GetAdaptersInfo() performance improvements
by Chip Davis (@cdavis5e) 18 May '22
by Chip Davis (@cdavis5e) 18 May '22
18 May '22
1
0
3
4
[PATCH 0/2] MR85: ntdll: Fix Wow64 crashes when many threads are created.
by Brendan Shanks (@bshanks) 17 May '22
by Brendan Shanks (@bshanks) 17 May '22
17 May '22
2
2
Re: [PATCH v2 0/6] MR81: windows.gaming.input: More force feedback effect tests and implementation. - approved
by Alexandre Julliard (@julliard) 17 May '22
by Alexandre Julliard (@julliard) 17 May '22
17 May '22
1
0
[PATCH v2 0/1] MR84: winevulkan: Update to VK spec version 1.3.214.
by Georg Lehmann (@DadSchoorse) 17 May '22
by Georg Lehmann (@DadSchoorse) 17 May '22
17 May '22
3
2
Re: [PATCH v4 0/6] MR78: NSI and GetAdaptersInfo() performance improvements - approved
by Alexandre Julliard (@julliard) 17 May '22
by Alexandre Julliard (@julliard) 17 May '22
17 May '22
1
0
Re: [PATCH v2 0/5] MR82: d3dx cleanup, preparation for building d3dx9 without -DWINE_NO_LONG_TYPES - approved
by Alexandre Julliard (@julliard) 17 May '22
by Alexandre Julliard (@julliard) 17 May '22
17 May '22
1
0
Re: [PATCH v2 0/5] MR80: ntdll: More heap code cleanup. - approved
by Alexandre Julliard (@julliard) 17 May '22
by Alexandre Julliard (@julliard) 17 May '22
17 May '22
1
0